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@@ -863,11 +863,47 @@ void Lightning::strikeRandomPoint()
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}
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//--------------------------------------------------------------------------
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-void Lightning::strikeObject(ShapeBase*)
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+void Lightning::strikeObject(ShapeBase* targetObj)
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{
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AssertFatal(isServerObject(), "Error, client objects may not initiate lightning!");
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- AssertFatal(false, "Lightning::strikeObject is not implemented.");
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+ Point3F strikePoint = targetObj->getPosition();
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+ Point3F objectCenter;
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+
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+ targetObj->getObjBox().getCenter(&objectCenter);
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+ objectCenter.convolve(targetObj->getScale());
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+ targetObj->getTransform().mulP(objectCenter);
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+
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+ bool playerInWarmup = false;
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+ Player *playerObj = dynamic_cast< Player * >(targetObj);
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+ if (playerObj)
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+ {
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+ if (!playerObj->getControllingClient())
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+ {
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+ playerInWarmup = true;
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+ }
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+ }
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+
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+ if (!playerInWarmup)
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+ {
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+ applyDamage_callback(objectCenter, VectorF(0.0, 0.0, 1.0), targetObj);
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+ }
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+
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+ SimGroup* pClientGroup = Sim::getClientGroup();
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+ for (SimGroup::iterator itr = pClientGroup->begin(); itr != pClientGroup->end(); itr++) {
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+ NetConnection* nc = static_cast<NetConnection*>(*itr);
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+ if (nc != NULL)
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+ {
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+ LightningStrikeEvent* pEvent = new LightningStrikeEvent;
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+ pEvent->mLightning = this;
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+
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+ pEvent->mStart.x = strikePoint.x;
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+ pEvent->mStart.y = strikePoint.y;
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+ pEvent->mTarget = targetObj;
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+
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+ nc->postNetEvent(pEvent);
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+ }
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+ }
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}
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