@@ -2955,7 +2955,7 @@ void Player::updateMove(const Move* move)
// Clamp acceleration.
F32 maxAcc = (mDataBlock->swimForce / getMass()) * TickSec;
- if ( false && swimSpeed > maxAcc )
+ if ( swimSpeed > maxAcc )
swimAcc *= maxAcc / swimSpeed;
acc += swimAcc;