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@@ -392,7 +392,10 @@ void ProcessedMaterial::_setStageData()
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mStages[i].setTex( MFT_DiffuseMap, _createTexture( mMaterial->mDiffuseMapFilename[i], &GFXDefaultStaticDiffuseProfile ) );
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if (!mStages[i].getTex( MFT_DiffuseMap ))
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{
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- mMaterial->logError("Failed to load diffuse map %s for stage %i", _getTexturePath(mMaterial->mDiffuseMapFilename[i]).c_str(), i);
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+ //If we start with a #, we're probably actually attempting to hit a named target and it may not get a hit on the first pass. So we'll
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+ //pass on the error rather than spamming the console
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+ if (!mMaterial->mDiffuseMapFilename[i].startsWith("#"))
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+ mMaterial->logError("Failed to load diffuse map %s for stage %i", _getTexturePath(mMaterial->mDiffuseMapFilename[i]).c_str(), i);
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// Load a debug texture to make it clear to the user
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// that the texture for this stage was missing.
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