2
0
marauder2k7 6 сар өмнө
parent
commit
3b70689abc

+ 0 - 65
Engine/source/T3D/assets/ImageAsset.cpp

@@ -59,56 +59,6 @@ StringTableEntry ImageAsset::smNamedTargetAssetFallback = NULL;
 
 
 IMPLEMENT_CONOBJECT(ImageAsset);
 IMPLEMENT_CONOBJECT(ImageAsset);
 
 
-ConsoleType(ImageAssetPtr, TypeImageAssetPtr, const char*, "")
-
-//-----------------------------------------------------------------------------
-
-ConsoleGetType(TypeImageAssetPtr)
-{
-   // Fetch asset Id.
-   return *((const char**)(dptr));
-}
-
-//-----------------------------------------------------------------------------
-
-ConsoleSetType(TypeImageAssetPtr)
-{
-   // Was a single argument specified?
-   if (argc == 1)
-   {
-      // Yes, so fetch field value.
-      *((const char**)dptr) = StringTable->insert(argv[0]);
-
-      return;
-   }
-
-   // Warn.
-   Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
-}
-
-ConsoleType(assetIdString, TypeImageAssetId, const char*, "")
-
-ConsoleGetType(TypeImageAssetId)
-{
-   // Fetch asset Id.
-   return *((const char**)(dptr));
-}
-
-ConsoleSetType(TypeImageAssetId)
-{
-   // Was a single argument specified?
-   if (argc == 1)
-   {
-      *((const char**)dptr) = StringTable->insert(argv[0]);
-
-      return;
-   }
-
-   // Warn.
-   Con::warnf("(TypeImageAssetId) - Cannot set multiple args to a single asset.");
-}
-
-//-----------------------------------------------------------------------------
 
 
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
 // REFACTOR
 // REFACTOR
@@ -978,18 +928,3 @@ void GuiInspectorTypeImageAssetPtr::setPreviewImage(StringTableEntry assetId)
    if (mPreviewImage->getBitmapAsset().isNull())
    if (mPreviewImage->getBitmapAsset().isNull())
       mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
       mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
 }
 }
-
-IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetId);
-
-ConsoleDocClass(GuiInspectorTypeImageAssetId,
-   "@brief Inspector field type for Images\n\n"
-   "Editor use only.\n\n"
-   "@internal"
-);
-
-void GuiInspectorTypeImageAssetId::consoleInit()
-{
-   Parent::consoleInit();
-
-   ConsoleBaseType::getType(TypeImageAssetId)->setInspectorFieldType("GuiInspectorTypeImageAssetId");
-}

+ 0 - 363
Engine/source/T3D/assets/ImageAsset.h

@@ -226,375 +226,12 @@ protected:
    static bool writeTextureHDR(void* obj, StringTableEntry pFieldName) { return static_cast<ImageAsset*>(obj)->getTextureHDR() == true; }
    static bool writeTextureHDR(void* obj, StringTableEntry pFieldName) { return static_cast<ImageAsset*>(obj)->getTextureHDR() == true; }
 };
 };
 
 
-DefineConsoleType(TypeImageAssetPtr, ImageAsset)
-DefineConsoleType(TypeImageAssetId, String)
-
 DECLARE_STRUCT(AssetPtr<ImageAsset>)
 DECLARE_STRUCT(AssetPtr<ImageAsset>)
 DefineConsoleType(TypeImageAssetPtrRefactor, AssetPtr<ImageAsset> )
 DefineConsoleType(TypeImageAssetPtrRefactor, AssetPtr<ImageAsset> )
 
 
 typedef ImageAsset::ImageTypes ImageAssetType;
 typedef ImageAsset::ImageTypes ImageAssetType;
 DefineEnumType(ImageAssetType);
 DefineEnumType(ImageAssetType);
 
