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+#include "testing/unitTesting.h"
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+
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+#include "platform/platform.h"
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+#include "console/simBase.h"
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+#include "console/consoleTypes.h"
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+#include "console/scriptObjects.h"
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+#include "console/simBase.h"
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+#include "console/engineAPI.h"
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+#include "math/mMath.h"
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+#include "console/stringStack.h"
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+#include "scene/sceneContainer.h"
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+
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+using ::testing::Matcher;
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+using ::testing::TypedEq;
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+
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+class LazyItemAllocatorTest : public ::testing::Test
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+{
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+protected:
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+ LazyItemAllocatorTest()
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+ {
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+ }
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+
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+ void SetUp() override
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+ {
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+
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+ }
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+
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+
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+};
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+
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+TEST_F(LazyItemAllocatorTest, realloc)
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+{
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+ LazyItemAllocator<U32> testAllocator(1024);
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+
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+ EXPECT_EQ(testAllocator.isNull(), true);
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+ EXPECT_EQ(testAllocator.getPtr(), (U32*)NULL);
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+ EXPECT_EQ(testAllocator.canFit(1), false);
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+
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+ // Should alloc memory
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+ testAllocator.realloc(1, false);
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+ void* oldPtr = testAllocator.getPtr();
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+
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+ EXPECT_EQ(testAllocator.isNull(), false);
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+ EXPECT_NE(testAllocator.getPtr(), (U32*)NULL);
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+ EXPECT_EQ(testAllocator.canFit(1), true);
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+ EXPECT_EQ(testAllocator.canFit(2), true);
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+ EXPECT_EQ(testAllocator.canFit(1024), true);
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+ EXPECT_EQ(testAllocator.canFit(1025), false);
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+
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+ // Should be the same
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+ testAllocator.realloc(2, false);
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+ EXPECT_EQ(testAllocator.canFit(3), true);
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+ EXPECT_EQ(testAllocator.getPtr(), oldPtr);
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+
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+ // Alloc more and then return to normal
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+ testAllocator.realloc(1025, false);
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+ EXPECT_EQ(testAllocator.canFit(1025), true);
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+ testAllocator.realloc(1022, true);
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+ EXPECT_EQ(testAllocator.canFit(1025), false);
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+}
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+
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+
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+class SceneContainerBinRefListTest : public ::testing::Test
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+{
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+protected:
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+ SceneContainerBinRefListTest()
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+ {
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+ }
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+
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+ void SetUp() override
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+ {
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+
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+ }
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+
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+
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+};
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+
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+TEST_F(SceneContainerBinRefListTest, getValues)
