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Updated the main.cs.in file to account for core module-ification.

Areloch 7 vuotta sitten
vanhempi
commit
2f75cd8684
1 muutettua tiedostoa jossa 5 lisäystä ja 42 poistoa
  1. 5 42
      Templates/BaseGame/game/main.cs.in

+ 5 - 42
Templates/BaseGame/game/main.cs.in

@@ -16,39 +16,12 @@ $appName = "@TORQUE_APP_NAME@";
 
 
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
 // Load up scripts to initialise subsystems.
 // Load up scripts to initialise subsystems.
-exec("core/main.cs");
-
-// Parse the command line arguments
-echo("\n--------- Parsing Arguments ---------");
-parseArgs();
-
-// The canvas needs to be initialized before any gui scripts are run since
-// some of the controls assume that the canvas exists at load time.
-createCanvas($appName);
+ModuleDatabase.setModuleExtension("module");
+ModuleDatabase.scanModules( "core", false );
+ModuleDatabase.LoadExplicit( "CoreModule" );
 
 
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
-// Load console.
-exec("core/console/main.cs");
-
-// Init the physics plugin.
-physicsInit();
-
-sfxStartup();
-
-// Set up networking.
-setNetPort(0);
-
-// Start processing file change events.   
-startFileChangeNotifications();
-
-// If we have editors, initialize them here as well
-if (isToolBuild())
-{
-   if(isFile("tools/main.cs") && !$isDedicated)
-      exec("tools/main.cs");
-}
-	
-ModuleDatabase.setModuleExtension("module");
+// Load any gameplay modules
 ModuleDatabase.scanModules( "data", false );
 ModuleDatabase.scanModules( "data", false );
 ModuleDatabase.LoadGroup( "Game" );
 ModuleDatabase.LoadGroup( "Game" );
 
 
@@ -85,14 +58,4 @@ else
    closeSplashWindow();
    closeSplashWindow();
 }
 }
 
 
-echo("Engine initialized...");
-
-//-----------------------------------------------------------------------------
-// Called when the engine is shutting down.
-function onExit() 
-{
-   // Stop file change events.
-   stopFileChangeNotifications();
-   
-   ModuleDatabase.UnloadExplicit( "Game" );
-}
+echo("Engine initialized...");