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-//-----------------------------------------------------------------------------
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-// Copyright (c) 2012 GarageGames, LLC
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-//
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-// Permission is hereby granted, free of charge, to any person obtaining a copy
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-// of this software and associated documentation files (the "Software"), to
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-// deal in the Software without restriction, including without limitation the
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-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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-// sell copies of the Software, and to permit persons to whom the Software is
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-// furnished to do so, subject to the following conditions:
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-//
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-// The above copyright notice and this permission notice shall be included in
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-// all copies or substantial portions of the Software.
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-//
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-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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-// IN THE SOFTWARE.
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-//-----------------------------------------------------------------------------
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-
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-#include "unit/test.h"
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-#include "math/mPolyhedron.h"
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-
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-
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-#ifndef TORQUE_SHIPPING
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-
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-using namespace UnitTesting;
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-
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-#define TEST( x ) test( ( x ), "FAIL: " #x )
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-#define XTEST( t, x ) t->test( ( x ), "FAIL: " #x )
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-
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-
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-CreateUnitTest( TestMathPolyhedronBuildFromPlanes, "Math/Polyhedron/BuildFromPlanes" )
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-{
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- void test_unitCube()
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- {
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- Vector< PlaneF > planes;
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-
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- // Build planes for a unit cube centered at the origin.
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- // Note that the normals must be facing inwards.
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-
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- planes.push_back( PlaneF( Point3F( -0.5f, 0.f, 0.f ), Point3F( 1.f, 0.f, 0.f ) ) );
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- planes.push_back( PlaneF( Point3F( 0.5f, 0.f, 0.f ), Point3F( -1.f, 0.f, 0.f ) ) );
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- planes.push_back( PlaneF( Point3F( 0.f, -0.5f, 0.f ), Point3F( 0.f, 1.f, 0.f ) ) );
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- planes.push_back( PlaneF( Point3F( 0.f, 0.5f, 0.f ), Point3F( 0.f, -1.f, 0.f ) ) );
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- planes.push_back( PlaneF( Point3F( 0.f, 0.f, -0.5f ), Point3F( 0.f, 0.f, 1.f ) ) );
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- planes.push_back( PlaneF( Point3F( 0.f, 0.f, 0.5f ), Point3F( 0.f, 0.f, -1.f ) ) );
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-
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- // Turn it into a polyhedron.
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-
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- Polyhedron polyhedron;
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- polyhedron.buildFromPlanes(
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- PlaneSetF( planes.address(), planes.size() )
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- );
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-
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- // Check if we got a cube back.
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-
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- TEST( polyhedron.getNumPoints() == 8 );
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- TEST( polyhedron.getNumPlanes() == 6 );
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- TEST( polyhedron.getNumEdges() == 12 );
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- }
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-
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- void test_extraPlane()
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- {
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- Vector< PlaneF > planes;
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-
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- // Build planes for a unit cube centered at the origin.
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- // Note that the normals must be facing inwards.
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-
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- planes.push_back( PlaneF( Point3F( -0.5f, 0.f, 0.f ), Point3F( 1.f, 0.f, 0.f ) ) );
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- planes.push_back( PlaneF( Point3F( 0.5f, 0.f, 0.f ), Point3F( -1.f, 0.f, 0.f ) ) );
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- planes.push_back( PlaneF( Point3F( 0.f, -0.5f, 0.f ), Point3F( 0.f, 1.f, 0.f ) ) );
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- planes.push_back( PlaneF( Point3F( 0.f, 0.5f, 0.f ), Point3F( 0.f, -1.f, 0.f ) ) );
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- planes.push_back( PlaneF( Point3F( 0.f, 0.f, -0.5f ), Point3F( 0.f, 0.f, 1.f ) ) );
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- planes.push_back( PlaneF( Point3F( 0.f, 0.f, 0.5f ), Point3F( 0.f, 0.f, -1.f ) ) );
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-
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- // Add extra plane that doesn't contribute a new edge.
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-
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- planes.push_back( PlaneF( Point3F( 0.5f, 0.5f, 0.5f ), Point3F( -1.f, -1.f, -1.f ) ) );
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-
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- // Turn it into a polyhedron.
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-
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- Polyhedron polyhedron;
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- polyhedron.buildFromPlanes(
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- PlaneSetF( planes.address(), planes.size() )
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- );
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-
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- // Check if we got a cube back.
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-
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- TEST( polyhedron.getNumPoints() == 8 );
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- TEST( polyhedron.getNumPlanes() == 6 );
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- TEST( polyhedron.getNumEdges() == 12 );
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- }
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-
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- void run()
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- {
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- test_unitCube();
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- //test_extraPlane();
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- }
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-};
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-
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-#endif // !TORQUE_SHIPPING
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