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+{
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+ SceneContainerBinRefList<U32> testList;
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+
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+ srand(11891830);
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+
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+ // Add some items
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+ U32 valueList[10];
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+ U32 valueList2[10];
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+ for (U32 i = 0; i < 10; i++)
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+ {
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+ valueList[i] = rand() % 1024;
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+ valueList2[i] = rand() % 1024;
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+ }
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+
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+ auto listHandle1 = testList.allocList(10, valueList);
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+ auto listHandle2 = testList.allocList(5, valueList2);
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+
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+ // Grab some items
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+ U32 numValues1 = 0;
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+ U32 numValues2 = 0;
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+ auto newValueList1 = testList.getValues(listHandle1, numValues1);
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+ auto newValueList2 = testList.getValues(listHandle2, numValues2);
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+
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+ // Should be sequential
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+ EXPECT_GT(newValueList2, newValueList1);
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+
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+ EXPECT_EQ(numValues1, 10);
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+ EXPECT_EQ(numValues2, 5);
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+
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+ bool allOk = true;
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+ for (U32 i = 0; i < 10; i++)
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+ {
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+ if (valueList[i] != newValueList1[i])
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+ allOk = false;
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+ }
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+ for (U32 i = 0; i < 5; i++)
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+ {
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+ if (valueList2[i] != newValueList2[i])
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+ allOk = false;
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+ }
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+ EXPECT_EQ(allOk, true);
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+
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+ // Free item, no longer valid
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+ testList.freeList(listHandle1);
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+ auto newValueList3 = testList.getValues(listHandle1, numValues1);
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+
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+ // NOTE: this is not NULL since item gets put in a free list
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+ EXPECT_NE(newValueList3, (U32*)NULL);
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+ EXPECT_EQ(numValues1, 0);
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+
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+ // Grab some more items (they should appear AFTER the last alloc)
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+ U32 numValues4 = 0;
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+ auto listHandle4 = testList.allocList(1, valueList2);
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+ auto newValueList4 = testList.getValues(listHandle4, numValues4);
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+
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+ EXPECT_EQ(numValues4, 1);
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+ EXPECT_GT(newValueList4, newValueList2);
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+}
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+
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+TEST_F(SceneContainerBinRefListTest, getValueIterators)
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+{
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+ SceneContainerBinRefList<U32> testList;
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+
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+ srand(1111830);
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+
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+ // Add some items
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+ U32 valueList[10];
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+ U32 valueList2[10];
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+ for (U32 i = 0; i < 10; i++)
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+ {
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+ valueList[i] = rand() % 1024;
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+ valueList2[i] = rand() % 1024;
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+ }
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+
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+ auto listHandle1 = testList.allocList(10, valueList);
