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Changes for Linux.

LuisAntonRebollo 10 lat temu
rodzic
commit
3336bffad2
30 zmienionych plików z 100 dodań i 174 usunięć
  1. 1 1
      Engine/source/T3D/gameBase/gameConnection.cpp
  2. 1 1
      Engine/source/console/console.cpp
  3. 1 1
      Engine/source/console/consoleObject.cpp
  4. 1 1
      Engine/source/console/consoleObject.h
  5. 1 1
      Engine/source/console/simObject.cpp
  6. 1 1
      Engine/source/console/simObject.h
  7. 4 4
      Engine/source/core/strings/stringFunctions.cpp
  8. 3 2
      Engine/source/core/strings/stringFunctions.h
  9. 5 5
      Engine/source/core/util/str.cpp
  10. 5 5
      Engine/source/core/util/str.h
  11. 8 0
      Engine/source/platform/platformAssert.h
  12. 8 0
      Engine/source/platform/platformCPUCount.cpp
  13. 2 2
      Engine/source/platform/platformIntrinsics.gcc.h
  14. 13 3
      Engine/source/platform/types.gcc.h
  15. 2 1
      Engine/source/platform/types.posix.h
  16. 14 123
      Engine/source/platformX86UNIX/x86UNIXCPUInfo.cpp
  17. 3 0
      Engine/source/sfx/openal/LoadOAL.h
  18. 2 0
      Engine/source/sfx/openal/aldlist.cpp
  19. 2 1
      Engine/source/sfx/openal/sfxALDevice.cpp
  20. 1 0
      Engine/source/sfx/openal/sfxALProvider.cpp
  21. 8 8
      Engine/source/windowManager/platformCursorController.cpp
  22. 4 4
      Engine/source/windowManager/platformCursorController.h
  23. 2 2
      Templates/Empty/game/shaders/common/postFx/gl/chromaticLens.glsl
  24. 1 1
      Templates/Empty/game/shaders/common/postFx/gl/flashP.glsl
  25. 1 1
      Templates/Empty/game/shaders/common/postFx/lightRay/gl/lightRayOccludeP.glsl
  26. 1 1
      Templates/Empty/game/shaders/common/postFx/lightRay/gl/lightRayP.glsl
  27. 2 2
      Templates/Full/game/shaders/common/postFx/gl/chromaticLens.glsl
  28. 1 1
      Templates/Full/game/shaders/common/postFx/gl/flashP.glsl
  29. 1 1
      Templates/Full/game/shaders/common/postFx/lightRay/gl/lightRayOccludeP.glsl
  30. 1 1
      Templates/Full/game/shaders/common/postFx/lightRay/gl/lightRayP.glsl

+ 1 - 1
Engine/source/T3D/gameBase/gameConnection.cpp

@@ -465,7 +465,7 @@ bool GameConnection::readConnectRequest(BitStream *stream, const char **errorStr
       connectArgv[i + 3] = mConnectArgv[i];
    }
    connectArgv[0] = "onConnectRequest";
-   connectArgv[1] = NULL;
+   connectArgv[1] = 0;
    char buffer[256];
    Net::addressToString(getNetAddress(), buffer);
    connectArgv[2] = buffer;

+ 1 - 1
Engine/source/console/console.cpp

@@ -1647,7 +1647,7 @@ StringStackConsoleWrapper::~StringStackConsoleWrapper()
 {
    for (int i=0; i<argc; i++)
    {
-      argv[i] = NULL;
+      argv[i] = 0;
    }
    delete[] argv;
 }

+ 1 - 1
Engine/source/console/consoleObject.cpp

@@ -579,7 +579,7 @@ AbstractClassRep* ConsoleObject::getClassRep() const
    return NULL;
 }
 
-String ConsoleObject::_getLogMessage(const char* fmt, void* args) const
+String ConsoleObject::_getLogMessage(const char* fmt, va_list args) const
 {
    String objClass = "UnknownClass";
    if(getClassRep())

+ 1 - 1
Engine/source/console/consoleObject.h

@@ -863,7 +863,7 @@ public:
    /// @param fmt A printf style format string.
    /// @param args A va_list containing the args passed ot a log function.
    /// @note It is suggested that you use String::VToString.
-   virtual String _getLogMessage(const char* fmt, void* args) const;
+   virtual String _getLogMessage(const char* fmt, va_list args) const;
    
