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@@ -359,6 +359,8 @@ void AdvancedLightBinManager::render( SceneRenderState *state )
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{
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{
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LightBinEntry& curEntry = *itr;
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LightBinEntry& curEntry = *itr;
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LightInfo *curLightInfo = curEntry.lightInfo;
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LightInfo *curLightInfo = curEntry.lightInfo;
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+ if (curEntry.lightInfo->getType() >= LightInfo::Vector)
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+ continue;
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LightMaterialInfo *curLightMat = curEntry.lightMaterial;
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LightMaterialInfo *curLightMat = curEntry.lightMaterial;
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const U32 numPrims = curEntry.numPrims;
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const U32 numPrims = curEntry.numPrims;
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const U32 numVerts = curEntry.vertBuffer->mNumVerts;
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const U32 numVerts = curEntry.vertBuffer->mNumVerts;
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