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Эх сурвалжийг харах

scale reflection properly

Azaezel 6 жил өмнө
parent
commit
309d518249

+ 2 - 2
Engine/source/renderInstance/renderProbeMgr.cpp

@@ -333,8 +333,8 @@ void RenderProbeMgr::_setupStaticParameters()
       probeRefPositionsData[mEffectiveProbeCount] = Point4F(refPos.x, refPos.y, refPos.z, 0);
 
       probeWorldToObjData[mEffectiveProbeCount] = curEntry.getTransform();
-      Point3F bbMin = refPos - curEntry.mProbeRefScale;
-      Point3F bbMax = refPos + curEntry.mProbeRefScale;
+      Point3F bbMin = refPos - curEntry.mProbeRefScale/2;
+      Point3F bbMax = refPos + curEntry.mProbeRefScale/2;
       probeBBMinData[mEffectiveProbeCount] = Point4F(bbMin.x, bbMin.y, bbMin.z, 0);
       probeBBMaxData[mEffectiveProbeCount] = Point4F(bbMax.x, bbMax.y, bbMax.z, 0);