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@@ -126,85 +126,6 @@ function buildFullMapString( %index, %actionMap, %deviceType )
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return %name TAB %mapString;
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return %name TAB %mapString;
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}
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}
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-function fillRemapList()
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-{
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- %device = $remapListDevice;
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-
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- OptionsMenuSettingsList.clear();
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-
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- //build out our list of action maps
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- %actionMapCount = ActionMapGroup.getCount();
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-
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- %actionMapList = "";
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- for(%i=0; %i < %actionMapCount; %i++)
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- {
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- %actionMap = ActionMapGroup.getObject(%i);
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-
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- if(%actionMap == GlobalActionMap.getId())
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- continue;
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-
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- %actionMapName = %actionMap.humanReadableName $= "" ? %actionMap.getName() : %actionMap.humanReadableName;
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-
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- //see if we have any actual listed remappable keys for this movemap. if so, drop it from the listing
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- %hasRemaps = false;
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- for ( %r = 0; %r < $RemapCount; %r++ )
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- {
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- %testMapName = $RemapActionMap[%r].humanReadableName $= "" ? $RemapActionMap[%r].getName() : $RemapActionMap[%r].humanReadableName;
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-
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- if(%actionMapName $= %testMapName)
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- {
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- //got a match to at least one, so we're ok to continue
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- %hasRemaps = true;
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- break;
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- }
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- }
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-
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- if(!%hasRemaps)
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- continue;
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-
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- if(%actionMapList $= "")
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- %actionMapList = %actionMapName;
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- else
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- %actionMapList = %actionMapList TAB %actionMapName;
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- }
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-
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- //If we didn't find any valid actionMaps, then just exit out
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- if(%actionMapList $= "")
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- return;
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-
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- if($activeRemapControlSet $= "")
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- $activeRemapControlSet = getField(%actionMapList, 0);
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-
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- OptionsMenuSettingsList.addOptionRow("Control Set", "$activeRemapControlSet", %actionMapList, false, "controlSetChanged", true, "Which keybind control set to edit", $activeRemapControlSet);
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-
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- for ( %i = 0; %i < $RemapCount; %i++ )
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- {
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- if(%device !$= "" && %device !$= $RemapDevice[%i])
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- continue;
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-
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- %actionMapName = $RemapActionMap[%i].humanReadableName $= "" ? $RemapActionMap[%i].getName() : $RemapActionMap[%i].humanReadableName;
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-
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- if($activeRemapControlSet !$= %actionMapName)
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- continue;
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-
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- %keyMap = buildFullMapString( %i, $RemapActionMap[%i], %device );
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- %description = $RemapDescription[%i];
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-
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- %buttonImageAsset = getButtonBitmap(%device, getField(%keyMap, 1));
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-
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- OptionsMenuSettingsList.addKeybindRow(getField(%keyMap, 0), %buttonImageAsset, "doKeyRemap", true, %description, %i);
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- }
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-
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- //OptionsMenuSettingsList.refresh();
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- //OptionsMenu.addRow( %i, %this.buildFullMapString( %i ) );
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-}
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-
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-function controlSetChanged()
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-{
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- $activeRemapControlSet = OptionsMenuSettingsList.getObject(0).getCurrentOption();
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- fillRemapList();
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-}
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-
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function ControlsMenuRebindButton::onClick(%this)
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function ControlsMenuRebindButton::onClick(%this)
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{
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{
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%name = $RemapName[%this.keybindIndex];
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%name = $RemapName[%this.keybindIndex];
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@@ -231,5 +152,6 @@ function redoMapping( %device, %actionMap, %action, %cmd, %oldIndex, %newIndex )
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//%actionMap.bind( %device, %action, $RemapCmd[%newIndex] );
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//%actionMap.bind( %device, %action, $RemapCmd[%newIndex] );
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%actionMap.bind( %device, %action, %cmd );
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%actionMap.bind( %device, %action, %cmd );
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- fillRemapList();
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+ OptionsMenu.populateKBMControls();
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+ OptionsMenu.populateGamepadControls();
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}
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}
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