Procházet zdrojové kódy

cmake, better isolated :)

Thomas Fischer před 11 roky
rodič
revize
444b12a670

+ 5 - 0
CMakeLists.txt

@@ -0,0 +1,5 @@
+cmake_minimum_required (VERSION 2.8)
+
+project("Torque3D")
+
+add_subdirectory(Tools/CMake)

+ 24 - 0
Tools/CMake/CMakeLists.txt

@@ -0,0 +1,24 @@
+include(basics.cmake)
+
+#the libs
+include(lmng.cmake)
+include(lpng.cmake)
+include(lungif.cmake)
+include(zlib.cmake)
+include(ljpeg.cmake)
+include(tinyxml.cmake)
+include(opcode.cmake)
+include(squish.cmake)
+include(collada.cmake)
+include(pcre.cmake)
+include(convexDecomp.cmake)
+if(TORQUE_SFX_VORBIS)
+    include(libvorbis.cmake)
+    include(libogg.cmake)
+endif()
+if(TORQUE_THEORA)
+    include(libtheora.cmake)
+endif()
+
+# the main engine, should come last
+include(torque3d.cmake)

+ 98 - 0
Tools/CMake/basics.cmake

@@ -0,0 +1,98 @@
+project("Torque3DEngine")
+
+set(TORQUE_TEMPLATE "Empty" CACHE STRING "the template to use")
+
+set(projectOutDir "${CMAKE_SOURCE_DIR}/My Projects/${TORQUE_TEMPLATE}")
+set(projectSrcDir "${CMAKE_SOURCE_DIR}/My Projects/${TORQUE_TEMPLATE}/source")
+set(libDir "${CMAKE_SOURCE_DIR}/Engine/lib")
+set(srcDir "${CMAKE_SOURCE_DIR}/Engine/source")
+set(cmakeDir "${CMAKE_SOURCE_DIR}/Tools/CMake")
+
+# output folders
+set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${projectOutDir}/bin)
+set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${projectOutDir}/bin)
+set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${projectOutDir}/bin)
+
+SET(CMAKE_INSTALL_PREFIX "${projectOutDir}" CACHE INTERNAL "Prefix prepended to install directories" FORCE)
+
+
+function(addLibPath varname dir mode)
+    set(tmpa "")
+    file(${mode} tmpa
+             ${dir}/*.cpp
+             ${dir}/*.c
+             ${dir}/*.cc
+             ${dir}/*.h)
+    set("${varname}" "${${varname}};${tmpa}" PARENT_SCOPE)
+endfunction()
+
+function(addLibraryFinal paths libName relDir)
+    foreach(f ${paths})
+        # Get the path of the file relative to ${DIRECTORY},
+        # then alter it (not compulsory)
+        file(RELATIVE_PATH SRCGR ${relDir} ${f})
+        set(SRCGR "${libName}/${SRCGR}")            
+        # Extract the folder, ie remove the filename part
+        string(REGEX REPLACE "(.*)(/[^/]*)$" "\\1" SRCGR ${SRCGR})
+        # Source_group expects \\ (double antislash), not / (slash)
+        string(REPLACE / \\ SRCGR ${SRCGR})
+        source_group("${SRCGR}" FILES ${f})
+    endforeach()
+    add_library("${libName}" STATIC ${paths})
+endfunction()
+
+function(addExecutableFinal paths exeName relDir)
+    foreach(f ${paths})
+        # Get the path of the file relative to ${DIRECTORY},
+        # then alter it (not compulsory)
+        file(RELATIVE_PATH SRCGR ${relDir} ${f})
+        set(SRCGR "${exeName}/${SRCGR}")            
+        # Extract the folder, ie remove the filename part
+        string(REGEX REPLACE "(.*)(/[^/]*)$" "\\1" SRCGR ${SRCGR})
+        # Source_group expects \\ (double antislash), not / (slash)
+        string(REPLACE / \\ SRCGR ${SRCGR})
+        source_group("${SRCGR}" FILES ${f})
+    endforeach()
+    add_executable("${exeName}" WIN32 ${paths})
+endfunction()
+
+function(addLibrary dirs libName mode)
+    set(tmp "")
+    set(firstDir "")
+    #message(STATUS "${libName}")
+    foreach(dir ${dirs})
+        if("${firstDir}" STREQUAL "")
+            set(firstDir "${dir}")
+        endif()
+        addLibPath(tmp "${dir}" ${mode})
+    endforeach()
+    addLibraryFinal("${tmp}" "${libName}" "${firstDir}")
+    foreach(dir ${dirs})
+        set_property(TARGET "${libName}" PROPERTY INCLUDE_DIRECTORIES "${dir}")
+    endforeach()
+endfunction()
+
+if(WIN32)
+    # default disabled warnings: 4018;4100;4121;4127;4130;4244;4245;4389;4511;4512;4800;
+    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP /O2 /Ob2 /Oi /Ot /Oy /GT /Zi /W2 /nologo /GF /EHsc /GS- /Gy- /Qpar- /arch:SSE2 /fp:fast /fp:except- /GR /Zc:wchar_t-")
+    set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CMAKE_CXX_FLAGS}")
+    #set(CMAKE_EXE_LINKER_FLAGS "/OPT:NOREF")
+    #set(STATIC_LIBRARY_FLAGS "/OPT:NOREF")
+    
+    # Force static runtime libraries
+    FOREACH(flag
+        CMAKE_C_FLAGS_RELEASE
+        CMAKE_C_FLAGS_RELWITHDEBINFO
+        CMAKE_C_FLAGS_DEBUG
+        CMAKE_C_FLAGS_DEBUG_INIT
+        CMAKE_CXX_FLAGS_RELEASE
+        CMAKE_CXX_FLAGS_RELWITHDEBINFO
+        CMAKE_CXX_FLAGS_DEBUG
+        CMAKE_CXX_FLAGS_DEBUG_INIT)
+        STRING(REPLACE "/MD"  "/MT" "${flag}" "${${flag}}")
+        SET("${flag}" "${${flag}} /EHsc")
+    ENDFOREACH()    
+endif()
+
+
+