    /// @}
 

+ 1 - 1
Engine/source/console/simObject.cpp

@@ -1833,7 +1833,7 @@ void SimObject::inspectPostApply()
 
 //-----------------------------------------------------------------------------
 
-String SimObject::_getLogMessage(const char* fmt, void* args) const
+String SimObject::_getLogMessage(const char* fmt, va_list args) const
 {
    String objClass = "UnknownClass";
    if(getClassRep())

+ 1 - 1
Engine/source/console/simObject.h

@@ -411,7 +411,7 @@ class SimObject: public ConsoleObject
       virtual void _onUnselected() {}
    
       /// We can provide more detail, like object name and id.
-      virtual String _getLogMessage(const char* fmt, void* args) const;
+      virtual String _getLogMessage(const char* fmt, va_list args) const;
    
       DEFINE_CREATE_METHOD
       {

+ 4 - 4
Engine/source/core/strings/stringFunctions.cpp

@@ -391,9 +391,9 @@ void dPrintf(const char *format, ...)
    vprintf(format, args);
 }
 
-S32 dVprintf(const char *format, void *arglist)
+S32 dVprintf(const char *format, va_list arglist)
 {
-   return vprintf(format, (char*)arglist);
+   return (S32)vprintf(format, arglist);
 }
 
 S32 dSprintf(char *buffer, U32 bufferSize, const char *format, ...)
@@ -409,9 +409,9 @@ S32 dSprintf(char *buffer, U32 bufferSize, const char *format, ...)
 }
 
 
-S32 dVsprintf(char *buffer, U32 bufferSize, const char *format, void *arglist)
+S32 dVsprintf(char *buffer, U32 bufferSize, const char *format, va_list arglist)
 {
-   S32 len = vsnprintf(buffer, bufferSize, format, (char*)arglist);
+   S32 len = vsnprintf(buffer, bufferSize, format, arglist);
    
    AssertWarn( len < bufferSize, "Buffer too small in call to dVsprintf!" );
 

+ 3 - 2
Engine/source/core/strings/stringFunctions.h

@@ -26,6 +26,7 @@
 #include <stdlib.h>
 #include <string.h>
 #include <ctype.h>
+#include <cstdarg>
 
 #ifndef _TORQUE_TYPES_H_
 #include "platform/types.h"
@@ -229,9 +230,9 @@ int dItoa(int n, char s[]);
 // standard I/O functions [defined in platformString.cpp]
 
 extern void   dPrintf(const char *format, ...);
-extern S32    dVprintf(const char *format, void *arglist);
+extern S32    dVprintf(const char *format, va_list arglist);
 extern S32    dSprintf(char *buffer, U32 bufferSize, const char *format, ...);
-extern S32    dVsprintf(char *buffer, U32 bufferSize, const char *format, void *arglist);
+extern S32    dVsprintf(char *buffer, U32 bufferSize, const char *format, va_list arglist);
 extern S32    dSscanf(const char *buffer, const char *format, ...);
 
 #endif

+ 5 - 5
Engine/source/core/util/str.cpp

@@ -1434,19 +1434,19 @@ String::StrFormat::~StrFormat()
       dFree( _dynamicBuffer );
 }
 
-S32 String::StrFormat::format( const char *format, void *args )
+S32 String::StrFormat::format( const char *format, va_list args )
 {
    _len=0;
    return formatAppend(format,args);
 }
 
-S32 String::StrFormat::formatAppend( const char *format, void *args )
+S32 String::StrFormat::formatAppend( const char *format, va_list args )
 {
    // Format into the fixed buffer first.
    S32 startLen = _len;
    if (_dynamicBuffer == NULL)
    {
-      _len += vsnprintf(_fixedBuffer + _len, sizeof(_fixedBuffer) - _len, format, *(va_list*)args);
+      _len += vsnprintf(_fixedBuffer + _len, sizeof(_fixedBuffer) - _len, format, args);
       if (_len >= 0 && _len < sizeof(_fixedBuffer))
          return _len;
 
@@ -1535,9 +1535,9 @@ String String::ToString(const char *str, ...)
    return ret;
 }
 
-String String::VToString(const char* str, void* args)
+String String::VToString(const char* str, va_list args)
 {
-   StrFormat format(str,&args);
+   StrFormat format(str,args);
 
    // Copy it into a string
    U32         len = format.length();