 
-#pragma region Singular Asset Macros
-
-//Singular assets
-/// <Summary>
-/// Declares an image asset
-/// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
-/// </Summary>
-#define DECLARE_IMAGEASSET(className, name, changeFunc, profile) public: \
-   GFXTexHandle m##name = NULL;\
-   StringTableEntry m##name##Name; \
-   StringTableEntry m##name##AssetId;\
-   AssetPtr<ImageAsset>  m##name##Asset;\
-   GFXTextureProfile* m##name##Profile = &profile;\
-public: \
-   const StringTableEntry get##name##File() const { return m##name##Name; }\
-   void set##name##File(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
-   const AssetPtr<ImageAsset> & get##name##Asset() const { return m##name##Asset; }\
-   void set##name##Asset(const AssetPtr<ImageAsset> &_in) { m##name##Asset = _in;}\
-   \
-   bool _set##name(StringTableEntry _in)\
-   {\
-      if(m##name##AssetId != _in || m##name##Name != _in)\
-      {\
-         if (_in == NULL || _in == StringTable->EmptyString())\
-         {\
-            m##name##Name = StringTable->EmptyString();\
-            m##name##AssetId = StringTable->EmptyString();\
-            m##name##Asset = NULL;\
-            m##name.free();\
-            m##name = NULL;\
-            return true;\
-         }\
-         else if(_in[0] == '$' || _in[0] == '#')\
-         {\
-            m##name##Name =  _in;\
-            m##name##AssetId = StringTable->EmptyString();\
-            m##name##Asset = NULL;\
-            m##name.free();\
-            m##name = NULL;\
-            return true;\
-         }\
-         \
-         if (AssetDatabase.isDeclaredAsset(_in))\
-         {\
-            m##name##AssetId = _in;\
-            \
-            U32 assetState = ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
-            \
-            if (ImageAsset::Ok == assetState)\
-            {\
-               m##name##Name = StringTable->EmptyString();\
-            }\
-         }\
-         else\
-         {\
-            StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);\
-            if (assetId != StringTable->EmptyString())\
-            {\
-               m##name##AssetId = assetId;\
-               if (ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset) == ImageAsset::Ok)\
-               {\
-                  m##name##Name = StringTable->EmptyString();\
-               }\
-            }\
-            else\
-            {\
-               m##name##Name = _in;\
-               m##name##AssetId = StringTable->EmptyString();\
-               m##name##Asset = NULL;\
-            }\
-         }\
-      }\
-      if (get##name() != StringTable->EmptyString() && m##name##Name != StringTable->insert("texhandle"))\
-      {\
-         \
-         if (get##name()[0] != '$' && get##name()[0] != '#') {\
-            m##name.set(get##name(), m##name##Profile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
-         }\
-      }\
-      else\
-      {\
-         m##name.free();\
-         m##name = NULL;\
-      }\
-      \
-      if(get##name() == StringTable->EmptyString())\
-         return true;\
-      \
-      if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ImageAsset::Ok)\
-      {\
-         Con::errorf("%s(%s)::_set%s() - image asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ImageAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
-         return false; \
-      }\
-      else if (!m##name)\
-      {\
-         if (GFX->getAdapterType() != NullDevice)\
-            Con::errorf("%s(%s)::_set%s() - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), _in);\
-         return false;\
-      }\
-      return true;\
-   }\
-   \
-   const StringTableEntry get##name() const\
-   {\
-      if (m##name##Asset && (m##name##Asset->getImageFile() != StringTable->EmptyString()))\
-         if (m##name##Asset->getImageFile()[0] == '#' || m##name##Asset->getImageFile()[0] == '$')\
-            return m##name##Asset->getImageFile();\
-         else\
-            return  Platform::makeRelativePathName(m##name##Asset->getImageFile(), Platform::getMainDotCsDir());\
-      else if (m##name##AssetId != StringTable->EmptyString())\
-         return m##name##AssetId;\
-      else if (m##name##Name != StringTable->EmptyString())\
-         return StringTable->insert(Platform::makeRelativePathName(m##name##Name, Platform::getMainDotCsDir()));\
-      else\
-         return StringTable->EmptyString();\
-   }\
-   GFXTexHandle get##name##Resource() \
-   {\
-      if (m##name##Asset && (m##name##Asset->getImageFile() != StringTable->EmptyString()))\
-         return m##name##Asset->getTexture(m##name##Profile);\
-      return m##name;\
-   }\
-   bool name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
