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@@ -1008,7 +1008,7 @@ bool GFXGLShader::_loadShaderFromStream( GLuint shader,
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Vector<U32> lengths;
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Vector<U32> lengths;
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// The GLSL version declaration must go first!
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// The GLSL version declaration must go first!
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- const char *versionDecl = "#version 150\r\n";
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+ const char *versionDecl = "#version 400\r\n";
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buffers.push_back( dStrdup( versionDecl ) );
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buffers.push_back( dStrdup( versionDecl ) );
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lengths.push_back( dStrlen( versionDecl ) );
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lengths.push_back( dStrlen( versionDecl ) );
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