+ 5 - 5
Engine/source/core/util/str.h

@@ -176,7 +176,7 @@ public:
    /// @{
 
    static String ToString(const char *format, ...);
-   static String VToString(const char* format, void* args);
+   static String VToString(const char* format, va_list args);
 
    static String ToString( bool v );
    static inline String ToString( U32 v ) { return ToString( "%u", v ); }
@@ -245,7 +245,7 @@ public:
          _fixedBuffer[0] = '\0';
       }
 
-      StrFormat(const char *formatStr, void *args)
+      StrFormat(const char *formatStr, va_list args)
          :  _dynamicBuffer( NULL ),
             _dynamicSize( 0 ),
             _len( 0 )
@@ -255,8 +255,8 @@ public:
 
       ~StrFormat();
 
-      S32 format( const char *format, void *args );
-      S32 formatAppend( const char *format, void *args );
+      S32 format( const char *format, va_list args );
+      S32 formatAppend( const char *format, va_list args );
       S32 append(const char * str, S32 len);
       S32 append(const char * str);
 
@@ -357,7 +357,7 @@ class StringBuilder
       {
          va_list args;
          va_start(args, fmt);
-         return mFormat.formatAppend(fmt, &args);
+         return mFormat.formatAppend(fmt, args);
       }
 };
 

+ 8 - 0
Engine/source/platform/platformAssert.h

@@ -78,6 +78,14 @@ public:
          { if ((x)==0) \
             ::PlatformAssert::processAssert(::PlatformAssert::Warning, __FILE__, __LINE__,  y); }
 
+   /*!
+      Helper macro called when AssertFatal failed.
+      Used for help static code analyzers.
+   */
+   #ifndef ON_FAIL_ASSERTFATAL
+      #define ON_FAIL_ASSERTFATAL
+   #endif
+
    /*!
       Assert that the statement x is true, otherwise halt.
 

+ 8 - 0
Engine/source/platform/platformCPUCount.cpp

@@ -21,6 +21,12 @@
 //					must ensure BIOS settings is not configured to restrict CPUID functionalities.
 //-------------------------------------------------------------------------------------------------
 
+#if defined(TORQUE_OS_LINUX) || defined(LINUX)
+
+// TODO GCC code don't compile on Release with optimizations, mover code to platform layer
+
+#else
+
 #include "platform/platform.h"
 #include "platform/platformCPUCount.h"
 
@@ -666,3 +672,5 @@ next:
 #endif
 
 #endif
+
+#endif

+ 2 - 2
Engine/source/platform/platformIntrinsics.gcc.h

@@ -68,7 +68,7 @@ inline bool dCompareAndSwap( volatile U32& ref, U32 oldVal, U32 newVal )
    #if defined(TORQUE_OS_PS3)
       return ( cellAtomicCompareAndSwap32( (std::uint32_t *)&ref, newVal, oldVal ) == oldVal );
    #elif !defined(TORQUE_OS_MAC)
-      return ( __sync_val_compare_and_swap( ( volatile long* ) &ref, oldVal, newVal ) == oldVal );
+      return ( __sync_val_compare_and_swap( &ref, oldVal, newVal ) == oldVal );
    #else
       return OSAtomicCompareAndSwap32(oldVal, newVal, (int32_t *) &ref);
    #endif
@@ -79,7 +79,7 @@ inline bool dCompareAndSwap( volatile U64& ref, U64 oldVal, U64 newVal )
    #if defined(TORQUE_OS_PS3)
       return ( cellAtomicCompareAndSwap32( (std::uint32_t *)&ref, newVal, oldVal ) == oldVal );
    #elif !defined(TORQUE_OS_MAC)
-      return ( __sync_val_compare_and_swap( ( volatile long long* ) &ref, oldVal, newVal ) == oldVal );
+      return ( __sync_val_compare_and_swap( &ref, oldVal, newVal ) == oldVal );
    #else
       return OSAtomicCompareAndSwap64(oldVal, newVal, (int64_t *) &ref);
    #endif

+ 13 - 3
Engine/source/platform/types.gcc.h

@@ -30,8 +30,13 @@
 
 //--------------------------------------
 // Types
+#if TORQUE_X86
 typedef signed long long    S64;
 typedef unsigned long long  U64;
+#else
+typedef signed long    S64;
+typedef unsigned long  U64;
+#endif
 
