|
@@ -314,35 +314,27 @@ void RenderProbeMgr::_setupPerFrameParameters(const SceneRenderState *state)
|
|
|
|
|
|
// Now build the quad for drawing full-screen vector light
|
|
// Now build the quad for drawing full-screen vector light
|
|
// passes.... this is a volatile VB and updates every frame.
|
|
// passes.... this is a volatile VB and updates every frame.
|
|
- GFXVertexPC verts[4];
|
|
|
|
|
|
+ FarFrustumQuadVert verts[4];
|
|
{
|
|
{
|
|
verts[0].point.set(wsFrustumPoints[Frustum::FarTopLeft] - cameraPos);
|
|
verts[0].point.set(wsFrustumPoints[Frustum::FarTopLeft] - cameraPos);
|
|
- //invCam.mulP(wsFrustumPoints[Frustum::FarTopLeft], &verts[0].normal);
|
|
|
|
- //verts[0].texCoord.set(-1.0, 1.0);
|
|
|
|
- //verts[0].tangent.set(wsFrustumPoints[Frustum::FarTopLeft] - cameraOffsetPos);
|
|
|
|
|
|
+ invCam.mulP(wsFrustumPoints[Frustum::FarTopLeft], &verts[0].normal);
|
|
|
|
+ verts[0].texCoord.set(-1.0, 1.0);
|
|
|
|
+ verts[0].tangent.set(wsFrustumPoints[Frustum::FarTopLeft] - cameraOffsetPos);
|
|
|
|
|
|
verts[1].point.set(wsFrustumPoints[Frustum::FarTopRight] - cameraPos);
|
|
verts[1].point.set(wsFrustumPoints[Frustum::FarTopRight] - cameraPos);
|
|
- // invCam.mulP(wsFrustumPoints[Frustum::FarTopRight], &verts[1].normal);
|
|
|
|
- //verts[1].texCoord.set(1.0, 1.0);
|
|
|
|
- //verts[1].tangent.set(wsFrustumPoints[Frustum::FarTopRight] - cameraOffsetPos);
|
|
|
|
|
|
+ invCam.mulP(wsFrustumPoints[Frustum::FarTopRight], &verts[1].normal);
|
|
|
|
+ verts[1].texCoord.set(1.0, 1.0);
|
|
|
|
+ verts[1].tangent.set(wsFrustumPoints[Frustum::FarTopRight] - cameraOffsetPos);
|
|
|
|
|
|
verts[2].point.set(wsFrustumPoints[Frustum::FarBottomLeft] - cameraPos);
|
|
verts[2].point.set(wsFrustumPoints[Frustum::FarBottomLeft] - cameraPos);
|
|
- //invCam.mulP(wsFrustumPoints[Frustum::FarBottomLeft], &verts[2].normal);
|
|
|
|
- // verts[2].texCoord.set(-1.0, -1.0);
|
|
|
|
- // verts[2].tangent.set(wsFrustumPoints[Frustum::FarBottomLeft] - cameraOffsetPos);
|
|
|
|
|
|
+ invCam.mulP(wsFrustumPoints[Frustum::FarBottomLeft], &verts[2].normal);
|
|
|
|
+ verts[2].texCoord.set(-1.0, -1.0);
|
|
|
|
+ verts[2].tangent.set(wsFrustumPoints[Frustum::FarBottomLeft] - cameraOffsetPos);
|
|
|
|
|
|
verts[3].point.set(wsFrustumPoints[Frustum::FarBottomRight] - cameraPos);
|
|
verts[3].point.set(wsFrustumPoints[Frustum::FarBottomRight] - cameraPos);
|
|
- // invCam.mulP(wsFrustumPoints[Frustum::FarBottomRight], &verts[3].normal);
|
|
|
|
- // verts[3].texCoord.set(1.0, -1.0);
|
|
|
|
- // verts[3].tangent.set(wsFrustumPoints[Frustum::FarBottomRight] - cameraOffsetPos);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- Point3F norms[4];
|
|
|
|
- {
|
|
|
|
- invCam.mulP(wsFrustumPoints[Frustum::FarTopLeft], &norms[0]);
|
|
|
|
- invCam.mulP(wsFrustumPoints[Frustum::FarTopRight], &norms[1]);
|
|
|
|