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+ auto listHandle2 = testList.allocList(5, valueList2);
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+
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+ // Grab some items
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+ SceneContainerBinRefList<U32>::ValueIterator start1;
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+ SceneContainerBinRefList<U32>::ValueIterator end1;
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+ SceneContainerBinRefList<U32>::ValueIterator start2;
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+ SceneContainerBinRefList<U32>::ValueIterator end2;
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+ testList.getValueIterators(listHandle1, start1, end1);
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+ testList.getValueIterators(listHandle2, start2, end2);
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+
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+ EXPECT_EQ((end1.getPtr() - start1.getPtr()), 10);
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+ EXPECT_EQ((end2.getPtr() - start2.getPtr()), 5);
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+ EXPECT_GT(start2.getPtr(), start1.getPtr());
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+
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+ // We can update the value
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+ start1++;
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+ *start1 = 2040;
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+ EXPECT_EQ(*(start1.getPtr()), 2040);
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+ EXPECT_EQ((end1.getPtr() - 10)[1], 2040);
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+
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+ // Iterators are NULL for an OOB item
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+ testList.getValueIterators(100, start1, end1);
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+ EXPECT_EQ((start1.getPtr()), (U32*)NULL);
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+ EXPECT_EQ((end1.getPtr()), (U32*)NULL);
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+ EXPECT_EQ((end1.isValid()), false);
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+}
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+
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+
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+TEST_F(SceneContainerBinRefListTest, getValueIterator)
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+{
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+ SceneContainerBinRefList<U32> testList;
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+
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+ srand(1111830);
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+
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+ // Add some items
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+ U32 valueList[10];
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+ U32 valueList2[10];
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+ for (U32 i = 0; i < 10; i++)
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+ {
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+ valueList[i] = rand() % 1024;
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+ valueList2[i] = rand() % 1024;
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+ }
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+
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+ testList.allocList(2, valueList);
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+ auto listHandle2 = testList.allocList(3, valueList2);
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+
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+ auto handleItr = testList.getValueIterator(listHandle2);
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+ EXPECT_NE((handleItr.getPtr()), (U32*)NULL);
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+ EXPECT_EQ((handleItr.isValid()), true);
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+ EXPECT_EQ((*handleItr), valueList2[0]);
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+
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+ EXPECT_EQ((handleItr.getCount()), 3);
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+ handleItr++;
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+ EXPECT_EQ((handleItr.getIndex()), 1);
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+ EXPECT_EQ((*handleItr), valueList2[1]);
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+ handleItr++;
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+ EXPECT_EQ((*handleItr), valueList2[2]);
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+ handleItr++;
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+ EXPECT_EQ((handleItr.isValid()), false);
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+
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+ // Iterators are NULL for an OOB item
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+ auto oobItr = testList.getValueIterator(100);
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+ EXPECT_EQ((oobItr.getPtr()), (U32*)NULL);
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+ EXPECT_EQ((oobItr.isValid()), false);
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+}
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+
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+
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+TEST_F(SceneContainerBinRefListTest, allocList)
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+{
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+ SceneContainerBinRefList<U32> testList;
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+