 
 //--------------------------------------
@@ -73,11 +78,11 @@ typedef unsigned long long  U64;
 #  define TORQUE_OS_PS3
 #  include "platform/types.posix.h"
 
-#elif defined(linux)
+#elif defined(linux) || defined(LINUX)
 #  define TORQUE_OS_STRING "Linux"
 #  define TORQUE_OS_LINUX
-#  define TORQUE_SUPPORTS_NASM
-#  define TORQUE_SUPPORTS_GCC_INLINE_X86_ASM
+//#  define TORQUE_SUPPORTS_NASM
+//#  define TORQUE_SUPPORTS_GCC_INLINE_X86_ASM
 #  include "platform/types.posix.h"
 
 #elif defined(__OpenBSD__)
@@ -115,6 +120,11 @@ typedef unsigned long long  U64;
 #  define TORQUE_CPU_X86
 #  define TORQUE_LITTLE_ENDIAN
 
+#elif defined(__x86_64__)
+#  define TORQUE_CPU_STRING "Intel x64"
+#  define TORQUE_CPU_X64
+#  define TORQUE_LITTLE_ENDIAN
+
 #elif defined(__ppc__)
 #  define TORQUE_CPU_STRING "PowerPC"
 #  define TORQUE_CPU_PPC

+ 2 - 1
Engine/source/platform/types.posix.h

@@ -29,7 +29,8 @@
 // size_t is needed to overload new
 // size_t tends to be OS and compiler specific and may need to 
 // be if/def'ed in the future
-typedef unsigned int  dsize_t;      
+#include <stddef.h>
+typedef size_t   dsize_t;
 
 
 /** Platform dependent file date-time structure.  The defination of this structure

+ 14 - 123
Engine/source/platformX86UNIX/x86UNIXCPUInfo.cpp

@@ -27,130 +27,21 @@
 #include "core/strings/stringFunctions.h"
 #include <math.h>
 
-Platform::SystemInfo_struct Platform::SystemInfo;
-
-extern void PlatformBlitInit();
-extern void SetProcessorInfo(Platform::SystemInfo_struct::Processor& pInfo,
-   char* vendor, U32 processor, U32 properties, U32 properties2); // platform/platformCPU.cc
+#include "platform/platformCPUCount.h"
+#include <unistd.h>
 
-// asm cpu detection routine from platform code
-extern "C"
-{
-void detectX86CPUInfo(char *vendor, U32 *processor, U32 *properties);
-}
+Platform::SystemInfo_struct Platform::SystemInfo;
 
-/* used in the asm */
-static U32 time[2];
-static char vendor[13] = {0,};
-static U32 properties = 0;
-static U32 processor  = 0;
-U32 clockticks = 0;
-U32 timeHi = 0;
-U32 timeLo = 0;
+void Processor::init() {}
 
