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@@ -29,7 +29,11 @@
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#include "gfx/gfxDrawUtil.h"
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#include "gfx/gfxTransformSaver.h"
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#include "math/util/sphereMesh.h"
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+#include "materials/materialManager.h"
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+#include "materials/sceneData.h"
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+#include "math/util/matrixSet.h"
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#include "gfx/gfxDebugEvent.h"
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+#include "materials/materialFeatureTypes.h"
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IMPLEMENT_CONOBJECT(RenderOcclusionMgr);
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@@ -48,14 +52,14 @@ bool RenderOcclusionMgr::smDebugRender = false;
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RenderOcclusionMgr::RenderOcclusionMgr()
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: RenderBinManager(RenderPassManager::RIT_Occluder, 1.0f, 1.0f)
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{
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- mOverrideMat = NULL;
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mSpherePrimCount = 0;
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+ mMatInstance = NULL;
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}
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RenderOcclusionMgr::RenderOcclusionMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder)
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: RenderBinManager(riType, renderOrder, processAddOrder)
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{
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- mOverrideMat = NULL;
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+ delete mMatInstance;
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}
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static const Point3F cubePoints[8] =
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@@ -72,25 +76,33 @@ static const U32 cubeFaces[6][4] =
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void RenderOcclusionMgr::init()
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{
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- GFXStateBlockDesc d;
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+ delete mMatInstance;
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+
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+ mMaterial = MATMGR->allocateAndRegister( String::EmptyString );
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+ mMaterial->mDiffuse[0] = ColorF( 1, 0, 1, 1 );
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+ mMaterial->mEmissive[0] = true;
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+ mMaterial->mAutoGenerated = true;
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+
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+ mMatInstance = mMaterial->createMatInstance();
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+ FeatureSet features = MATMGR->getDefaultFeatures();
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+ features.removeFeature( MFT_Visibility );
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+ features.removeFeature( MFT_Fog );
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+ features.removeFeature( MFT_HDROut );
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+ mMatInstance->init( features, getGFXVertexFormat<GFXVertexP>() );
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+ GFXStateBlockDesc d;
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d.setBlend( false );
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d.cullDefined = true;
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d.cullMode = GFXCullCCW;
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d.setZReadWrite( true, false );
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-
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- mDebugSB = GFX->createStateBlock(d);
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-
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d.setColorWrites( false, false, false, false );
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-
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- mNormalSB = GFX->createStateBlock(d);
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+ mRenderSB = GFX->createStateBlock(d);
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d.setZReadWrite( false, false );
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-
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mTestSB = GFX->createStateBlock(d);
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mBoxBuff.set( GFX, 36, GFXBufferTypeStatic );
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- GFXVertexPC *verts = mBoxBuff.lock();
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+ GFXVertexP *verts = mBoxBuff.lock();
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U32 vertexIndex = 0;
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U32 idx;
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@@ -98,32 +110,26 @@ void RenderOcclusionMgr::init()
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{
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idx = cubeFaces[i][0];
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verts[vertexIndex].point = cubePoints[idx];
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- verts[vertexIndex].color.set( 1,0,1,1 );
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vertexIndex++;
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idx = cubeFaces[i][1];
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verts[vertexIndex].point = cubePoints[idx];
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- verts[vertexIndex].color.set( 1,0,1,1 );
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vertexIndex++;
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idx = cubeFaces[i][3];
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verts[vertexIndex].point = cubePoints[idx];
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- verts[vertexIndex].color.set( 1,0,1,1 );
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vertexIndex++;
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idx = cubeFaces[i][1];
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verts[vertexIndex].point = cubePoints[idx];
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- verts[vertexIndex].color.set( 1,0,1,1 );
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vertexIndex++;
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idx = cubeFaces[i][3];
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verts[vertexIndex].point = cubePoints[idx];
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- verts[vertexIndex].color.set( 1,0,1,1 );
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vertexIndex++;
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idx = cubeFaces[i][2];
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verts[vertexIndex].point = cubePoints[idx];
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- verts[vertexIndex].color.set( 1,0,1,1 );
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vertexIndex++;
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}
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@@ -139,15 +145,12 @@ void RenderOcclusionMgr::init()
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for ( S32 i = 0; i < mSpherePrimCount; i++ )
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{
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verts[vertexIndex].point = sphereMesh->poly[i].pnt[0];
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- verts[vertexIndex].color.set( 1,0,1,1 );
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vertexIndex++;
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verts[vertexIndex].point = sphereMesh->poly[i].pnt[1];
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- verts[vertexIndex].color.set( 1,0,1,1 );
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vertexIndex++;
