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Making vector order consistent.

thecelloman 12 年之前
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3d153e5fdc
共有 1 个文件被更改,包括 3 次插入2 次删除
  1. 3 2
      Engine/source/T3D/trigger.cpp

+ 3 - 2
Engine/source/T3D/trigger.cpp

@@ -263,8 +263,9 @@ ConsoleGetType( TypeTriggerPolyhedron )
    dSprintf(retBuf, 1023, "%7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f",
             origin.x, origin.y, origin.z,
             vecs[0].x, vecs[0].y, vecs[0].z,
-            vecs[2].x, vecs[2].y, vecs[2].z,
-            vecs[1].x, vecs[1].y, vecs[1].z);
+            vecs[1].x, vecs[1].y, vecs[1].z,
+			vecs[2].x, vecs[2].y, vecs[2].z);
+            
 
    return retBuf;
 }