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so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests

AzaezelX 5 jaren geleden
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1 gewijzigde bestanden met toevoegingen van 1 en 1 verwijderingen
  1. 1 1
      Engine/source/T3D/vehicles/vehicle.cpp

+ 1 - 1
Engine/source/T3D/vehicles/vehicle.cpp

@@ -770,7 +770,7 @@ void Vehicle::processTick(const Move* move)
 {
    PROFILE_SCOPE( Vehicle_ProcessTick );
 
-   Parent::processTick(move);
+   ShapeBase::processTick(move);
    if ( isMounted() )
       return;