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Better Architecture detection strategy if compiling on Apple Silicon

Jeff Hutchinson 3 years ago
parent
commit
3fdd7266e3
1 changed files with 2 additions and 3 deletions
  1. 2 3
      Tools/CMake/torque3d.cmake

+ 2 - 3
Tools/CMake/torque3d.cmake

@@ -745,14 +745,13 @@ if (APPLE AND NOT IOS)
     set(ARCHITECTURE_STRING_APPLE "x86_64;arm64")
     set(ARCHITECTURE_STRING_APPLE "x86_64;arm64")
     set(DEPLOYMENT_TARGET_APPLE "10.13")
     set(DEPLOYMENT_TARGET_APPLE "10.13")
   else()
   else()
-    check_c_compiler_flag("-arch arm64" armSupportedApple)
-    if(armSupportedApple)
+    if (CMAKE_SYSTEM_PROCESSOR MATCHES "arm64")
       set(ARCHITECTURE_STRING_APPLE "arm64")
       set(ARCHITECTURE_STRING_APPLE "arm64")
       set(DEPLOYMENT_TARGET_APPLE "11.0")
       set(DEPLOYMENT_TARGET_APPLE "11.0")
     else()
     else()
       set(ARCHITECTURE_STRING_APPLE "x86_64")
       set(ARCHITECTURE_STRING_APPLE "x86_64")
       set(DEPLOYMENT_TARGET_APPLE "10.9")
       set(DEPLOYMENT_TARGET_APPLE "10.9")
-    endif() 
+    endif()
   endif()
   endif()
 
 
   set(CMAKE_OSX_ARCHITECTURES ${ARCHITECTURE_STRING_APPLE} CACHE STRING "OSX Architecture" FORCE)
   set(CMAKE_OSX_ARCHITECTURES ${ARCHITECTURE_STRING_APPLE} CACHE STRING "OSX Architecture" FORCE)