- invCam.mulP(wsFrustumPoints[Frustum::FarBottomLeft], &norms[2]);
|
|
|
|
- invCam.mulP(wsFrustumPoints[Frustum::FarBottomRight], &norms[3]);
|
|
|
|
|
|
+ invCam.mulP(wsFrustumPoints[Frustum::FarBottomRight], &verts[3].normal);
|
|
|
|
+ verts[3].texCoord.set(1.0, -1.0);
|
|
|
|
+ verts[3].tangent.set(wsFrustumPoints[Frustum::FarBottomRight] - cameraOffsetPos);
|
|
}
|
|
}
|
|
|
|
|
|
mFarFrustumQuadVerts.set(GFX, 4);
|
|
mFarFrustumQuadVerts.set(GFX, 4);
|
|
@@ -350,8 +342,7 @@ void RenderProbeMgr::_setupPerFrameParameters(const SceneRenderState *state)
|
|
mFarFrustumQuadVerts.unlock();
|
|
mFarFrustumQuadVerts.unlock();
|
|
|
|
|
|
PlaneF farPlane(wsFrustumPoints[Frustum::FarBottomLeft], wsFrustumPoints[Frustum::FarTopLeft], wsFrustumPoints[Frustum::FarTopRight]);
|
|
PlaneF farPlane(wsFrustumPoints[Frustum::FarBottomLeft], wsFrustumPoints[Frustum::FarTopLeft], wsFrustumPoints[Frustum::FarTopRight]);
|
|
- PlaneF vsFarPlane(norms[0], norms[1], norms[2]);
|
|
|
|
-
|
|
|
|
|
|
+ PlaneF vsFarPlane(verts[0].normal, verts[1].normal, verts[2].normal);
|
|
|
|
|
|
ReflectProbeMaterialInfo* reflProbeMat = getReflectProbeMaterial();
|
|
ReflectProbeMaterialInfo* reflProbeMat = getReflectProbeMaterial();
|
|
|
|
|
|
@@ -839,46 +830,6 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|
}
|
|
}
|
|
//
|
|
//
|
|
//
|
|
//
|
|
- /*ProbeManager::ReflectionProbeArrayMaterialInfo* reflProbeArrayMat = PROBEMGR->getReflectProbeArrayMaterial();
|
|
|
|
-
|
|
|
|
- for (U32 i = 0; i < ProbeRenderInst::all.size(); i++)
|
|
|
|
- {
|
|
|
|
- if (i > 0)
|
|
|
|
- return;
|
|
|
|
-
|
|
|
|
- ProbeRenderInst* curEntry = ProbeRenderInst::all[i];
|
|
|
|
-
|
|
|
|
- if (!reflProbeArrayMat || !reflProbeArrayMat->matInstance)
|
|
|
|
- break;
|
|
|
|
-
|
|
|
|
- //Setup
|
|
|
|
- //MatrixF probeTrans = curEntry->getTransform();
|
|
|
|
-
|
|
|
|
- //if (!curEntry->mIsSkylight)
|
|
|
|
- {
|
|
|
|
- //if (curEntry->mProbeShapeType == ProbeRenderInst::Sphere)
|
|
|
|
- // probeTrans.scale(curEntry->mRadius * 1.01f);
|
|
|
|
-
|
|
|
|
- //sgData.objTrans = &state-;
|
|
|
|
-
|
|
|
|
- reflProbeArrayMat->setProbeParameters(curEntry, state, worldToCameraXfm);
|
|
|
|
-
|
|
|
|
- // Set geometry
|
|
|
|
- GFX->setVertexBuffer(mFarFrustumQuadVerts);
|
|
|
|
- GFX->setPrimitiveBuffer(NULL);
|
|
|
|
- while (reflProbeArrayMat->matInstance->setupPass(state, sgData))
|
|
|
|
- {
|
|
|
|
- // Set transforms
|
|
|
|
- //matrixSet.setWorld(*sgData.objTrans);
|
|
|
|
- reflProbeArrayMat->matInstance->setTransforms(matrixSet, state);
|
|
|
|
- reflProbeArrayMat->matInstance->setSceneInfo(state, sgData);
|
|
|
|
-
|
|
|
|
- GFX->drawPrimitive(GFXTriangleStrip, 0, 2);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }*/
|
|
|
|
- //
|
|
|
|
- //
|
|
|
|
|
|
|
|
GFX->popActiveRenderTarget();
|
|
GFX->popActiveRenderTarget();
|
|
|
|
|