瀏覽代碼

adjust moonglow materials to be explicitly lerplapha now that we default to premul for everything else.
add corona_mat. to fix drag and drop sun display.
add lensflare_image

AzaezelX 3 年之前
父節點
當前提交
376a57aac5

二進制
Templates/BaseGame/game/core/rendering/images/corona.png


+ 3 - 0
Templates/BaseGame/game/core/rendering/images/corona_image.asset.taml

@@ -0,0 +1,3 @@
+<ImageAsset
+    AssetName="corona_image"
+    imageFile="@assetFile=corona.png"/>

二進制
Templates/BaseGame/game/core/rendering/images/lensflare.png


+ 3 - 0
Templates/BaseGame/game/core/rendering/images/lensflare_image.asset.taml

@@ -0,0 +1,3 @@
+<ImageAsset
+    AssetName="lensflare_image"
+    imageFile="@assetFile=lensflare.png"/>

+ 18 - 0
Templates/BaseGame/game/core/rendering/materials/Corona_Mat.asset.taml

@@ -0,0 +1,18 @@
+<MaterialAsset
+    AssetName="Corona_Mat"
+    materialDefinitionName="Corona_Mat">
+    <Material
+        Name="Corona_Mat"
+        mapTo="Corona_Mat"
+        castShadows="false"
+        translucent="true"
+        translucentBlendOp="LerpAlpha"
+        castDynamicShadows="0"
+        originalAssetName="Corona_Mat">
+        <Material.Stages>
+            <Stages_beginarray
+                DiffuseMapAsset="Core_Rendering:corona_image"
+                Emissive="true"/>
+        </Material.Stages>
+    </Material>
+</MaterialAsset>

+ 6 - 6
Templates/BaseGame/game/core/rendering/materials/moon_noglow.asset.taml

@@ -1,18 +1,18 @@
 <MaterialAsset
-    canSave="true"
-    canSaveDynamicFields="true"
     AssetName="moon_noglow"
     materialDefinitionName="moon_noglow"
     VersionId="1">
     <Material
         Name="moon_noglow"
         mapTo="moon_noglow"
-        emissive="1"
-        translucent="1">
+        translucent="true"
+        translucentBlendOp="LerpAlpha"
+        originalAssetName="moon_noglow">
         <Material.Stages>
             <Stages_beginarray
                 DiffuseMapAsset="Core_Rendering:moon_noglow_image"
-                vertColor="1"/>
+                VertColor="true"
+                Emissive="true"/>
         </Material.Stages>
     </Material>
-</MaterialAsset>
+</MaterialAsset>

+ 6 - 6
Templates/BaseGame/game/core/rendering/materials/moon_wcoronaMat.asset.taml

@@ -1,18 +1,18 @@
 <MaterialAsset
-    canSave="true"
-    canSaveDynamicFields="true"
     AssetName="moon_wcorona"
     materialDefinitionName="moon_wcorona"
     VersionId="1">
     <Material
         Name="moon_wcorona"
         mapTo="moon_wcorona"
-        emissive="1"
-        translucent="1">
+        translucent="true"
+        translucentBlendOp="LerpAlpha"
+        originalAssetName="moon_wcorona">
         <Material.Stages>
             <Stages_beginarray
                 DiffuseMapAsset="Core_Rendering:moon_wcorona_image"
-                vertColor="1"/>
+                VertColor="true"
+                Emissive="true"/>
         </Material.Stages>
     </Material>
-</MaterialAsset>
+</MaterialAsset>

+ 7 - 6
Templates/BaseGame/game/core/rendering/materials/moon_wglow.asset.taml

@@ -1,18 +1,19 @@
 <MaterialAsset
-    canSave="true"
-    canSaveDynamicFields="true"
     AssetName="moon_wglow"
     materialDefinitionName="moon_wglow"
     VersionId="1">
     <Material
         Name="moon_wglow"
         mapTo="moon_wglow"
-        emissive="1"
-        translucent="1">
+        castShadows="false"
+        translucent="true"
+        translucentBlendOp="LerpAlpha"
+        originalAssetName="moon_wglow">
         <Material.Stages>
             <Stages_beginarray
                 DiffuseMapAsset="Core_Rendering:moon_wglow_image"
-                vertColor="1"/>
+                VertColor="true"
+                Emissive="true"/>
         </Material.Stages>
     </Material>
-</MaterialAsset>
+</MaterialAsset>