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@@ -426,8 +426,97 @@ void GuiTSCtrl::_internalRender(RectI viewport, Frustum &frustum)
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renderWorld(viewport);
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DebugDrawer::get()->render();
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- // Restore the previous matrix state before
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- // we begin rendering the child controls.
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+ // Render the canvas overlay if its available
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+ if (mStereoCanvas.getPointer() && mStereoGuiTarget.getPointer() && mStereoCanvas->size() != 0)
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+ {
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+ GFXDEBUGEVENT_SCOPE(StereoGui_Render, ColorI(255, 0, 0));
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+ MatrixF proj(1);
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+
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+ Frustum originalFrustum = frustum;
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+ GFXTextureObject *texObject = mStereoGuiTarget->getTexture(0);
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+ const FovPort *currentFovPort = GFX->getStereoFovPort();
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+ const MatrixF *eyeTransforms = GFX->getStereoEyeTransforms();
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+ const Point3F *eyeOffset = GFX->getStereoEyeOffsets();
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+ Frustum gfxFrustum = originalFrustum;
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+
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+ GFX->setClipRect(viewport);
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+ GFX->setViewport(viewport);
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+ GFX->setFrustum(frustum);
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+
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+ MatrixF eyeWorldTrans(1);
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+ if (mLastCameraQuery.currentEye != -1)
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+ {
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+ eyeWorldTrans.setPosition(Point3F(eyeOffset[mLastCameraQuery.currentEye].x, eyeOffset[mLastCameraQuery.currentEye].y, eyeOffset[mLastCameraQuery.currentEye].z));
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+ }
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+ MatrixF eyeWorld(1);
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+ eyeWorld.mul(eyeWorldTrans);
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+ eyeWorld.inverse();
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+
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+ GFX->setWorldMatrix(eyeWorld);
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+ GFX->setViewMatrix(MatrixF::Identity);
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+
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+ if (!mStereoOverlayVB.getPointer())
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+ {
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+ mStereoOverlayVB.set(GFX, 4, GFXBufferTypeStatic);
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+ GFXVertexPCT *verts = mStereoOverlayVB.lock(0, 4);
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+
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+ F32 texLeft = 0.0f;
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+ F32 texRight = 1.0f;
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+ F32 texTop = 1.0f;
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+ F32 texBottom = 0.0f;
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+
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+ F32 rectRatio = gfxFrustum.getWidth() / gfxFrustum.getHeight();
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+ F32 rectWidth = gfxFrustum.getWidth() * TS_OVERLAY_SCREEN_WIDTH;
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+ F32 rectHeight = rectWidth * rectRatio;
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+
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+ F32 screenLeft = -rectWidth * 0.5;
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+ F32 screenRight = rectWidth * 0.5;
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+ F32 screenTop = -rectHeight * 0.5;
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+ F32 screenBottom = rectHeight * 0.5;
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+
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+ const F32 fillConv = 0.0f;
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+ const F32 frustumDepthAdjusted = gfxFrustum.getNearDist() + 0.012;
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+ verts[0].point.set(screenLeft - fillConv, frustumDepthAdjusted, screenTop - fillConv);
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+ verts[1].point.set(screenRight - fillConv, frustumDepthAdjusted, screenTop - fillConv);
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+ verts[2].point.set(screenLeft - fillConv, frustumDepthAdjusted, screenBottom - fillConv);
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+ verts[3].point.set(screenRight - fillConv, frustumDepthAdjusted, screenBottom - fillConv);
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+
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+ verts[0].color = verts[1].color = verts[2].color = verts[3].color = ColorI(255, 255, 255, 255);
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+
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+ verts[0].texCoord.set(texLeft, texTop);
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+ verts[1].texCoord.set(texRight, texTop);
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+ verts[2].texCoord.set(texLeft, texBottom);
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+ verts[3].texCoord.set(texRight, texBottom);
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+
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+ mStereoOverlayVB.unlock();
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+ }
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+
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+ if (!mStereoGuiSB.getPointer())
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+ {
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+ // DrawBitmapStretchSR
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+ GFXStateBlockDesc bitmapStretchSR;
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+ bitmapStretchSR.setCullMode(GFXCullNone);
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+ bitmapStretchSR.setZReadWrite(false, false);
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+ bitmapStretchSR.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
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+ bitmapStretchSR.samplersDefined = true;
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+
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+ bitmapStretchSR.samplers[0] = GFXSamplerStateDesc::getClampLinear();
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+ bitmapStretchSR.samplers[0].minFilter = GFXTextureFilterPoint;
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+ bitmapStretchSR.samplers[0].mipFilter = GFXTextureFilterPoint;
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+ bitmapStretchSR.samplers[0].magFilter = GFXTextureFilterPoint;
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+
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+ mStereoGuiSB = GFX->createStateBlock(bitmapStretchSR);
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+ }
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+
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+ GFX->setPrimitiveBuffer(NULL);
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+ GFX->setVertexBuffer(mStereoOverlayVB);
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+ GFX->setStateBlock(mStereoGuiSB);
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+ GFX->setTexture(0, texObject);
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+ GFX->setupGenericShaders(GFXDevice::GSModColorTexture);
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+ GFX->drawPrimitive(GFXTriangleStrip, 0, 2);
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+ }
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+
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+
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saver.restore();
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}
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@@ -458,6 +547,8 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
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Point2I renderSize = getExtent();
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Frustum frustum;
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+ mLastCameraQuery.currentEye = -1;
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+
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if (mRenderStyle == RenderStyleStereoSideBySide)
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{
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GFX->setCurrentRenderStyle(GFXDevice::RS_StereoSideBySide);
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@@ -573,12 +664,14 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
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MathUtils::makeFovPortFrustum(&frustum, mLastCameraQuery.ortho, mLastCameraQuery.nearPlane, mLastCameraQuery.farPlane, mLastCameraQuery.fovPort[0]);
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mLastCameraQuery.cameraMatrix = myTransforms[0];
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frustum.update();
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- GFX->activateStereoTarget(0);
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+ GFX->activateStereoTarget(0);
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+ mLastCameraQuery.currentEye = 0;
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_internalRender(RectI(Point2I(0, 0), mLastCameraQuery.stereoTargets[0]->getSize()), frustum);
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GFX->getDeviceEventSignal().trigger(GFXDevice::deLeftStereoFrameRendered);
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// Right
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- GFX->activateStereoTarget(1);
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+ GFX->activateStereoTarget(1);
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+ mLastCameraQuery.currentEye = 1;
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MathUtils::makeFovPortFrustum(&frustum, mLastCameraQuery.ortho, mLastCameraQuery.nearPlane, mLastCameraQuery.farPlane, mLastCameraQuery.fovPort[1]);
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mLastCameraQuery.cameraMatrix = myTransforms[1];
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frustum.update();
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@@ -703,6 +796,7 @@ void GuiTSCtrl::drawLineList( const Vector<Point3F> &points, const ColorI color,
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void GuiTSCtrl::setStereoGui(GuiOffscreenCanvas *canvas)
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{
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mStereoGuiTarget = canvas ? canvas->getTarget() : NULL;
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+ mStereoCanvas = canvas;
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}
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