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+ srand(1131830);
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+
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+ // Set base values
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+ U32 valueList[10];
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+ U32 valueList2[10];
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+ for (U32 i = 0; i < 10; i++)
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+ {
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+ valueList[i] = rand() % 1024;
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+ valueList2[i] = rand() % 1024;
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+ }
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+
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+ // Check allocations
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+
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+ auto listHandle2 = testList.allocList(3, valueList2);
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+
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+ EXPECT_EQ(testList.getBinLists().size(), 1);
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+ EXPECT_EQ(testList.getBinLists()[0].numValues, 3);
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+ EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
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+
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+ auto listHandle3 = testList.allocList(4, valueList);
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+
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+ EXPECT_EQ(testList.getBinLists().size(), 2);
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+ EXPECT_EQ(testList.getBinLists()[1].numValues, 4);
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+ EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
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+
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+ // Zero alloc should still return a list
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+
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+ auto listHandle5 = testList.allocList(0, NULL);
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+
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+ EXPECT_EQ(testList.getBinLists().size(), 3);
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+ EXPECT_EQ(testList.getBinLists()[2].numValues, 0);
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+ EXPECT_EQ(testList.getBinLists()[2].startValue, 7);
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+}
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+
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+TEST_F(SceneContainerBinRefListTest, reallocList)
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+{
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+ SceneContainerBinRefList<U32> testList;
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+
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+ srand(1131830);
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+
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+ // Set base values
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+ U32 valueList[10];
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+ U32 valueList2[10];
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+ for (U32 i = 0; i < 10; i++)
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+ {
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+ valueList[i] = rand() % 1024;
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+ valueList2[i] = rand() % 1024;
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+ }
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+
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+ // Reallocating should puts new items at the end
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+
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+ auto listHandle1 = testList.allocList(2, valueList2);
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+ testList.reallocList(listHandle1, 1, valueList2);
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+
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+ EXPECT_EQ(testList.getBinLists().size(), 1);
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+ EXPECT_EQ(testList.getBinLists()[0].numValues, 1);
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+ EXPECT_EQ(testList.getBinLists()[0].startValue, 2);
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+
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+ auto listHandle3 = testList.allocList(3, valueList);
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+ testList.reallocList(listHandle3, 5, valueList2);
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+
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+ EXPECT_EQ(testList.getBinLists().size(), 2);
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+ EXPECT_EQ(testList.getBinLists()[1].numValues, 5);
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+ EXPECT_EQ(testList.getBinLists()[1].startValue, 6);
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+
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+ // Unless it has the same number of items
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+
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+ testList.reallocList(listHandle3, 5, valueList2);
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+
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+ EXPECT_EQ(testList.getBinLists().size(), 2);
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+ EXPECT_EQ(testList.getBinLists()[1].numValues, 5);
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+ EXPECT_EQ(testList.getBinLists()[1].startValue, 6);