+ 6 - 0
Tools/CMake/collada.cmake

@@ -0,0 +1,6 @@
+project(collada)
+
+addLibrary("${libDir}/collada/src/1.4/dom;${libDir}/collada/src/dae;${libDir}/collada/src/modules/LIBXMLPlugin;${libDir}/collada/src/modules/stdErrPlugin;${libDir}/collada/src/modules/STLDatabase" collada GLOB)
+
+set_property(TARGET collada PROPERTY COMPILE_DEFINITIONS DOM_INCLUDE_TINYXML PCRE_STATIC)
+set_property(TARGET collada PROPERTY INCLUDE_DIRECTORIES ${libDir}/collada/include ${libDir}/collada/include/1.4 ${libDir}/pcre ${libDir}/tinyxml)

+ 3 - 0
Tools/CMake/convexDecomp.cmake

@@ -0,0 +1,3 @@
+project(convexDecomp)
+
+addLibrary("${libDir}/convexDecomp" convexDecomp GLOB)

+ 5 - 0
Tools/CMake/libogg.cmake

@@ -0,0 +1,5 @@
+project(libogg)
+
+addLibrary("${libDir}/libogg" libogg GLOB_RECURSE)
+
+set_property(TARGET libogg PROPERTY INCLUDE_DIRECTORIES ${libDir}/libogg/include )

+ 6 - 0
Tools/CMake/libtheora.cmake

@@ -0,0 +1,6 @@
+project(libtheora)
+
+addLibrary("${libDir}/libtheora" libtheora GLOB_RECURSE)
+
+set_property(TARGET libtheora PROPERTY COMPILE_DEFINITIONS TORQUE_OGGTHEORA TORQUE_OGGVORIBS)
+set_property(TARGET libtheora PROPERTY INCLUDE_DIRECTORIES ${libDir}/libtheora/include ${libDir}/libogg/include)

+ 6 - 0
Tools/CMake/libvorbis.cmake

@@ -0,0 +1,6 @@
+project(libvorbis)
+
+addLibrary("${libDir}/libvorbis" libvorbis GLOB_RECURSE)
+
+set_property(TARGET libvorbis PROPERTY COMPILE_DEFINITIONS TORQUE_OGGVORBIS)
+set_property(TARGET libvorbis PROPERTY INCLUDE_DIRECTORIES ${libDir}/libvorbis/include ${libDir}/libogg/include )

+ 3 - 0
Tools/CMake/ljpeg.cmake

@@ -0,0 +1,3 @@
+project(ljpeg)
+
+addLibrary("${libDir}/ljpeg" ljpeg GLOB)

+ 6 - 0
Tools/CMake/lmng.cmake

@@ -0,0 +1,6 @@
+project(lmng)
+
+addLibrary("${libDir}/lmng" lmng GLOB)
+
+set_property(TARGET lmng PROPERTY COMPILE_DEFINITIONS MNG_OPTIMIZE_OBJCLEANUP)
+set_property(TARGET lmng PROPERTY INCLUDE_DIRECTORIES ${libDir}/lpng ${libDir}/zlib ${libDir}/ljpeg)

+ 6 - 0
Tools/CMake/lpng.cmake

@@ -0,0 +1,6 @@
+project(lpng)
+
+addLibrary("${libDir}/lpng" lpng GLOB)
+
+#set_property(TARGET lpng PROPERTY COMPILE_DEFINITIONS PNG_NO_ASSEMBLER_CODE)
+set_property(TARGET lpng PROPERTY INCLUDE_DIRECTORIES ${libDir}/zlib)

+ 5 - 0
Tools/CMake/lungif.cmake

@@ -0,0 +1,5 @@
+project(lungif)
+
+addLibrary("${libDir}/lungif" lungif GLOB)
+
+set_property(TARGET lungif PROPERTY COMPILE_DEFINITIONS _GBA_NO_FILEIO)

+ 5 - 0
Tools/CMake/opcode.cmake

@@ -0,0 +1,5 @@
+project(opcode)
+
+addLibrary("${libDir}/opcode;${libDir}/opcode/Ice" opcode GLOB)
+
+set_property(TARGET opcode PROPERTY COMPILE_DEFINITIONS TORQUE_OPCODE ICE_NO_DLL)

+ 7 - 0
Tools/CMake/pcre.cmake

@@ -0,0 +1,7 @@
+project(pcre)
+
+addLibrary("${libDir}/pcre" pcre GLOB)
+
+set_property(TARGET pcre PROPERTY COMPILE_DEFINITIONS PCRE_STATIC HAVE_CONFIG_H)
+set_property(TARGET pcre PROPERTY COMPILE_FLAGS       /TP) #/TP = compile as C++
+set_property(TARGET pcre PROPERTY INCLUDE_DIRECTORIES ${libDir}/pcre)

+ 3 - 0
Tools/CMake/squish.cmake

@@ -0,0 +1,3 @@
+project(squish)
+
+addLibrary("${libDir}/squish" squish GLOB)