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verts[vertexIndex].point = sphereMesh->poly[i].pnt[2];
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- verts[vertexIndex].color.set( 1,0,1,1 );
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vertexIndex++;
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}
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mSphereBuff.unlock();
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@@ -177,62 +180,52 @@ void RenderOcclusionMgr::render( SceneRenderState *state )
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if ( !mElementList.size() )
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return;
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+ GFXTransformSaver saver;
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+
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GFXDEBUGEVENT_SCOPE(RenderOcclusionMgr_Render, ColorI::BLUE);
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- if ( mNormalSB.isNull() )
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+ if ( mMatInstance == NULL )
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init();
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- GFX->disableShaders();
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- GFX->setupGenericShaders( GFXDevice::GSColor );
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+ SceneData sgData;
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+ sgData.init( state );
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+ // Restore transforms
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+ MatrixSet &matrixSet = getRenderPass()->getMatrixSet();
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+ matrixSet.restoreSceneViewProjection();
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- OccluderRenderInst *firstEl = static_cast<OccluderRenderInst*>(mElementList[0].inst);
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-
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- if ( firstEl->isSphere )
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- GFX->setVertexBuffer( mSphereBuff );
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- else
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- GFX->setVertexBuffer( mBoxBuff );
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-
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- bool wasSphere = firstEl->isSphere;
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-
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+ // The material is single pass... just setup once here.
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+ mMatInstance->setupPass( state, sgData );
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+ U32 primCount;
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for( U32 i=0; i<mElementList.size(); i++ )
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{
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- OccluderRenderInst *ri = static_cast<OccluderRenderInst*>(mElementList[i].inst);
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-
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+ OccluderRenderInst *ri = static_cast<OccluderRenderInst*>(mElementList[i].inst);
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AssertFatal( ri->query != NULL, "RenderOcclusionMgr::render, OcclusionRenderInst has NULL GFXOcclusionQuery" );
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- if ( ri->isSphere != wasSphere )
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- {
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- if ( ri->isSphere )
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- GFX->setVertexBuffer( mSphereBuff );
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- else
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- GFX->setVertexBuffer( mBoxBuff );
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-
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- wasSphere = ri->isSphere;
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- }
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+ if ( ri->isSphere )
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+ {
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+ GFX->setVertexBuffer( mSphereBuff );
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+ primCount = mSpherePrimCount;
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+ }
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+ else
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+ {
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+ GFX->setVertexBuffer( mBoxBuff );
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+ primCount = 12;
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+ }
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- GFX->pushWorldMatrix();
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-
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MatrixF xfm( *ri->orientation );
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xfm.setPosition( ri->position );
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xfm.scale( ri->scale );
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- //GFXTransformSaver saver;
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- GFX->multWorld( xfm );
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+ matrixSet.setWorld(xfm);
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+ mMatInstance->setTransforms(matrixSet, state);
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- if ( smDebugRender )
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- GFX->setStateBlock( mDebugSB );
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- else
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- GFX->setStateBlock( mNormalSB );
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-
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- ri->query->begin();
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-
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- if ( wasSphere )
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- GFX->drawPrimitive( GFXTriangleList, 0, mSpherePrimCount );
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- else
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- GFX->drawPrimitive( GFXTriangleList, 0, 12 );
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+ if ( !smDebugRender )
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+ GFX->setStateBlock( mRenderSB );
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+ ri->query->begin();
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+ GFX->drawPrimitive( GFXTriangleList, 0, primCount );
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ri->query->end();
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if ( ri->query2 )
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@@ -240,15 +233,11 @@ void RenderOcclusionMgr::render( SceneRenderState *state )
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GFX->setStateBlock( mTestSB );
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ri->query2->begin();
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-
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- if ( wasSphere )
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- GFX->drawPrimitive( GFXTriangleList, 0, mSpherePrimCount );
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- else
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- GFX->drawPrimitive( GFXTriangleList, 0, 12 );
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-
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+ GFX->drawPrimitive( GFXTriangleList, 0, primCount );
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ri->query2->end();
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}
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+ }
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- GFX->popWorldMatrix();
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- }
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+ // Call setup one more time to end the pass.
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+ mMatInstance->setupPass( state, sgData );
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}
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