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+
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+ // Should handle invalid handles
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+ testList.reallocList(100, 5, valueList2);
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+ EXPECT_EQ(testList.getBinLists().size(), 2);
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+ EXPECT_EQ(testList.getBinLists()[0].numValues, 1);
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+ EXPECT_EQ(testList.getBinLists()[0].startValue, 2);
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+ EXPECT_EQ(testList.getBinLists()[1].numValues, 5);
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+ EXPECT_EQ(testList.getBinLists()[1].startValue, 6);
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+}
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+
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+TEST_F(SceneContainerBinRefListTest, freeList)
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+{
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+ SceneContainerBinRefList<U32> testList;
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+
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+ srand(6131830);
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+
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+ // Set base values
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+ U32 valueList[10];
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+ U32 valueList2[10];
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+ for (U32 i = 0; i < 10; i++)
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+ {
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+ valueList[i] = rand() % 1024;
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+ valueList2[i] = rand() % 1024;
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+ }
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+
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+ // Make some items
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+
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+ testList.allocList(2, valueList);
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+ auto listHandle2 = testList.allocList(3, valueList2);
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+ auto listHandle3 = testList.allocList(4, valueList);
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+ auto listHandle4 = testList.allocList(5, valueList2);
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+
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+ // Free the middle one, should now be a hole
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+ testList.freeList(listHandle3);
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+ EXPECT_EQ(testList.getBinLists().size(), 4);
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+ //
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+ EXPECT_EQ(testList.getBinLists()[0].numValues, 2);
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+ EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
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+ //
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+ EXPECT_EQ(testList.getBinLists()[1].numValues, 3);
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+ EXPECT_EQ(testList.getBinLists()[1].startValue, 2);
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+ //
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+ EXPECT_EQ(testList.getBinLists()[2].numValues, 0);
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+ EXPECT_EQ(testList.getBinLists()[2].startValue, 0);
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+ //
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+ EXPECT_EQ(testList.getBinLists()[3].numValues, 5);
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+ EXPECT_EQ(testList.getBinLists()[3].startValue, 9);
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+ EXPECT_EQ(testList.getNextFreeListIndex(), listHandle3);
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+
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+ // Freeing more will make a stack
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+ testList.freeList(listHandle2);
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+ EXPECT_EQ(testList.getNextFreeListIndex(), listHandle2);
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+ EXPECT_EQ(testList.getBinLists().size(), 4);
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+ //
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+ EXPECT_EQ(testList.getBinLists()[0].numValues, 2);
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+ EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
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+ //
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+ EXPECT_EQ(testList.getBinLists()[1].numValues, 0);
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+ EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
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+ //
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+ EXPECT_EQ(testList.getBinLists()[2].numValues, 0);
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+ EXPECT_EQ(testList.getBinLists()[2].startValue, 0);
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+ //
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+ EXPECT_EQ(testList.getBinLists()[3].numValues, 5);
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+ EXPECT_EQ(testList.getBinLists()[3].startValue, 9);
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+
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+ // ... which can be popped like this
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+ auto listHandle5 = testList.allocList(1, valueList);
