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@@ -105,6 +105,7 @@ namespace CommonValidators
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FRangeValidator PositiveFloat(0.0f, F32_MAX);
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FRangeValidator PositiveNonZeroFloat((F32)POINT_EPSILON, F32_MAX);
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FRangeValidator NormalizedFloat(0.0f, 1.0f);
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+ FRangeValidator F32Percent(0.0f, 100.0f);
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FRangeValidator F32_8BitPercent(0.0f, 1.0f, BIT(8));
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FRangeValidator F32_16BitPercent(0.0f, 1.0f, BIT(16));
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@@ -116,6 +117,7 @@ namespace CommonValidators
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IRangeValidator NegDefaultInt(-1, S32_MAX);
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IRangeValidator PositiveInt(0, S32_MAX);
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IRangeValidator NaturalNumber(1, S32_MAX);
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+ IRangeValidator S32Percent(0.0f, 100);
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//see "T3D/gameBase/processList.h" for TickMs = 32
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IRangeValidator MSTickRange(32, S32_MAX);
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