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SDL & Win32 platform threads cleanup.

RexTimmy 9 ani în urmă
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3b1d84fe5c

+ 67 - 0
Engine/source/platformSDL/threads/mutex.cpp

@@ -0,0 +1,67 @@
+//-----------------------------------------------------------------------------
+// Copyright (c) 2012 GarageGames, LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to
+// deal in the Software without restriction, including without limitation the
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+// sell copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+//-----------------------------------------------------------------------------
+
+#include "console/console.h"
+#include "platform/threads/mutex.h"
+#include "core/util/safeDelete.h"
+
+#include <SDL.h>
+#include <SDL_thread.h>
+
+struct PlatformMutexData
+{
+   SDL_mutex *mutex;
+};
+
+Mutex::Mutex()
+{
+   mData = new PlatformMutexData;
+   mData->mutex = SDL_CreateMutex();
+}
+
+Mutex::~Mutex()
+{
+   AssertFatal(mData, "Mutex::destroyMutex: invalid mutex");
+   SDL_DestroyMutex(mData->mutex);
+   SAFE_DELETE(mData);
+}
+
+bool Mutex::lock(bool block)
+{
+   if(mData == NULL)
+      return false;
+   if(block)
+   {
+      return SDL_LockMutex(mData->mutex) == 0;
+   }
+   else
+   {
+      return SDL_TryLockMutex(mData->mutex) == 0;
+   }
+}
+
+void Mutex::unlock()
+{
+   if(mData == NULL)
+      return;
+   SDL_UnlockMutex(mData->mutex);
+}

+ 87 - 0
Engine/source/platformSDL/threads/semaphore.cpp

@@ -0,0 +1,87 @@
+//-----------------------------------------------------------------------------
+// Copyright (c) 2012 GarageGames, LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to
+// deal in the Software without restriction, including without limitation the
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+// sell copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+//-----------------------------------------------------------------------------
+
+#include "platform/platformAssert.h"
+#include "platform/threads/semaphore.h"
+#include <SDL.h>
+#include <SDL_thread.h>
+
+struct PlatformSemaphore
+{
+   SDL_sem *semaphore;
+
+   PlatformSemaphore(S32 initialCount)
+   {
+       semaphore = SDL_CreateSemaphore(initialCount);
+       AssertFatal(semaphore, "PlatformSemaphore constructor - Failed to create SDL Semaphore.");
+   }
+
+   ~PlatformSemaphore()
+   {
+       SDL_DestroySemaphore(semaphore);
+   }
+};
+
+Semaphore::Semaphore(S32 initialCount)
+{
+  mData = new PlatformSemaphore(initialCount);
+}
+
+Semaphore::~Semaphore()
+{
+  AssertFatal(mData, "Semaphore destructor - Invalid semaphore.");
+  delete mData;
+}
+
+bool Semaphore::acquire(bool block, S32 timeoutMS)
+{
+   AssertFatal(mData && mData->semaphore, "Semaphore::acquire - Invalid semaphore.");
+   if (block)
+   {
+      // Semaphore acquiring is different from the MacOS/Win realization because SDL_SemWaitTimeout() with "infinite" timeout can be too heavy on some platforms.
+      // (see "man SDL_SemWaitTimeout(3)" for more info)
+      // "man" states to avoid the use of SDL_SemWaitTimeout at all, but at current stage this looks like a valid and working solution, so keeping it this way.
+      // [bank / Feb-2010]
+      if (timeoutMS == -1)
+      {
+         if (SDL_SemWait(mData->semaphore) < 0)
+            AssertFatal(false, "Semaphore::acquie - Wait failed.");
+      }
+      else
+      {
+         if (SDL_SemWaitTimeout(mData->semaphore, timeoutMS) < 0)
+            AssertFatal(false, "Semaphore::acquie - Wait with timeout failed.");
+      }
+      return (true);
+   }
+   else
+   {
+      int res = SDL_SemTryWait(mData->semaphore);
+      return (res == 0);
+   }
+}
+
+void Semaphore::release()
+{
+   AssertFatal(mData, "Semaphore::releaseSemaphore - Invalid semaphore.");
+   SDL_SemPost(mData->semaphore);
+}