-void Processor::init()
+// TODO LINUX CPUInfo::CPUCount better support
+namespace CPUInfo
 {
-   // Reference:
-   //    www.cyrix.com
-   //    www.amd.com
-   //    www.intel.com
-   //       http://developer.intel.com/design/PentiumII/manuals/24512701.pdf
-   Platform::SystemInfo.processor.type = CPU_X86Compatible;
-   Platform::SystemInfo.processor.name = StringTable->insert("Unknown x86 Compatible");
-   Platform::SystemInfo.processor.mhz  = 0;
-   Platform::SystemInfo.processor.properties = CPU_PROP_C;
-
-   clockticks = properties = processor = time[0] = 0;
-   dStrcpy(vendor, "");
-
-   detectX86CPUInfo(vendor, &processor, &properties);
-   SetProcessorInfo(Platform::SystemInfo.processor,
-      vendor, processor, properties, 0);
-
-   //--------------------------------------
-   // if RDTSC support calculate the aproximate Mhz of the CPU
-   if (Platform::SystemInfo.processor.properties & CPU_PROP_RDTSC &&
-       Platform::SystemInfo.processor.properties & CPU_PROP_FPU)
-   {
-      const U32 MS_INTERVAL = 750;
-
-#if defined(TORQUE_COMPILER_GCC) && ((__GNUC__ >= 3) && (__GNUC_MINOR__ >=4)) || ((__GNUC__ >= 4) && (__GNUC_MINOR__ >=0))
-      asm("rdtsc" : "=a" (timeLo), "=d" (timeHi));
-#else
-      __asm__(
-         "pushl  %eax\n"
-         "pushl  %edx\n"
-         "rdtsc\n"
-         "movl   %eax, (time)\n"
-         "movl   %edx, (time+4)\n"
-         "popl   %edx\n"
-         "popl   %eax\n"
-         );
-#endif
-      U32 ms = Platform::getRealMilliseconds();
-      while ( Platform::getRealMilliseconds() < ms+MS_INTERVAL )
-      { /* empty */ }
-      ms = Platform::getRealMilliseconds()-ms;
-#if defined(TORQUE_COMPILER_GCC) && ((__GNUC__ >= 3) && (__GNUC_MINOR__ >= 4)) || ((__GNUC__ >= 4) && (__GNUC_MINOR__ >=0))
-      asm(
-         "pushl  %eax\n"
-         "pushl  %edx\n"
-         "rdtsc\n"
-         "sub    (timeHi), %edx\n"
-         "sbb    (timeLo), %eax\n"
-         "mov    %eax, (clockticks)\n"
-         "popl   %edx\n"
-         "popl   %eax\n"
-         );
-#else
-      asm(
-         "pushl  %eax\n"
-         "pushl  %edx\n"
-         "rdtsc\n"
-         "sub    (time+4), %edx\n"
-         "sbb    (time), %eax\n"
-         "mov    %eax, (clockticks)\n"
-         "popl   %edx\n"
-         "popl   %eax\n"
-         );
-#endif
-      U32 mhz = static_cast<U32>(F32(clockticks) / F32(ms) / 1000.0f);
-
-      // catch-22 the timing method used above to calc Mhz is generally
-      // wrong by a few percent so we want to round to the nearest clock
-      // multiple but we also want to be careful to not touch overclocked
-      // results
-
-      // measure how close the Raw Mhz number is to the center of each clock
-      // bucket
-      U32 bucket25 = mhz % 25;
-      U32 bucket33 = mhz % 33;
-      U32 bucket50 = mhz % 50;
-
-      if (bucket50 < 8 || bucket50 > 42)
-         Platform::SystemInfo.processor.mhz =
-            U32((mhz+(50.0f/2.0f))/50.0f) * 50;
-      else if (bucket25 < 5 || bucket25 > 20)
-         Platform::SystemInfo.processor.mhz =
-            U32((mhz+(25.0f/2.0f))/25.0f) * 25;
-      else if (bucket33 < 5 || bucket33 > 28)
-         Platform::SystemInfo.processor.mhz =
-            U32((mhz+(33.0f/2.0f))/33.0f) * 33;
-      else
-         Platform::SystemInfo.processor.mhz = U32(mhz);
-   }
-
-   Con::printf("Processor Init:");
-   Con::printf("   %s, %d Mhz", Platform::SystemInfo.processor.name, Platform::SystemInfo.processor.mhz);
-   if (Platform::SystemInfo.processor.properties & CPU_PROP_FPU)
-      Con::printf("   FPU detected");
-   if (Platform::SystemInfo.processor.properties & CPU_PROP_MMX)
-      Con::printf("   MMX detected");
-   if (Platform::SystemInfo.processor.properties & CPU_PROP_3DNOW)
-      Con::printf("   3DNow detected");
-   if (Platform::SystemInfo.processor.properties & CPU_PROP_SSE)
-      Con::printf("   SSE detected");
-   Con::printf(" ");
-
-   PlatformBlitInit();
-}
+    EConfig CPUCount(U32& TotAvailLogical, U32& TotAvailCore, U32& PhysicalNum)
+    {
+        PhysicalNum = TotAvailCore = 0;
+        TotAvailLogical = (int)sysconf(_SC_NPROCESSORS_ONLN);
+
+       return CONFIG_SingleCoreHTDisabled;
+    }
+}; // namespace CPUInfo

+ 3 - 0
Engine/source/sfx/openal/LoadOAL.h

@@ -30,6 +30,9 @@
 #if defined(TORQUE_OS_MAC)
 #  include <OpenAL/al.h>
 #  include <OpenAL/alc.h>
+#elif defined(TORQUE_OS_LINUX)
+#  include <AL/al.h>
+#  include <AL/alc.h>
 #else
 #  include <al/al.h>
 #  include <al/alc.h>

