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@@ -26,20 +26,10 @@ uniform float accumTime;
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float4 main( PFXVertToPix IN, uniform sampler2D inputTex : register(S0) ) : COLOR
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{
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- float reduction = 128;
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- float power = 1.0;
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- float speed = 3.0;
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- float frequency=8;
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+ float speed = 2.0;
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+ float distortion = 6.0;
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- float backbuffer_edge_coef=0.98;
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- float2 screen_center = float2(0.5, 0.5);
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- float2 cPos = (IN.uv0 - screen_center);
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-
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- float len = 1.0 - length(cPos);
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- float2 uv = clamp((cPos / len * cos(len * frequency - (accumTime * speed)) * (power / reduction)), 0, 1);
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- return tex2D(inputTex, IN.uv0 * backbuffer_edge_coef + uv);
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-
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-// float4 color = tex2D(inputTex, IN.uv0 * backbuffer_edge_coef+(sin*right));
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-// return color;
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-
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-}
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+ float y = IN.uv0.y + (cos(IN.uv0.y * distortion + accumTime * speed) * 0.01);
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+ float x = IN.uv0.x + (sin(IN.uv0.x * distortion + accumTime * speed) * 0.01);
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+ return tex2D (inputTex, float2(x, y));
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+}
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