-
-#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
-
-#define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
-   addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, docs)); \
-   addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
-
-#else
-
-#define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
-   addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
-   addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
-
-#endif // SHOW_LEGACY_FILE_FIELDS
-
-#define LOAD_IMAGEASSET(name)\
-if (m##name##AssetId != StringTable->EmptyString())\
-{\
-   S32 assetState = ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
-   if (assetState == ImageAsset::Ok )\
-   {\
-      m##name##Name = StringTable->EmptyString();\
-   }\
-   else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId, ImageAsset::getAssetErrstrn(assetState).c_str());\
-}
-
-
-#pragma endregion
-
-#pragma region Arrayed Asset Macros
-
-//Arrayed Assets
-#define DECLARE_IMAGEASSET_ARRAY(className, name, max, changeFunc) public: \
-   static const U32 sm##name##Count = max;\
-   GFXTexHandle m##name[max];\
-   StringTableEntry m##name##Name[max]; \
-   StringTableEntry m##name##AssetId[max];\
-   AssetPtr<ImageAsset>  m##name##Asset[max];\
-   GFXTextureProfile * m##name##Profile[max];\
-public: \
-   const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
-   void set##name##File(const FileName &_in, const U32& index) { m##name##Name[index] = StringTable->insert(_in.c_str());}\
-   const AssetPtr<ImageAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
-   void set##name##Asset(const AssetPtr<ImageAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
-   \
-   bool _set##name(StringTableEntry _in, const U32& index)\
-   {\
-      if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
-      {\
-         if(index >= sm##name##Count || index < 0)\
-            return false;\
-         if (_in == NULL || _in == StringTable->EmptyString())\
-         {\
-            m##name##Name[index] = StringTable->EmptyString();\
-            m##name##AssetId[index] = StringTable->EmptyString();\
-            m##name##Asset[index] = NULL;\
-            m##name[index].free();\
-            m##name[index] = NULL;\
-            return true;\
-         }\
-         else if(_in[0] == '$' || _in[0] == '#')\
-         {\
-            m##name##Name[index] =  _in;\
-            m##name##AssetId[index] = StringTable->EmptyString();\
-            m##name##Asset[index] = NULL;\
-            m##name[index].free();\
-            m##name[index] = NULL;\
-            return true;\
-         }\
-         \
-         if (AssetDatabase.isDeclaredAsset(_in))\
-         {\
-            m##name##AssetId[index] = _in;\
-            \
-            U32 assetState = ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
-            \
-            if (ImageAsset::Ok == assetState)\
-            {\
-               m##name##Name[index] = StringTable->EmptyString();\
-            }\
-         }\
-         else\
-         {\
-            StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);\
-            if (assetId != StringTable->EmptyString())\
-            {\
-               m##name##AssetId[index] = assetId;\
-               if (ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == ImageAsset::Ok)\
-               {\
-                  m##name##Name[index] = StringTable->EmptyString();\
-               }\
-            }\
-            else\
-            {\
-               m##name##Name[index] = _in;\
-               m##name##AssetId[index] = StringTable->EmptyString();\
-               m##name##Asset[index] = NULL;\
-            }\
-         }\
-      }\
-      if (get##name(index) != StringTable->EmptyString() && m##name##Name[index] != StringTable->insert("texhandle"))\
-      {\
-         if (get##name(index)[0] != '$' && get##name(index)[0] != '#')\
-            m##name[index].set(get##name(index), m##name##Profile[index], avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
-      }\
-      else\
-      {\
-         m##name[index].free();\
-         m##name[index] = NULL;\
-      }\
-      \
-      if(get##name(index) == StringTable->EmptyString())\
-         return true;\
-      \
-      if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != ImageAsset::Ok)\
-      {\
-         Con::errorf("%s(%s)::_set%s(%i) - image asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), index, _in, ImageAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
-         return false; \
-      }\
-      else if (!m##name[index])\
-      {\
-         if (GFX->getAdapterType() != NullDevice)\
-            Con::errorf("%s(%s)::_set%s(%i) - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
