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@@ -152,10 +152,10 @@ void GFXGLDevice::initGLState()
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glBindFramebuffer = &_t3d_glBindFramebuffer;
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glBindFramebuffer = &_t3d_glBindFramebuffer;
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}
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}
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-#if TORQUE_DEBUG
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#ifdef TORQUE_NSIGHT_WORKAROUND
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#ifdef TORQUE_NSIGHT_WORKAROUND
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__GLEW_ARB_buffer_storage = false;
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__GLEW_ARB_buffer_storage = false;
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#endif
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#endif
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+#if TORQUE_DEBUG
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if( gglHasExtension(ARB_debug_output) )
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if( gglHasExtension(ARB_debug_output) )
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{
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{
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT);
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