|
@@ -0,0 +1,155 @@
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+// Copyright (c) 2012 GarageGames, LLC
|
|
|
+//
|
|
|
+// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
+// of this software and associated documentation files (the "Software"), to
|
|
|
+// deal in the Software without restriction, including without limitation the
|
|
|
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
|
+// sell copies of the Software, and to permit persons to whom the Software is
|
|
|
+// furnished to do so, subject to the following conditions:
|
|
|
+//
|
|
|
+// The above copyright notice and this permission notice shall be included in
|
|
|
+// all copies or substantial portions of the Software.
|
|
|
+//
|
|
|
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
|
+// IN THE SOFTWARE.
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+
|
|
|
+#include "platform/threads/thread.h"
|
|
|
+#include "platform/threads/semaphore.h"
|
|
|
+#include "platform/threads/mutex.h"
|
|
|
+#include <stdlib.h>
|
|
|
+#include <SDL.h>
|
|
|
+#include <SDL_thread.h>
|
|
|
+
|
|
|
+class PlatformThreadData
|
|
|
+{
|
|
|
+public:
|
|
|
+ ThreadRunFunction mRunFunc;
|
|
|
+ void* mRunArg;
|
|
|
+ Thread* mThread;
|
|
|
+ Semaphore mGateway; // default count is 1
|
|
|
+ SDL_threadID mThreadID;
|
|
|
+ SDL_Thread* mSdlThread;
|
|
|
+ bool mDead;
|
|
|
+};
|
|
|
+
|
|
|
+ThreadManager::MainThreadId ThreadManager::smMainThreadId;
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+// Function: ThreadRunHandler
|
|
|
+// Summary: Calls Thread::run() with the thread's specified run argument.
|
|
|
+// Neccesary because Thread::run() is provided as a non-threaded
|
|
|
+// way to execute the thread's run function. So we have to keep
|
|
|
+// track of the thread's lock here.
|
|
|
+static int ThreadRunHandler(void * arg)
|
|
|
+{
|
|
|
+ PlatformThreadData *mData = reinterpret_cast<PlatformThreadData*>(arg);
|
|
|
+ Thread *thread = mData->mThread;
|
|
|
+
|
|
|
+ mData->mThreadID = SDL_ThreadID();
|
|
|
+
|
|
|
+ ThreadManager::addThread(thread);
|
|
|
+ thread->run(mData->mRunArg);
|
|
|
+ ThreadManager::removeThread(thread);
|
|
|
+
|
|
|
+ bool autoDelete = thread->autoDelete;
|
|
|
+
|
|
|
+ mData->mThreadID = 0;
|
|
|
+ mData->mDead = true;
|
|
|
+ mData->mGateway.release();
|
|
|
+
|
|
|
+ if( autoDelete )
|
|
|
+ delete thread;
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+Thread::Thread(ThreadRunFunction func, void* arg, bool start_thread, bool autodelete)
|
|
|
+{
|
|
|
+ AssertFatal( !start_thread, "Thread::Thread() - auto-starting threads from ctor has been disallowed since the run() method is virtual" );
|
|
|
+
|
|
|
+ mData = new PlatformThreadData;
|
|
|
+ mData->mRunFunc = func;
|
|
|
+ mData->mRunArg = arg;
|
|
|
+ mData->mThread = this;
|
|
|
+ mData->mThreadID = 0;
|
|
|
+ mData->mDead = false;
|
|
|
+ mData->mSdlThread = NULL;
|
|
|
+ autoDelete = autodelete;
|
|
|
+}
|
|
|
+
|
|
|
+Thread::~Thread()
|
|
|
+{
|
|
|
+ stop();
|
|
|
+ if( isAlive() )
|
|
|
+ join();
|
|
|
+
|
|
|
+
|
|
|
+ delete mData;
|
|
|
+}
|
|
|
+
|
|
|
+void Thread::start( void* arg )
|
|
|
+{
|
|
|
+ // cause start to block out other pthreads from using this Thread,
|
|
|
+ // at least until ThreadRunHandler exits.
|
|
|
+ mData->mGateway.acquire();
|
|
|
+
|
|
|
+ // reset the shouldStop flag, so we'll know when someone asks us to stop.
|
|
|
+ shouldStop = false;
|
|
|
+
|
|
|
+ mData->mDead = false;
|
|
|
+
|
|
|
+ if( !mData->mRunArg )
|
|
|
+ mData->mRunArg = arg;
|
|
|
+
|
|
|
+ mData->mSdlThread = SDL_CreateThread(ThreadRunHandler,NULL,mData);
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+bool Thread::join()
|
|
|
+{
|
|
|
+ mData->mGateway.acquire();
|
|
|
+ AssertFatal( !isAlive(), "Thread::join() - thread not dead after join()" );
|
|
|
+ mData->mGateway.release();
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+void Thread::run(void* arg)
|
|
|
+{
|
|
|
+ if(mData->mRunFunc)
|
|
|
+ mData->mRunFunc(arg);
|
|
|
+}
|
|
|
+
|
|
|
+bool Thread::isAlive()
|
|
|
+{
|
|
|
+ return ( !mData->mDead );
|
|
|
+}
|
|
|
+
|
|
|
+U32 Thread::getId()
|
|
|
+{
|
|
|
+ return (U32)mData->mThreadID;
|
|
|
+}
|
|
|
+
|
|
|
+void Thread::_setName( const char* )
|
|
|
+{
|
|
|
+ // Not supported. Wading through endless lists of Thread-1, Thread-2, Thread-3, ... trying to find
|
|
|
+ // that one thread you are looking for is just so much fun.
|
|
|
+}
|
|
|
+
|
|
|
+U32 ThreadManager::getCurrentThreadId()
|
|
|
+{
|
|
|
+ return (U32)SDL_ThreadID();
|
|
|
+}
|
|
|
+
|
|
|
+bool ThreadManager::compare(U32 threadId_1, U32 threadId_2)
|
|
|
+{
|
|
|
+ return (threadId_1 == threadId_2);
|
|
|
+}
|