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@@ -47,6 +47,7 @@
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#include "gfx/gl/gfxGLVertexAttribLocation.h"
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#include "gfx/gl/gfxGLVertexDecl.h"
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#include "shaderGen/shaderGen.h"
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+#include "gfxGLUtils.h"
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GFXAdapter::CreateDeviceInstanceDelegate GFXGLDevice::mCreateDeviceInstance(GFXGLDevice::createInstance);
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@@ -462,6 +463,43 @@ void GFXGLDevice::endSceneInternal()
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mCanCurrentlyRender = false;
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}
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+void GFXGLDevice::copyResource(GFXTextureObject* pDst, GFXCubemap* pSrc, const U32 face)
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+{
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+ AssertFatal(pDst, "GFXGLDevice::copyResource: Destination texture is null");
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+ AssertFatal(pSrc, "GFXGLDevice::copyResource: Source cubemap is null");
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+
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+ GFXGLTextureObject* gGLDst = static_cast<GFXGLTextureObject*>(pDst);
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+ GFXGLCubemap* pGLSrc = static_cast<GFXGLCubemap*>(pSrc);
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+
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+ GFXFormat format = pGLSrc->getFormat();
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+
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+ const bool isCompressed = ImageUtil::isCompressedFormat(format);
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+
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+ U32 mipLevels = pGLSrc->getMipMapLevels();
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+ if (mipLevels < 1) mipLevels = 1;//ensure we loop at least the once
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+ for (U32 mip = 0; mip < mipLevels; mip++)
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+ {
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+ U8* pixelData = pGLSrc->getTextureData(face, mip);
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+
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+ glBindTexture(gGLDst->getBinding(), gGLDst->getHandle());
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+ const U32 mipSize = getMax(U32(1), pGLSrc->getSize() >> mip);
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+ if (isCompressed)
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+ {
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+ const U32 mipDataSize = getCompressedSurfaceSize(format, pGLSrc->getSize(), pGLSrc->getSize(), 0);
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+
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+ glCompressedTexSubImage2D(gGLDst->getBinding(), mip, 0, 0, mipSize, mipSize, GFXGLTextureFormat[format], mipDataSize, pixelData);
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+ }
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+ else
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+ {
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+ //glCopyImageSubData(pGLSrc->mCubemap, GFXGLCubemap::getEnumForFaceNumber(face), mip, 0, 0, face, gGLDst->getHandle(), GL_TEXTURE_2D, mip, 0, 0, 0, mipSize, mipSize, mip);
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+ glTexSubImage2D(gGLDst->getBinding(), mip, 0, 0, mipSize, mipSize, GFXGLTextureFormat[format], GFXGLTextureType[format], pixelData);
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+ }
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+ glBindTexture(gGLDst->getBinding(), 0);
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+
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+ delete[] pixelData;
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+ }
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+}
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+
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void GFXGLDevice::clear(U32 flags, const LinearColorF& color, F32 z, U32 stencil)
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{
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// Make sure we have flushed our render target state.
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