+ 2 - 0
Engine/source/sfx/openal/aldlist.cpp

@@ -27,6 +27,8 @@
 #include "aldlist.h"
 #if defined(TORQUE_OS_MAC)
 #include <OpenAL/alc.h>
+#elif defined(TORQUE_OS_LINUX)
+#include <AL/alc.h>
 #else
 #include <al/alc.h>
 #endif

+ 2 - 1
Engine/source/sfx/openal/sfxALDevice.cpp

@@ -60,7 +60,7 @@ SFXALDevice::SFXALDevice(  SFXProvider *provider,
    AssertFatal( mDevice != NULL && mContext != NULL, "Failed to create OpenAL device and/or context!" );
 
    // Start the update thread.
-   
+#ifndef TORQUE_OS_LINUX
    if( !Con::getBoolVariable( "$_forceAllMainThread" ) )
    {
       SFXInternal::gUpdateThread = new AsyncPeriodicUpdateThread
@@ -68,6 +68,7 @@ SFXALDevice::SFXALDevice(  SFXProvider *provider,
            Con::getIntVariable( "$pref::SFX::updateInterval", SFXInternal::DEFAULT_UPDATE_INTERVAL ) );
       SFXInternal::gUpdateThread->start();
    }
+#endif
 }
 
 //-----------------------------------------------------------------------------

+ 1 - 0
Engine/source/sfx/openal/sfxALProvider.cpp

@@ -24,6 +24,7 @@
 #include "sfx/sfxProvider.h"
 #include "sfx/openal/sfxALDevice.h"
 #include "sfx/openal/aldlist.h"
+#include "sfx/openal/LoadOAL.h"
 
 #include "core/strings/stringFunctions.h"
 #include "console/console.h"

+ 8 - 8
Engine/source/windowManager/platformCursorController.cpp

@@ -28,8 +28,8 @@ void PlatformCursorController::pushCursor( S32 cursorID )
    // Place the new cursor shape onto the stack
    mCursors.increment();
 
-   CursorShape &shape = mCursors.last();
-   shape.mCursorType  = CursorShape::TYPE_RESOURCE;
+   Cursor_Shape &shape = mCursors.last();
+   shape.mCursorType  = Cursor_Shape::TYPE_RESOURCE;
    shape.mCursorID    = cursorID;
 
    // Now Change the Cursor Shape.
@@ -42,8 +42,8 @@ void PlatformCursorController::pushCursor( const UTF8 *fileName )
    mCursors.increment();
 
    // Store the Details.
-   CursorShape &shape = mCursors.last();
-   shape.mCursorType  = CursorShape::TYPE_FILE;
+   Cursor_Shape &shape = mCursors.last();
+   shape.mCursorType  = Cursor_Shape::TYPE_FILE;
    shape.mCursorFile  = String::ToString( "%s", fileName );
 
    // Now Change the Cursor Shape.
@@ -71,11 +71,11 @@ void PlatformCursorController::refreshCursor()
    setCursorShape( mCursors.last(), false );
 }
 
-void PlatformCursorController::setCursorShape( const CursorShape &shape, bool reload )
+void PlatformCursorController::setCursorShape( const Cursor_Shape &shape, bool reload )
 {
     switch( shape.mCursorType )
     {
-        case CursorShape::TYPE_RESOURCE :
+        case Cursor_Shape::TYPE_RESOURCE :
             {
 
                 // Set Resource.
@@ -83,7 +83,7 @@ void PlatformCursorController::setCursorShape( const CursorShape &shape, bool re
 
             } break;
 
-        case CursorShape::TYPE_FILE :
+        case Cursor_Shape::TYPE_FILE :
             {
 
                 // Set File.
@@ -91,4 +91,4 @@ void PlatformCursorController::setCursorShape( const CursorShape &shape, bool re
 
             } break;
     }
-}
+}

+ 4 - 4
Engine/source/windowManager/platformCursorController.h

@@ -33,7 +33,7 @@ class PlatformCursorController
 {
 protected:
 
-   struct CursorShape
+   struct Cursor_Shape
    {
       enum Type
       {
@@ -46,7 +46,7 @@ protected:
       String mCursorFile; // Points to a custom cursor file
    };
 
-   Vector<CursorShape> mCursors;
+   Vector<Cursor_Shape> mCursors;
 
    /// The PlatformWindow that owns this Cursor Controller
    PlatformWindow *mOwner;
@@ -85,7 +85,7 @@ public:
    virtual void setCursorVisible( bool visible ) = 0;
    virtual bool isCursorVisible() = 0;
 
