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Эх сурвалжийг харах

Fix minor errors in console function definitions

Lukas Joergensen 7 жил өмнө
parent
commit
2bd43efcb9

+ 1 - 1
Engine/source/T3D/item.cpp

@@ -1209,7 +1209,7 @@ DefineEngineMethod( Item, isRotating, bool, (),,
    return object->isRotating();
 }
 
-DefineEngineMethod( Item, setCollisionTimeout, bool, (S32 ignoreColObj),(NULL), 
+DefineEngineMethod( Item, setCollisionTimeout, bool, (S32 ignoreColObj),, 
    "@brief Temporarily disable collisions against a specific ShapeBase object.\n\n"
 
    "This is useful to prevent a player from immediately picking up an Item they have "

+ 1 - 1
Engine/source/T3D/shapeBase.cpp

@@ -4405,7 +4405,7 @@ DefineEngineMethod( ShapeBase, getEyeTransform, TransformF, (),,
    return mat;
 }
 
-DefineEngineMethod( ShapeBase, getLookAtPoint, const char*, ( F32 distance, S32 typeMask ), ( 2000, 0xFFFFFFFF ),
+DefineEngineMethod( ShapeBase, getLookAtPoint, const char*, ( F32 distance, U32 typeMask ), ( 2000, 0xFFFFFFFF ),
    "@brief Get the world position this object is looking at.\n\n"
 
    "Casts a ray from the eye and returns information about what the ray hits.\n"

+ 1 - 1
Engine/source/scene/sceneManager.cpp

@@ -740,7 +740,7 @@ DefineConsoleFunction( sceneDumpZoneStates, void, ( bool updateFirst ), ( true )
 
 //-----------------------------------------------------------------------------
 
-DefineConsoleFunction( sceneGetZoneOwner, SceneObject*, ( U32 zoneId ), ( true ),
+DefineConsoleFunction( sceneGetZoneOwner, SceneObject*, ( U32 zoneId ),,
    "Return the SceneObject that contains the given zone.\n\n"
    "@param zoneId ID of zone.\n"
    "@return A SceneObject or NULL if the given @a zoneId is invalid.\n\n"

+ 1 - 1
Engine/source/scene/sceneObject.cpp

@@ -1265,7 +1265,7 @@ DefineEngineMethod( SceneObject, getType, S32, (),,
 //-----------------------------------------------------------------------------
 
 DefineEngineMethod( SceneObject, mountObject, bool,
-   ( SceneObject* objB, S32 slot, TransformF txfm ), ( MatrixF::Identity ),
+   ( SceneObject* objB, S32 slot, TransformF txfm ), ( TransformF::Identity ),
    "@brief Mount objB to this object at the desired slot with optional transform.\n\n"
 
    "@param objB  Object to mount onto us\n"

+ 1 - 1
Engine/source/sim/actionMap.cpp

@@ -1868,7 +1868,7 @@ static ConsoleDocFragment _ActionMapbind2(
    "ActionMap",
    "bool bind( string device, string action, string flag, string deadZone, string scale, string command );");
 
-ConsoleMethod( ActionMap, bind, bool, 5, 10, "actionMap.bind( device, action, [modifier spec, mod...], command )" 
+ConsoleMethod( ActionMap, bind, bool, 5, 10, "actionMap.bind( device, action, [modifier, spec, mod...], command )" 
            "@hide")
 {
    StringStackWrapper args(argc - 2, argv + 2);