+ 3 - 0
Tools/CMake/tinyxml.cmake

@@ -0,0 +1,3 @@
+project(tinyxml)
+
+addLibrary("${libDir}/tinyxml" tinyxml GLOB)

+ 85 - 0
Tools/CMake/torque-win.rc.in

@@ -0,0 +1,85 @@
+//Microsoft Developer Studio generated resource script.
+//
+#define IDI_ICON1                       103
+#define IDI_ICON2                       107
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE        108
+#define _APS_NEXT_COMMAND_VALUE         40001
+#define _APS_NEXT_CONTROL_VALUE         1000
+#define _APS_NEXT_SYMED_VALUE           101
+#endif
+#endif
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include "windows.h"
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// English (U.S.) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+#ifdef _WIN32
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+#pragma code_page(1252)
+#endif //_WIN32
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Icon
+//
+
+// Icon with lowest ID value placed first to ensure application icon
+// remains consistent on all systems.
+IDI_ICON1               ICON    DISCARDABLE     "torque.ico"
+IDI_ICON2               ICON    DISCARDABLE     "torque.ico"
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE DISCARDABLE 
+BEGIN
+    "resource.h\0"
+END
+
+2 TEXTINCLUDE DISCARDABLE 
+BEGIN
+    "#include ""windows.h""\r\n"
+    "\0"
+END
+
+3 TEXTINCLUDE DISCARDABLE 
+BEGIN
+    "\r\n"
+    "\0"
+END
+
+#endif    // APSTUDIO_INVOKED
+
+#endif    // English (U.S.) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+
+#ifndef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 3 resource.
+//
+
+
+/////////////////////////////////////////////////////////////////////////////
+#endif    // not APSTUDIO_INVOKED
+

