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@@ -569,9 +569,6 @@ void TerrainDetailMapFeatGLSL::processPix( Vector<ShaderComponent*> &component
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// amount so that it fades out with the layer blending.
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// amount so that it fades out with the layer blending.
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if ( fd.features.hasFeature( MFT_TerrainParallaxMap, detailIndex ) )
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if ( fd.features.hasFeature( MFT_TerrainParallaxMap, detailIndex ) )
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{
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{
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- // Get the rest of our inputs.
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- Var *normalMap = _getNormalMapTex();
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-
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// Call the library function to do the rest.
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// Call the library function to do the rest.
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if (fd.features.hasFeature(MFT_IsBC3nm, detailIndex))
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if (fd.features.hasFeature(MFT_IsBC3nm, detailIndex))
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{
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{
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