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+ EXPECT_EQ(testList.getNextFreeListIndex(), listHandle3);
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+ auto listHandle6 = testList.allocList(1, valueList);
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+ EXPECT_EQ(testList.getNextFreeListIndex(), 0);
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+ EXPECT_EQ(testList.getBinLists().size(), 4);
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+
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+ // Should handle invalid handles
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+ testList.freeList(10);
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+ EXPECT_EQ(testList.getBinLists().size(), 4);
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+
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+ // Compaction will occur if we free more than CompactionThreshold items in total
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+ U32* bigList = new U32[SceneContainerBinRefList<U32>::CompactionThreshold];
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+ memset(bigList, 0, SceneContainerBinRefList<U32>::CompactionThreshold * sizeof(U32));
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+ auto listHandle8 = testList.allocList(SceneContainerBinRefList<U32>::CompactionThreshold, bigList);
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+ auto listHandle9 = testList.allocList(SceneContainerBinRefList<U32>::CompactionThreshold, bigList);
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+ EXPECT_EQ(testList.getBinLists().size(), 6);
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+ //
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+ EXPECT_EQ(testList.getBinLists()[4].numValues, SceneContainerBinRefList<U32>::CompactionThreshold);
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+ EXPECT_EQ(testList.getBinLists()[4].startValue, 16);
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+ //
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+ EXPECT_EQ(testList.getBinLists()[5].numValues, SceneContainerBinRefList<U32>::CompactionThreshold);
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+ EXPECT_EQ(testList.getBinLists()[5].startValue, 16 + (SceneContainerBinRefList<U32>::CompactionThreshold));
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+ //
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+ testList.freeList(listHandle8);
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+ EXPECT_EQ(testList.getBinLists().size(), 6);
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+
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+ // NOTE: everying unused should get reset to 0
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+
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+ //
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+ EXPECT_EQ(testList.getBinLists()[0].numValues, 2);
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+ EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
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+ //
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+ EXPECT_EQ(testList.getBinLists()[1].numValues, 1); // listHandle5
|
|
|
+ EXPECT_EQ(testList.getBinLists()[1].startValue, 2);
|
|
|
+ //
|
|
|
+ EXPECT_EQ(testList.getBinLists()[2].numValues, 1); // listHandle6
|
|
|
+ EXPECT_EQ(testList.getBinLists()[2].startValue, 3);
|
|
|
+ //
|
|
|
+ EXPECT_EQ(testList.getBinLists()[3].numValues, 5);
|
|
|
+ EXPECT_EQ(testList.getBinLists()[3].startValue, 4);
|
|
|
+ //
|
|
|
+ EXPECT_EQ(testList.getBinLists()[4].numValues, 0);
|
|
|
+ EXPECT_EQ(testList.getBinLists()[4].startValue, 0);
|
|
|
+ //
|
|
|
+ EXPECT_EQ(testList.getBinLists()[5].numValues, SceneContainerBinRefList<U32>::CompactionThreshold);
|
|
|
+ EXPECT_EQ(testList.getBinLists()[5].startValue, 9);
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerBinRefListTest, replaceListBin)
|
|
|
+{
|
|
|
+ SceneContainerBinRefList<U32> testList;
|
|
|
+
|
|
|
+ // Set base values
|
|
|
+ U32 valueList[] = { 1, 2, 3, 1, 2 };
|
|
|
+ U32 valueList2[] = { 256, 700, 1, 1000 };
|
|
|
+
|
|
|
+ // Make some items
|
|
|
+
|
|
|
+ auto listHandle2 = testList.allocList(5, valueList);
|
|
|
+ auto listHandle3 = testList.allocList(4, valueList2);
|
|
|
+
|
|
|
+ // Replace items in the list
|
|
|
+
|
|
|
+ testList.replaceListBin(listHandle2, 1, 100);
|
|
|
+ testList.replaceListBin(listHandle2, 2, 1010);
|
|
|
+ testList.replaceListBin(listHandle2, 3, 101010);
|
|
|
+
|
|
|
+ // First instances of the items should get replaced
|
|
|
+
|
|
|
+ auto itr1 = testList.getValueIterator(listHandle2);
|
|
|
+ auto itr2 = testList.getValueIterator(listHandle3);
|
|
|
+
|
|
|
+ EXPECT_EQ(*itr1, 100); itr1++;
|
|
|
+ EXPECT_EQ(*itr1, 1010); itr1++;
|
|
|
+ EXPECT_EQ(*itr1, 101010); itr1++;
|
|
|
+ EXPECT_EQ(*itr1, 1); itr1++;
|
|
|
+ EXPECT_EQ(*itr1, 2); itr1++;
|
|
|
+ //
|
|
|
+ EXPECT_EQ(*itr2, 256); itr2++;
|
|
|
+ EXPECT_EQ(*itr2, 700); itr2++;
|
|
|
+ EXPECT_EQ(*itr2, 1); itr2++;
|
|
|
+ EXPECT_EQ(*itr2, 1000); itr2++;
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerBinRefListTest, containsBinItem)
|
|
|
+{
|
|
|
+ SceneContainerBinRefList<U32> testList;
|
|
|
+
|
|
|
+ // Set base values
|
|
|
+ U32 valueList[] = { 1,2,3 };
|
|
|
+ U32 valueList2[] = { 256, 700, 900, 1000 };
|
|
|
+
|
|
|
+ // Make some items
|
|
|
+
|
|
|
+ auto listHandle2 = testList.allocList(3, valueList);
|
|
|
+ auto listHandle3 = testList.allocList(4, valueList2);
|
|
|
+
|
|
|
+ // Checks should pass
|
|
|
+
|
|
|
+ EXPECT_EQ(testList.containsBinItem(listHandle2, 1), true);
|
|
|
+ EXPECT_EQ(testList.containsBinItem(listHandle2, 2), true);
|
|
|
+ EXPECT_EQ(testList.containsBinItem(listHandle2, 3), true);