binární
Tools/CMake/torque.ico


+ 476 - 0
Tools/CMake/torque3d.cmake

@@ -0,0 +1,476 @@
+# TODO: fmod support
+
+# Prefs
+add_definitions(-DTORQUE_SHADERGEN)
+add_definitions(-DINITGUID)
+add_definitions(-DNTORQUE_SHARED)
+
+# flags found in the code:
+# TORQUE_TGB_ONLY
+# TORQUE_PLAYER
+# TORQUE_DEMO_PURCHASE
+# TORQUE_ENABLE_VFS
+# TORQUE_DEBUG
+# TORQUE_MINIDUMP
+# TORQUE_RELEASE
+# TORQUE_DEBUG_GUARD
+# _XBOX
+# TORQUE_OS_MAC
+# TORQUE_TOOLS
+# TORQUE_SHIPPING
+# TORQUE_DEBUG_NET
+# TORQUE_OS_LINUX
+# TORQUE_OS_OPENBSD
+# TORQUE_OS_XENON
+# TORQUE_OS_PS3
+# TORQUE_OS_MAC
+# TORQUE_OS_WIN32
+# TORQUE_ENGINE_PRODUCT
+# DEBUG_AST_NODES
+# TORQUE_ENABLE_SCRIPTASSERTS
+# TORQUE_NO_DSO_GENERATION
+# DOXYGENIZING
+# TORQUE2D_TOOLS_FIXME
+# DEBUG_SPEW
+# DISABLE_DEBUG_SPEW
+# TORQUE_NET_STATS
+# TORQUE_DEBUG_NET
+# TORQUE_LOCBUILD
+# USE_UNDOCUMENTED_GROUP
+# _PACK_BUG_WORKAROUNDS
+# PLATFORM_LITTLE_ENDIAN
+# TORQUE_BIG_ENDIAN
+# NO_BLUR
+# FRAMEALLOCATOR_DEBUG_GUARD
+# TORQUE_DEBUG_RES_MANAGER
+# TORQUE_ENABLE_UTF16_CACHE
+# TORQUE_ENABLE_THREAD_STATIC_METRICS
+# TORQUE_ENABLE_THREAD_STATICS
+# WANT_TO_SIMULATE_UI_ON_360
+# TORQUE_GATHER_METRICS
+# D3DXSHADER_USE_LEGACY_D3DX9_31_DLL
+# TORQUE_ENABLE_CSF_GENERATION
+# TORQUE_DEBUG_RENDER
+# TORQUE_ENABLE_PROFILER
+# TORQUE_ENABLE_PROFILE_PATH
+# DOXYGEN
+# TORQUE_COLLADA
+# TORQUE_COMPILER_GCC
+# LOG_INPUT
+# TORQUE_SUPPORTS_GCC_INLINE_X86_ASM
+# TORQUE_ENABLE_ASSERTS
+# DLL_CODE
+# TORQUE_USE_WINSOCK
+# TORQUE_DISABLE_PC_CONNECTIVITY
+# TORQUE_SUPPORTS_VC_INLINE_X86_ASM
+# TORQUE_64BITS
+# APSTUDIO_INVOKED
+# APSTUDIO_READONLY_SYMBOLS
+# INITGUID
+# LOG_MOUSEMOVE
+# TORQUE_COMPILER_MINGW
+# TORQUE_LIB
+# TORQUE_SHARED
+# TORQUE_DEDICATED
+# TORQUE_ENGINE
+# TORQUE_OGGVORBIS
+# TORQUE_EXTENDED_MOVE
+# DECALMANAGER_DEBUG
+# TORQUE_DEBUG_NET_MOVES
+# TORQUE_DEMO_WATERMARK
+# TORQUE_CPU_X86
+# USE_MEM_VERTEX_BUFFERS
+# TORQUE_MAX_LIB
+# TORQUE_ENABLE_SAMPLING
+#TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP
+
+option(TORQUE_MULTITHREAD "Multi Threading" ON)
+option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" OFF)
+option(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM "Disable virtual mount system" OFF)
+option(TORQUE_PLAYER "Playback only?" OFF)
+option(TORQUE_TOOLS "Enable or disable the tools" ON)
+option(TORQUE_ENABLE_PROFILER "Enable or disable the profiler" OFF)
+option(TORQUE_DEBUG "T3D Debug mode" OFF)
+option(TORQUE_SHIPPING "T3D Shipping build?" OFF)
+option(TORQUE_DEBUG_NET "debug network" OFF)
+option(TORQUE_DEBUG_NET_MOVES "debug network moves" OFF)
+#option(DEBUG_SPEW "more debug" OFF)
+
+set(TORQUE_APP_NAME "Default" CACHE STRING "the app name")
+set(TORQUE_APP_VERSION "1000" CACHE STRING "the app version: major * 1000 + minor * 100 + revision * 10.")
+set(TORQUE_APP_VERSION_STRING "1.0" CACHE STRING "the app version string")
+
+# MAXPACKETSIZE
+# TORQUE_GATHER_METRICS
+# TORQUE_DEBUG_GUARD
+# TORQUE_ENABLE_THREAD_STATICS
+# TORQUE_ENABLE_THREAD_STATIC_METRICS
+# FRAMEALLOCATOR_DEBUG_GUARD
+
+set(TORQUE_NO_DSO_GENERATION ON)
+
+
+add_definitions(-DUNICODE)
+add_definitions(-D_UNICODE) # for VS
+add_definitions(-DTORQUE_UNICODE)
+#add_definitions(-DTORQUE_SHARED)
+
+# for libTomCrypt
+add_definitions(-DLTC_NO_PROTOTYPES)
+
+
+add_definitions(-D_CRT_SECURE_NO_WARNINGS)
+add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
+
+# warning C4800: 'XXX' : forcing value to bool 'true' or 'false' (performance warning)
+set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4800")
+
+# warning C4018: '<' : signed/unsigned mismatch
+set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4018")
+
+# warning C4244: 'initializing' : conversion from 'XXX' to 'XXX', possible loss of data
+set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4244")
+
+include_directories(${projectSrcDir})
+include_directories(${srcDir}/)
+include_directories(${libDir}/lmpg)
+include_directories(${libDir}/lpng)
+include_directories(${libDir}/ljpeg)