-         return false; \
-      }\
-      return true;\
-   }\
-   \
-   const StringTableEntry get##name(const U32& index) const\
-   {\
-      if (m##name##Asset[index] && (m##name##Asset[index]->getImageFile() != StringTable->EmptyString()))\
-         if (m##name##Asset[index]->getImageFile()[0] == '#' || m##name##Asset[index]->getImageFile()[0] == '$')\
-            return m##name##Asset[index]->getImageFile();\
-         else\
-            return  Platform::makeRelativePathName(m##name##Asset[index]->getImageFile(), Platform::getMainDotCsDir());\
-      else if (m##name##AssetId[index] != StringTable->EmptyString())\
-         return m##name##AssetId[index];\
-      else if (m##name##Name[index] != StringTable->EmptyString())\
-      {\
-         if (String(m##name##Name[index]).startsWith("#") || String(m##name##Name[index]).startsWith("$"))\
-            return StringTable->insert(m##name##Name[index]);\
-         else\
-            return StringTable->insert(Platform::makeRelativePathName(m##name##Name[index], Platform::getMainDotCsDir()));\
-      }\
-      else\
-         return StringTable->EmptyString();\
-   }\
-   GFXTexHandle get##name##Resource(const U32& index) \
-   {\
-      if(index >= sm##name##Count || index < 0)\
-         return nullptr;\
-      if (m##name##Asset[index] && (m##name##Asset[index]->getImageFile() != StringTable->EmptyString()))\
-         return m##name##Asset[index]->getTexture(m##name##Profile[index]);\
-      return m##name[index];\
-   }\
-   bool name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
-
-#define DECLARE_IMAGEASSET_ARRAY_SETGET(className, name)\
-   static bool _set##name##Data(void* obj, const char* index, const char* data)\
-   {\
-      if (!index) return false;\
-      U32 idx = dAtoi(index);\
-      if (idx >= sm##name##Count)\
-         return false;\
-      bool ret = false;\
-      className* object = static_cast<className*>(obj);\
-      ret = object->_set##name(StringTable->insert(data),idx);\
-      return ret;\
-   }
-
-#define DECLARE_IMAGEASSET_ARRAY_NET_SETGET(className, name, bitmask)\
-   static bool _set##name##Data(void* obj, const char* index, const char* data)\
-   {\
-      if (!index) return false;\
-      U32 idx = dAtoi(index);\
-      if (idx >= sm##name##Count)\
-         return false;\
-      bool ret = false;\
-      className* object = static_cast<className*>(obj);\
-      ret = object->_set##name(StringTable->insert(data),idx);\
-      if(ret)\
-         object->setMaskBits(bitmask);\
-      return ret;\
-   }
-
-#define INIT_IMAGEASSET_ARRAY(name, profile, index) \
-{\
-   m##name##Name[index] = StringTable->EmptyString(); \
-   m##name##AssetId[index] = StringTable->EmptyString(); \
-   m##name##Asset[index] = NULL;\
-   m##name[index] = NULL;\
-   m##name##Profile[index] = &profile;\
-}
-
-#define DEF_IMAGEASSET_ARRAY_BINDS(className,name)\
-DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
-{\
-   return object->get##name(index); \
-}\
-DefineEngineMethod(className, get##name##Asset, const char*, (S32 index), , assetText(name, asset reference))\
-{\
-   if(index >= className::sm##name##Count || index < 0)\
-      return "";\
-   return object->m##name##AssetId[index]; \
-}\
-DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
-{\
-    return object->_set##name(StringTable->insert(map), index);\
-}
-
-#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
-
-#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
-   addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs)); \
-   addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
-
-#else
-
-#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
-   addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
-   addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
-
-#endif
-
-#define LOAD_IMAGEASSET_ARRAY(name, index)\
-if (m##name##AssetId[index] != StringTable->EmptyString())\
-{\
-   S32 assetState = ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
-   if (assetState == ImageAsset::Ok )\
-   {\
-      m##name##Name[index] = StringTable->EmptyString();\
-   }\
-   else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId[index], ImageAsset::getAssetErrstrn(assetState).c_str());\
-}
-
-#pragma endregion
-
 #pragma region Refactor Asset Macros
 #pragma region Refactor Asset Macros
 
 
 #define DECLARE_IMAGEASSET_REFACTOR(className, name, profile)                                                                                                                 \
 #define DECLARE_IMAGEASSET_REFACTOR(className, name, profile)                                                                                                                 \