|
|
|
+ EXPECT_EQ(testList.containsBinItem(listHandle2, 256), false);
|
|
|
+ EXPECT_EQ(testList.containsBinItem(listHandle2, 700), false);
|
|
|
+ EXPECT_EQ(testList.containsBinItem(listHandle2, 900), false);
|
|
|
+ EXPECT_EQ(testList.containsBinItem(listHandle2, 1000), false);
|
|
|
+ //
|
|
|
+ EXPECT_EQ(testList.containsBinItem(listHandle3, 1), false);
|
|
|
+ EXPECT_EQ(testList.containsBinItem(listHandle3, 2), false);
|
|
|
+ EXPECT_EQ(testList.containsBinItem(listHandle3, 3), false);
|
|
|
+ EXPECT_EQ(testList.containsBinItem(listHandle3, 256), true);
|
|
|
+ EXPECT_EQ(testList.containsBinItem(listHandle3, 700), true);
|
|
|
+ EXPECT_EQ(testList.containsBinItem(listHandle3, 900), true);
|
|
|
+ EXPECT_EQ(testList.containsBinItem(listHandle3, 1000), true);
|
|
|
+
|
|
|
+ // Invalid handles should return false
|
|
|
+
|
|
|
+ EXPECT_EQ(testList.containsBinItem(62, 1000), false);
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerBinRefListTest, compact)
|
|
|
+{
|
|
|
+ SceneContainerBinRefList<U32> testList;
|
|
|
+
|
|
|
+ srand(7131830);
|
|
|
+
|
|
|
+ // Set base values
|
|
|
+ U32 valueList[10];
|
|
|
+ U32 valueList2[10];
|
|
|
+ for (U32 i = 0; i < 10; i++)
|
|
|
+ {
|
|
|
+ valueList[i] = rand() % 1024;
|
|
|
+ valueList2[i] = rand() % 1024;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Unallocated list should do nothing
|
|
|
+ testList.compact();
|
|
|
+ EXPECT_EQ(testList.getBin(), (U32*)NULL);
|
|
|
+
|
|
|
+ // Check allocations
|
|
|
+
|
|
|
+ auto listHandle2 = testList.allocList(3, valueList2);
|
|
|
+ auto listHandle3 = testList.allocList(4, valueList2);
|
|
|
+
|
|
|
+ EXPECT_EQ(testList.getBinLists().size(), 2);
|
|
|
+ //
|
|
|
+ EXPECT_EQ(testList.getBinLists()[0].numValues, 3);
|
|
|
+ EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
|
|
|
+ //
|
|
|
+ EXPECT_EQ(testList.getBinLists()[1].numValues, 4);
|
|
|
+ EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
|
|
|
+
|
|
|
+ testList.compact();
|
|
|
+
|
|
|
+ EXPECT_EQ(testList.getBinLists().size(), 2);
|
|
|
+ //
|
|
|
+ EXPECT_EQ(testList.getBinLists()[0].numValues, 3);
|
|
|
+ EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
|
|
|
+ //
|
|
|
+ EXPECT_EQ(testList.getBinLists()[1].numValues, 4);
|
|
|
+ EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
|
|
|
+
|
|
|
+ // Make lots of tiny allocations
|
|
|
+ U32 totalAllocItems = 0;
|
|
|
+ for (U32 i = 0; i < SceneContainerBinRefList<U32>::CompactionThreshold / 2; i++)
|
|
|
+ {
|
|
|
+ auto listHandle = testList.allocList(1, valueList2);
|
|
|
+ testList.freeList(listHandle);
|
|
|
+ totalAllocItems++;
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+ auto endListHandle = testList.allocList(4, valueList2);
|
|
|
+
|
|
|
+ EXPECT_EQ(testList.getBinLists().size(), 3);
|
|
|
+ //
|
|
|
+ EXPECT_EQ(testList.getBinLists()[0].numValues, 3);
|
|
|
+ EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
|
|
|
+ //
|
|
|
+ EXPECT_EQ(testList.getBinLists()[1].numValues, 4);
|
|
|
+ EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
|
|
|
+ //
|
|
|
+ EXPECT_EQ(testList.getBinLists()[2].numValues, 4);
|
|
|
+ EXPECT_EQ(testList.getBinLists()[2].startValue, 7 + totalAllocItems);
|
|
|
+
|
|
|
+ // Compact should compact everything
|
|
|
+ testList.compact();
|
|
|
+
|
|
|
+ EXPECT_EQ(testList.getBinLists().size(), 3);
|
|
|
+ //
|
|
|
+ EXPECT_EQ(testList.getBinLists()[0].numValues, 3);
|
|
|
+ EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
|
|
|
+ //
|
|
|
+ EXPECT_EQ(testList.getBinLists()[1].numValues, 4);
|
|
|
+ EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
|
|
|
+ //
|
|
|
+ EXPECT_EQ(testList.getBinLists()[2].numValues, 4);
|
|
|
+ EXPECT_EQ(testList.getBinLists()[2].startValue, 7);
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerBinRefListTest, clear)
|
|
|
+{
|
|
|
+ SceneContainerBinRefList<U32> testList;
|
|
|
+
|
|
|
+ srand(1131830);
|
|
|
+
|
|
|
+ // Set base values
|
|
|
+ U32 valueList[10];
|
|
|
+ U32 valueList2[10];
|
|
|
+ for (U32 i = 0; i < 10; i++)
|
|
|
+ {
|
|
|
+ valueList[i] = rand() % 1024;
|
|
|
+ valueList2[i] = rand() % 1024;
|
|
|
+ }
|
|
|
+
|
|
|
+ testList.allocList(3, valueList);
|
|
|
+ testList.allocList(4, valueList2);
|
|
|
+
|
|
|
+ EXPECT_EQ(testList.getBinLists().size(), 2);
|
|
|
+ testList.clear();
|
|
|
+ EXPECT_EQ(testList.getBinLists().size(), 0);
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+class SceneContainerTest : public ::testing::Test
|
|
|
+{
|
|
|
+protected:
|
|
|
+ SceneContainerTest()
|
|
|
+ {
|
|
|
+ }
|
|
|
+
|
|
|
+ void SetUp() override
|
|
|
+ {
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+
|
|
|
+TEST_F(SceneContainerTest, findObjects)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerTest, polyhedronFindObjects)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerTest, findObjectList)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerTest, castRay)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerTest, castRayRendered)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerTest, collideBox)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerTest, buildPolyList)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerTest, addObject)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerTest, removeObject)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerTest, insertIntoBins)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerTest, removeFromBins)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerTest, checkBins)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerTest, initRadiusSearch)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerTest, initTypeSearch)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+TEST_F(SceneContainerTest, getBinRange)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|