+include_directories(${libDir}/lungif)
+include_directories(${libDir}/zlib)
+include_directories(${libDir}/) # for tinyxml
+include_directories(${libDir}/tinyxml)
+include_directories(${libDir}/squish)
+include_directories(${libDir}/convexDecomp)
+include_directories(${libDir}/libogg/include)
+
+set(t3dLibs "")
+set(t3dLibDirs "")
+
+# external things
+include_directories($ENV{DXSDK_DIR}/Include)
+set(t3dLibDirs "${t3dLibs};$ENV{DXSDK_DIR}/Lib/x86")
+
+# module helper
+
+set(t "")
+addLibPath(t "${srcDir}/app" GLOB_RECURSE)
+
+# lighting
+option(TORQUE_ADVANCED_LIGHTING "Advanced Lighting" ON)
+if(TORQUE_ADVANCED_LIGHTING)
+    add_definitions(-DTORQUE_ADVANCED_LIGHTING)
+    addLibPath(t "${srcDir}/lighting/advanced" GLOB)
+    addLibPath(t "${srcDir}/lighting/shadowMap" GLOB_RECURSE)
+    addLibPath(t "${srcDir}/lighting/advanced/hlsl" GLOB_RECURSE)
+    #addLibPath(t "${srcDir}/lighting/advanced/glsl" GLOB_RECURSE)
+endif()
+option(TORQUE_BASIC_LIGHTING "Basic Lighting" ON)
+if(TORQUE_BASIC_LIGHTING)
+    add_definitions(-DTORQUE_BASIC_LIGHTING)
+    addLibPath(t "${srcDir}/lighting/basic" GLOB_RECURSE)
+    addLibPath(t "${srcDir}/lighting/shadowMap" GLOB_RECURSE)
+endif()
+
+# opcode
+include_directories(${libDir}/opcode)
+add_definitions(-DBAN_OPCODE_AUTOLINK)
+add_definitions(-DICE_NO_DLL)
+add_definitions(-DTORQUE_OPCODE)
+
+
+# collada
+add_definitions(-DTORQUE_COLLADA)
+add_definitions(-DDOM_INCLUDE_TINYXML)
+add_definitions(-DPCRE_STATIC)
+addLibPath(t "${srcDir}/ts/collada" GLOB_RECURSE)
+addLibPath(t "${srcDir}/ts/loader" GLOB_RECURSE)
+include_directories(${libDir}/collada/include)
+include_directories(${libDir}/collada/include/1.4)
+
+# DirectX Sound
+option(TORQUE_SFX_DirectX "DirectX Sound" ON)
+if(TORQUE_SFX_DirectX)
+    addLibPath(t "${srcDir}/sfx/dsound" GLOB_RECURSE)
+    addLibPath(t "${srcDir}/sfx/xaudio" GLOB_RECURSE)
+    set(t3dLibs "${t3dLibs};x3daudio.lib")
+endif()
+
+# OpenAL
+option(TORQUE_SFX_OPENAL "OpenAL Sound" ON)
+if(TORQUE_SFX_OPENAL)
+    addLibPath(t "${srcDir}/sfx/openal" GLOB)
+    #addLibPath(t "${srcDir}/sfx/openal/mac" GLOB)
+    addLibPath(t "${srcDir}/sfx/openal/win32" GLOB)
+    include_directories(${libDir}/openal/win32)
+endif()
+
+# vorbis
+option(TORQUE_SFX_VORBIS "Vorbis Sound" ON)
+if(TORQUE_SFX_VORBIS)
+    add_definitions(-DTORQUE_OGGVORBIS)
+    include_directories(${libDir}/libvorbis/include)
+    set(t3dLibs "${t3dLibs};libvorbis;libogg")
+endif()
+
+# Theora
+option(TORQUE_THEORA "Theora Video Support" ON)
+if(TORQUE_THEORA)
+    add_definitions(-DTORQUE_OGGTHEORA)
+    add_definitions(-DTORQUE_OGGVORIBS)
+    addLibPath(t "${srcDir}/core/ogg" GLOB)
+    addLibPath(t "${srcDir}/gfx/video" GLOB)
+    addLibPath(t "${srcDir}/gui/theora" GLOB)
+    include_directories(${libDir}/libtheora/include)
+    set(t3dLibs "${t3dLibs};libtheora")
+endif()
+
+# Always on things
+addLibPath(t "${srcDir}/sfx/media" GLOB)
+addLibPath(t "${srcDir}/sfx/null" GLOB)
+addLibPath(t "${srcDir}/sfx" GLOB)
+
+# Components
+addLibPath(t "${srcDir}/component" GLOB)
+addLibPath(t "${srcDir}/component/interfaces" GLOB)
+
+   
+addLibPath(t "${srcDir}/console" GLOB)
+addLibPath(t "${srcDir}/core" GLOB)
+addLibPath(t "${srcDir}/core/stream" GLOB)
+addLibPath(t "${srcDir}/core/strings" GLOB)
+addLibPath(t "${srcDir}/core/util" GLOB)
+addLibPath(t "${srcDir}/core/util/test" GLOB)
+addLibPath(t "${srcDir}/core/util/journal" GLOB)
+addLibPath(t "${srcDir}/core/util/journal/test" GLOB)
+addLibPath(t "${srcDir}/core/util/zip" GLOB)
+addLibPath(t "${srcDir}/core/util/zip/unitTests" GLOB)
+addLibPath(t "${srcDir}/core/util/zip/compressors" GLOB)
+addLibPath(t "${srcDir}/i18n" GLOB)
+addLibPath(t "${srcDir}/sim" GLOB)
+#addLibPath(t "${srcDir}/unit/tests" GLOB)
+addLibPath(t "${srcDir}/unit" GLOB)
+addLibPath(t "${srcDir}/util" GLOB)
+addLibPath(t "${srcDir}/windowManager" GLOB)
+addLibPath(t "${srcDir}/windowManager/torque" GLOB)
+addLibPath(t "${srcDir}/windowManager/test" GLOB)
+addLibPath(t "${srcDir}/math" GLOB)