-   virtual void setCursorShape( const CursorShape &shape, bool reload );
+   virtual void setCursorShape( const Cursor_Shape &shape, bool reload );
    virtual void setCursorShape( U32 cursorID ) = 0;
    virtual void setCursorShape( const UTF8 *filename, bool reload ) = 0;
 
@@ -99,4 +99,4 @@ public:
    virtual S32 getDoubleClickHeight() = 0;
 };
 
-#endif
+#endif

+ 2 - 2
Templates/Empty/game/shaders/common/postFx/gl/chromaticLens.glsl

@@ -23,7 +23,7 @@
 // Based on 'Cubic Lens Distortion HLSL Shader' by François Tarlier
 // www.francois-tarlier.com/blog/index.php/2009/11/cubic-lens-distortion-shader
 
-#include "./postFx.glsl"
+#include "./postFX.glsl"
 #include "../../gl/torque.glsl"
 #include "../../gl/hlslCompat.glsl"
 
@@ -59,4 +59,4 @@ void main()
     }
 
     OUT_col = vec4( outColor.rgb, 1 );
-}
+}

+ 1 - 1
Templates/Empty/game/shaders/common/postFx/gl/flashP.glsl

@@ -20,7 +20,7 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "./postFx.glsl"
+#include "./postFX.glsl"
 #include "../../gl/torque.glsl"
 #include "../../gl/hlslCompat.glsl"
 

+ 1 - 1
Templates/Empty/game/shaders/common/postFx/lightRay/gl/lightRayOccludeP.glsl

@@ -22,7 +22,7 @@
 
 #include "../../../gl/hlslCompat.glsl"
 #include "shadergen:/autogenConditioners.h"
-#include "../../gl/postFx.glsl"
+#include "../../gl/postFX.glsl"
 
 uniform sampler2D backBuffer;   // The original backbuffer.
 uniform sampler2D prepassTex;   // The pre-pass depth and normals.

+ 1 - 1
Templates/Empty/game/shaders/common/postFx/lightRay/gl/lightRayP.glsl

@@ -21,7 +21,7 @@
 //-----------------------------------------------------------------------------
 
 #include "../../../gl/hlslCompat.glsl"
-#include "../../gl/postFx.glsl"
+#include "../../gl/postFX.glsl"
 
 uniform sampler2D frameSampler;
 uniform sampler2D backBuffer;

+ 2 - 2
Templates/Full/game/shaders/common/postFx/gl/chromaticLens.glsl

@@ -23,7 +23,7 @@
 // Based on 'Cubic Lens Distortion HLSL Shader' by François Tarlier
 // www.francois-tarlier.com/blog/index.php/2009/11/cubic-lens-distortion-shader
 
-#include "./postFx.glsl"
+#include "./postFX.glsl"
 #include "../../gl/torque.glsl"
 #include "../../gl/hlslCompat.glsl"
 
@@ -59,4 +59,4 @@ void main()
     }
 
     OUT_col = vec4( outColor.rgb, 1 );
-}
+}

+ 1 - 1
Templates/Full/game/shaders/common/postFx/gl/flashP.glsl

@@ -20,7 +20,7 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "./postFx.glsl"
+#include "./postFX.glsl"
 #include "../../gl/torque.glsl"
 #include "../../gl/hlslCompat.glsl"
 

+ 1 - 1
Templates/Full/game/shaders/common/postFx/lightRay/gl/lightRayOccludeP.glsl

@@ -22,7 +22,7 @@
 
 #include "../../../gl/hlslCompat.glsl"
 #include "shadergen:/autogenConditioners.h"
-#include "../../gl/postFx.glsl"
+#include "../../gl/postFX.glsl"
 
 uniform sampler2D backBuffer;   // The original backbuffer.
 uniform sampler2D prepassTex;   // The pre-pass depth and normals.

+ 1 - 1
Templates/Full/game/shaders/common/postFx/lightRay/gl/lightRayP.glsl

@@ -21,7 +21,7 @@
 //-----------------------------------------------------------------------------
 
 #include "../../../gl/hlslCompat.glsl"
-#include "../../gl/postFx.glsl"
+#include "../../gl/postFX.glsl"
 
 uniform sampler2D frameSampler;
 uniform sampler2D backBuffer;