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Gamepad and joystick dead zone fix

Fix for gamepad and joystick dead zone calculation so that the
calculated value will always fall within the 0..1 range.  In reference
to https://github.com/GarageGames/Torque3D/issues/468
DavidWyand-GG 12 years ago
parent
commit
2c0fcaa398
1 changed files with 2 additions and 2 deletions
  1. 2 2
      Engine/source/sim/actionMap.cpp

+ 2 - 2
Engine/source/sim/actionMap.cpp

@@ -1508,9 +1508,9 @@ bool ActionMap::processAction(const InputEventInfo* pEvent)
             else
             else
             {
             {
                if( value > 0 )
                if( value > 0 )
-                  value = ( value - pNode->deadZoneBegin ) * ( 1.f / ( 1.f - pNode->deadZoneBegin ) );
+                  value = ( value - pNode->deadZoneEnd ) * ( 1.f / ( 1.f - pNode->deadZoneEnd ) );
                else
                else
-                  value = ( value + pNode->deadZoneBegin ) * ( 1.f / ( 1.f - pNode->deadZoneBegin ) );
+                  value = ( value - pNode->deadZoneBegin ) * ( 1.f / ( 1.f + pNode->deadZoneBegin ) );
             }
             }
          }
          }