+addLibPath(t "${srcDir}/math/util" GLOB)
+addLibPath(t "${srcDir}/math/test" GLOB)
+addLibPath(t "${srcDir}/platform" GLOB)
+addLibPath(t "${srcDir}/cinterface" GLOB)
+
+addLibPath(t "${srcDir}/platform/nativeDialogs" GLOB)
+addLibPath(t "${srcDir}/platform/menus" GLOB)
+addLibPath(t "${srcDir}/platform/test" GLOB)
+
+addLibPath(t "${srcDir}/platform/threads" GLOB)
+addLibPath(t "${srcDir}/platform/async" GLOB)
+addLibPath(t "${srcDir}/platform/input" GLOB)
+addLibPath(t "${srcDir}/platform/output" GLOB)
+addLibPath(t "${srcDir}/app" GLOB)
+addLibPath(t "${srcDir}/app/net" GLOB)
+
+addLibPath(t "${srcDir}/util/messaging" GLOB)
+
+# win32
+if(WIN32)
+    #add_definitions(-DTORQUE_OS_WIN32)
+    addLibPath(t "${srcDir}/platformWin32" GLOB)
+    addLibPath(t "${srcDir}/platformWin32/nativeDialogs" GLOB)
+    addLibPath(t "${srcDir}/platformWin32/menus" GLOB)
+    addLibPath(t "${srcDir}/platformWin32/threads" GLOB)
+    addLibPath(t "${srcDir}/platformWin32/videoInfo" GLOB)
+    addLibPath(t "${srcDir}/platformWin32/minidump" GLOB)
+    addLibPath(t "${srcDir}/windowManager/win32" GLOB)
+    #addLibPath(t "${srcDir}/gfx/D3D8" GLOB)
+    addLibPath(t "${srcDir}/gfx/D3D" GLOB)
+    addLibPath(t "${srcDir}/gfx/D3D9" GLOB)
+    addLibPath(t "${srcDir}/gfx/D3D9/pc" GLOB)
+    addLibPath(t "${srcDir}/shaderGen/HLSL" GLOB)    
+    addLibPath(t "${srcDir}/terrain/hlsl" GLOB)
+    addLibPath(t "${srcDir}/forest/hlsl" GLOB)
+endif()
+
+# mac
+if(APPLE)
+    #add_definitions(-DTORQUE_OS_MAC)
+    addLibPath(t "${srcDir}/platformMac" GLOB)
+    addLibPath(t "${srcDir}/platformMac/menus" GLOB)
+    addLibPath(t "${srcDir}/platformPOSIX" GLOB)
+    addLibPath(t "${srcDir}/windowManager/mac" GLOB)
+    addLibPath(t "${srcDir}/gfx/gl" GLOB)
+    addLibPath(t "${srcDir}/gfx/gl/ggl" GLOB)
+    addLibPath(t "${srcDir}/gfx/gl/ggl/mac" GLOB)
+    addLibPath(t "${srcDir}/gfx/gl/ggl/generated" GLOB)
+    addLibPath(t "${srcDir}/shaderGen/GLSL" GLOB)
+    addLibPath(t "${srcDir}/terrain/glsl" GLOB)
+    addLibPath(t "${srcDir}/forest/glsl" GLOB)    
+endif()
+
+# xbox360
+if(XBOX360)
+    #add_definitions(-D_XBOX)
+    #add_definitions(-DTORQUE_OS_XENON)
+    addLibPath(t "${srcDir}/platformXbox" GLOB)
+    addLibPath(t "${srcDir}/platformXbox/threads" GLOB)
+    addLibPath(t "${srcDir}/windowManager/360" GLOB)
+    addLibPath(t "${srcDir}/gfx/D3D9" GLOB)
+    addLibPath(t "${srcDir}/gfx/D3D9/360" GLOB)
+    addLibPath(t "${srcDir}/shaderGen/HLSL" GLOB)
+    addLibPath(t "${srcDir}/shaderGen/360" GLOB)
+    addLibPath(t "${srcDir}/ts/arch/360" GLOB)
+    addLibPath(t "${srcDir}/terrain/hlsl" GLOB)
+    addLibPath(t "${srcDir}/forest/hlsl" GLOB)
+endif()
+
+# ps3
+if(PS3)
+    #add_definitions(-DTORQUE_OS_PS3)
+    addLibPath(t "${srcDir}/platformPS3" GLOB)
+    addLibPath(t "${srcDir}/platformPS3/threads" GLOB)
+    addLibPath(t "${srcDir}/windowManager/ps3" GLOB)
+    # GFX - GGL
+    addLibPath(t "${srcDir}/gfx/gl" GLOB)
+    addLibPath(t "${srcDir}/gfx/gl/ggl" GLOB)
+    addLibPath(t "${srcDir}/gfx/gl/ggl/ps3" GLOB)
+    addLibPath(t "${srcDir}/gfx/gl/ggl/generated" GLOB)
+    addLibPath(t "${srcDir}/shaderGen/GLSL" GLOB)
+    addLibPath(t "${srcDir}/ts/arch/ps3" GLOB)
+    addLibPath(t "${srcDir}/terrain/glsl" GLOB)
+    addLibPath(t "${srcDir}/forest/glsl" GLOB)    
+endif()
+
+if(UNIX)
+    #add_definitions(-DTORQUE_OS_LINUX)
+    # linux_dedicated
+    addLibPath(t "${srcDir}/windowManager/dedicated" GLOB)
+    # linux
+    addLibPath(t "${srcDir}/platformX86UNIX" GLOB)
+    addLibPath(t "${srcDir}/platformX86UNIX/threads" GLOB)
+    addLibPath(t "${srcDir}/platformPOSIX" GLOB)
+    # GFX - GGL
+    addLibPath(t "${srcDir}/gfx/gl" GLOB)
+    addLibPath(t "${srcDir}/gfx/gl/ggl" GLOB)
+    addLibPath(t "${srcDir}/gfx/gl/ggl/x11" GLOB) # This one is not yet implemented!
+    addLibPath(t "${srcDir}/gfx/gl/ggl/generated" GLOB)
+    addLibPath(t "${srcDir}/shaderGen/GLSL" GLOB)
+    addLibPath(t "${srcDir}/terrain/glsl" GLOB)
