@@ -1018,7 +1018,7 @@ void Projectile::explode( const Point3F &p, const Point3F &n, const U32 collideT
// Client (impact) decal.
if ( mDataBlock->decal )
- gDecalManager->addDecal(p, n, 0.0f, mDataBlock->decal);
+ gDecalManager->addDecal(p, n, 0.0f, mDataBlock->decal);
// Client object
updateSound();