+ 155 - 0
Engine/source/platformSDL/threads/thread.cpp

@@ -0,0 +1,155 @@
+//-----------------------------------------------------------------------------
+// Copyright (c) 2012 GarageGames, LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to
+// deal in the Software without restriction, including without limitation the
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+// sell copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+//-----------------------------------------------------------------------------
+
+#include "platform/threads/thread.h"
+#include "platform/threads/semaphore.h"
+#include "platform/threads/mutex.h"
+#include <stdlib.h>
+#include <SDL.h>
+#include <SDL_thread.h>
+
+class PlatformThreadData
+{
+public:
+   ThreadRunFunction       mRunFunc;
+   void*                   mRunArg;
+   Thread*                 mThread;
+   Semaphore               mGateway; // default count is 1
+   SDL_threadID            mThreadID;
+   SDL_Thread*             mSdlThread;
+   bool                    mDead;
+};
+
+ThreadManager::MainThreadId ThreadManager::smMainThreadId;
+
+//-----------------------------------------------------------------------------
+// Function:    ThreadRunHandler
+// Summary:     Calls Thread::run() with the thread's specified run argument.
+//               Neccesary because Thread::run() is provided as a non-threaded
+//               way to execute the thread's run function. So we have to keep
+//               track of the thread's lock here.
+static int ThreadRunHandler(void * arg)
+{
+   PlatformThreadData *mData = reinterpret_cast<PlatformThreadData*>(arg);
+   Thread *thread = mData->mThread;
+
+   mData->mThreadID = SDL_ThreadID();
+   
+   ThreadManager::addThread(thread);
+   thread->run(mData->mRunArg);
+   ThreadManager::removeThread(thread);
+
+   bool autoDelete = thread->autoDelete;
+   
+   mData->mThreadID = 0;
+   mData->mDead = true;
+   mData->mGateway.release();
+   
+   if( autoDelete )
+      delete thread;
+      
+   return 0;
+}
+
+//-----------------------------------------------------------------------------
+Thread::Thread(ThreadRunFunction func, void* arg, bool start_thread, bool autodelete)
+{
+   AssertFatal( !start_thread, "Thread::Thread() - auto-starting threads from ctor has been disallowed since the run() method is virtual" );
+
+   mData = new PlatformThreadData;
+   mData->mRunFunc = func;
+   mData->mRunArg = arg;
+   mData->mThread = this;
+   mData->mThreadID = 0;
+   mData->mDead = false;
+   mData->mSdlThread = NULL;
+   autoDelete = autodelete;
+}
+
+Thread::~Thread()
+{
+   stop();
+   if( isAlive() )
+      join();
+
+   
+   delete mData;
+}
+
+void Thread::start( void* arg )
+{
+   // cause start to block out other pthreads from using this Thread, 
+   // at least until ThreadRunHandler exits.
+   mData->mGateway.acquire();
+
+   // reset the shouldStop flag, so we'll know when someone asks us to stop.
+   shouldStop = false;
+   
+   mData->mDead = false;
+   
+   if( !mData->mRunArg )
+      mData->mRunArg = arg;
+
+   mData->mSdlThread = SDL_CreateThread(ThreadRunHandler,NULL,mData);
+
+}
+
+bool Thread::join()
+{  
+   mData->mGateway.acquire();
+   AssertFatal( !isAlive(), "Thread::join() - thread not dead after join()" );
+   mData->mGateway.release();
+   
+   return true;
+}
+
+void Thread::run(void* arg)
+{
+   if(mData->mRunFunc)
+      mData->mRunFunc(arg);
+}
+
+bool Thread::isAlive()
+{
+   return ( !mData->mDead );
+}
+
+U32 Thread::getId()
+{
+   return (U32)mData->mThreadID;
+}
+
+void Thread::_setName( const char* )
+{
+   // Not supported.  Wading through endless lists of Thread-1, Thread-2, Thread-3, ... trying to find
+   // that one thread you are looking for is just so much fun.
+}
+
+U32 ThreadManager::getCurrentThreadId()
+{
+   return (U32)SDL_ThreadID();
+}
+
+bool ThreadManager::compare(U32 threadId_1, U32 threadId_2)
+{
+   return (threadId_1 == threadId_2);
+}

+ 0 - 0
Engine/source/platformWin32/winSemaphore.cpp → Engine/source/platformWin32/threads/semaphore.cpp