+    addLibPath(t "${srcDir}/forest/glsl" GLOB)    
+endif()
+
+# GFX
+addLibPath(t "${srcDir}/gfx/Null" GLOB)
+addLibPath(t "${srcDir}/gfx/test" GLOB)
+addLibPath(t "${srcDir}/gfx/bitmap" GLOB)
+addLibPath(t "${srcDir}/gfx/bitmap/loaders" GLOB)
+addLibPath(t "${srcDir}/gfx/util" GLOB)
+addLibPath(t "${srcDir}/gfx/video" GLOB)
+addLibPath(t "${srcDir}/gfx" GLOB)
+addLibPath(t "${srcDir}/shaderGen" GLOB)
+
+# GFX - Sim dependent 
+addLibPath(t "${srcDir}/gfx/sim" GLOB)
+
+# GUI
+addLibPath(t "${srcDir}/gui/buttons" GLOB)
+addLibPath(t "${srcDir}/gui/containers" GLOB)
+addLibPath(t "${srcDir}/gui/controls" GLOB)
+
+addLibPath(t "${srcDir}/gui/core" GLOB)
+addLibPath(t "${srcDir}/gui/game" GLOB)
+addLibPath(t "${srcDir}/gui/shiny" GLOB)
+addLibPath(t "${srcDir}/gui/utility" GLOB)
+addLibPath(t "${srcDir}/gui" GLOB)
+
+# Include tools for non-tool builds (or define player if a tool build)
+addLibPath(t "${srcDir}/gui/worldEditor" GLOB)
+addLibPath(t "${srcDir}/environment/editors" GLOB)
+addLibPath(t "${srcDir}/forest/editor" GLOB)
+addLibPath(t "${srcDir}/gui/editor" GLOB)
+addLibPath(t "${srcDir}/gui/editor/inspector" GLOB)
+
+# T3D
+# 3D
+addLibPath(t "${srcDir}/collision" GLOB)
+addLibPath(t "${srcDir}/materials" GLOB)
+addLibPath(t "${srcDir}/lighting" GLOB)
+addLibPath(t "${srcDir}/lighting/common" GLOB)
+addLibPath(t "${srcDir}/renderInstance" GLOB)
+addLibPath(t "${srcDir}/scene" GLOB)
+addLibPath(t "${srcDir}/scene/culling" GLOB)
+addLibPath(t "${srcDir}/scene/zones" GLOB)
+addLibPath(t "${srcDir}/scene/mixin" GLOB)
+addLibPath(t "${srcDir}/shaderGen" GLOB)
+addLibPath(t "${srcDir}/terrain" GLOB)
+addLibPath(t "${srcDir}/environment" GLOB)
+
+addLibPath(t "${srcDir}/forest" GLOB)
+addLibPath(t "${srcDir}/forest/ts" GLOB)
+
+addLibPath(t "${srcDir}/ts" GLOB)
+addLibPath(t "${srcDir}/ts/arch" GLOB)
+addLibPath(t "${srcDir}/physics" GLOB)
+addLibPath(t "${srcDir}/gui/3d" GLOB)
+addLibPath(t "${srcDir}/postFx" GLOB)
+
+# 3D game
+addLibPath(t "${srcDir}/T3D" GLOB)
+addLibPath(t "${srcDir}/T3D/examples" GLOB)
+addLibPath(t "${srcDir}/T3D/fps" GLOB)
+addLibPath(t "${srcDir}/T3D/fx" GLOB)
+addLibPath(t "${srcDir}/T3D/vehicles" GLOB)
+addLibPath(t "${srcDir}/T3D/physics" GLOB)
+addLibPath(t "${srcDir}/T3D/decal" GLOB)
+addLibPath(t "${srcDir}/T3D/sfx" GLOB)
+addLibPath(t "${srcDir}/T3D/gameBase" GLOB)
+addLibPath(t "${srcDir}/T3D/turret" GLOB)
+
+# HIFI NET
+option(TORQUE_HIFI "HIFI? support" OFF)
+if(TORQUE_HIFI)
+    add_definitions(-DTORQUE_HIFI_NET)
+    addLibPath(t "${srcDir}/T3D/gameBase/hifi" GLOB)
+endif()
+
+# extended move
+option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
+if(TORQUE_EXTENDED_MOVE)
+    add_definitions(-DTORQUE_EXTENDED_MOVE)
+    addLibPath(t "${srcDir}/T3D/gameBase/extended" GLOB)
+else()
+    addLibPath(t "${srcDir}/T3D/gameBase/std" GLOB)
+endif()
+
+if(WIN32)
+    # copy pasted from T3D build system, some might not be needed
+    set(t3dLibs "${t3dLibs};COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib")
+    
+    # add windows rc file for the icon
+    set(t "${t};${projectSrcDir}/torque-win.rc")
+endif()
+
+# add main/main.cpp
+set(t "${t};${srcDir}/main/main.cpp;")
+
+# configure only once
+if(NOT EXISTS ${projectSrcDir}/torqueConfig.h)
+    message(STATUS "writing ${projectSrcDir}/torqueConfig.h")
+    CONFIGURE_FILE(${cmakeDir}/torqueConfig.h.in ${projectSrcDir}/torqueConfig.h)
+    CONFIGURE_FILE(${cmakeDir}/torque-win.rc.in ${projectSrcDir}/torque-win.rc)
+    CONFIGURE_FILE(${cmakeDir}/torque.ico ${projectSrcDir}/torque.ico COPYONLY)
+endif()
+
+
+# internal libs
+set(t3dLibs "${t3dLibs};lmng;lpng;lungif;ljpeg;zlib;tinyxml;opcode;squish;collada;pcre;convexDecomp")
+#set(t3dLibs "${t3dLibs};libtorque3d")
+link_directories(${t3dLibDirs})
+
+#addLibraryFinal("${t}" "libtorque3d")
+addExecutableFinal("${t}" "torque3d" "${srcDir}")
+
+target_link_libraries(torque3d ${t3dLibs})
+
+INSTALL_TARGETS(/ torque3d)
+INSTALL_FILES(/ FILES ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/)

+ 202 - 0
Tools/CMake/torqueConfig.h.in

@@ -0,0 +1,202 @@
+//-----------------------------------------------------------------------------
+// Copyright (c) 2012 GarageGames, LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to
+// deal in the Software without restriction, including without limitation the
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+// sell copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+//-----------------------------------------------------------------------------
+
+#pragma once
+
+//-----------------------------------------------------------------------------
+//Hi, and welcome to the Torque Config file.
+//
+//This file is a central reference for the various configuration flags that
+//you'll be using when controlling what sort of a Torque build you have. In
+//general, the information here is global for your entire codebase, applying
+//not only to your game proper, but also to all of your tools.
+
+/// What's the name of your application? Used in a variety of places.
+#define TORQUE_APP_NAME            "Empty"
+
+/// What version of the application specific source code is this?
+///
+/// Version number is major * 1000 + minor * 100 + revision * 10.
+#define TORQUE_APP_VERSION         @TORQUE_APP_VERSION@
+
+/// Human readable application version string.
+#define TORQUE_APP_VERSION_STRING  "@TORQUE_APP_VERSION_STRING@"
+
+/// Define me if you want to enable multithreading support.
+#cmakedefine TORQUE_MULTITHREAD
+
+/// Define me if you want to disable Torque memory manager.
+#cmakedefine TORQUE_DISABLE_MEMORY_MANAGER
+
+/// Define me if you want to disable the virtual mount system.
+#cmakedefine TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM
+
+/// Define me if you want to disable looking for the root of a given path
+/// within a zip file.  This means that the zip file name itself must be
+/// the root of the path.  Requires the virtual mount system to be active.
+#cmakedefine TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP
+
+//Uncomment this define if you want to use the alternative zip support where you can 
+//define your directories and files inside the zip just like you would on disk
+//instead of the default zip support that treats the zip as an extra directory.
+#cmakedefine TORQUE_ZIP_DISK_LAYOUT
+
+/// Define me if you don't want Torque to compile dso's
+#cmakedefine TORQUE_NO_DSO_GENERATION
+
+// Define me if this build is a tools build
+#cmakedefine TORQUE_PLAYER
+#cmakedefine TORQUE_TOOLS
+
+/// Define me if you want to enable the profiler.
+///    See also the TORQUE_SHIPPING block below
+#cmakedefine TORQUE_ENABLE_PROFILER
+
+/// Define me to enable debug mode; enables a great number of additional
+/// sanity checks, as well as making AssertFatal and AssertWarn do something.
+/// This is usually defined by the build target.
+#cmakedefine TORQUE_DEBUG
+#cmakedefine DEBUG_SPEW
+
+/// Define me if this is a shipping build; if defined I will instruct Torque
+/// to batten down some hatches and generally be more "final game" oriented.
+/// Notably this disables a liberal resource manager file searching, and
+/// console help strings.
+#cmakedefine TORQUE_SHIPPING
+
+/// Define me to enable a variety of network debugging aids.
+///
+///  - NetConnection packet logging.
+///  - DebugChecksum guards to detect mismatched pack/unpacks.
+///  - Detection of invalid destination ghosts.
+///
+#cmakedefine TORQUE_DEBUG_NET
+
+/// Define me to enable detailed console logging of net moves.
+#cmakedefine TORQUE_DEBUG_NET_MOVES
+
+/// Enable this define to change the default Net::MaxPacketDataSize
+/// Do this at your own risk since it has the potential to cause packets
+/// to be split up by old routers and Torque does not have a mechanism to
+/// stitch split packets back together. Using this define can be very useful
+/// in controlled network hardware environments (like a LAN) or for singleplayer
+/// games (like BArricade and its large paths)
+//#define MAXPACKETSIZE 1500
+
+/// Modify me to enable metric gathering code in the renderers.
+///
+/// 0 does nothing; higher numbers enable higher levels of metric gathering.
+//#define TORQUE_GATHER_METRICS 0
+
+/// Define me if you want to enable debug guards in the memory manager.
+///
+/// Debug guards are known values placed before and after every block of
+/// allocated memory. They are checked periodically by Memory::validate(),
+/// and if they are modified (indicating an access to memory the app doesn't
+/// "own"), an error is flagged (ie, you'll see a crash in the memory
+/// manager's validate code). Using this and a debugger, you can track down
+/// memory corruption issues quickly.
+//#define TORQUE_DEBUG_GUARD
+
+/// Define me if you want to enable instanced-static behavior
+//#define TORQUE_ENABLE_THREAD_STATICS
+
+/// Define me if you want to gather static-usage metrics
+//#define TORQUE_ENABLE_THREAD_STATIC_METRICS
+
+/// Define me if you want to enable debug guards on the FrameAllocator.
+/// 
+/// This is similar to the above memory manager guards, but applies only to the
+/// fast FrameAllocator temporary pool memory allocations. The guards are only
+/// checked when the FrameAllocator frees memory (when it's water mark changes).
+/// This is most useful for detecting buffer overruns when using FrameTemp<> .
+/// A buffer overrun in the FrameAllocator is unlikely to cause a crash, but may
+/// still result in unexpected behavior, if other FrameTemp's are stomped.
+//#define FRAMEALLOCATOR_DEBUG_GUARD
+
+/// This #define is used by the FrameAllocator to set the size of the frame.
+///
+/// It was previously set to 3MB but I've increased it to 16MB due to the
+/// FrameAllocator being used as temporary storage for bitmaps in the D3D9
+/// texture manager.
+#define TORQUE_FRAME_SIZE     16 << 20
+
+// Finally, we define some dependent #defines. This enables some subsidiary
+// functionality to get automatically turned on in certain configurations.
+
+#ifdef TORQUE_DEBUG
+
+   #define TORQUE_GATHER_METRICS 0
+   #define TORQUE_ENABLE_PROFILE_PATH
+   #ifndef TORQUE_DEBUG_GUARD
+      #define TORQUE_DEBUG_GUARD
+   #endif
+   #ifndef TORQUE_NET_STATS
+      #define TORQUE_NET_STATS
+   #endif
+
+   // Enables the C++ assert macros AssertFatal, AssertWarn, etc.
+   #define TORQUE_ENABLE_ASSERTS
+
+#endif
+
+#ifdef TORQUE_RELEASE
+  // If it's not DEBUG, it's a RELEASE build, put appropriate things here.
+#endif
+
+#ifdef TORQUE_SHIPPING
+
+    // TORQUE_SHIPPING flags here.
+
+#else
+
+   // Enable the profiler by default, if we're not doing a shipping build.
+   #define TORQUE_ENABLE_PROFILER
+
+   // Enable the TorqueScript assert() instruction if not shipping.
+   #define TORQUE_ENABLE_SCRIPTASSERTS
+
+   // We also enable GFX debug events for use in Pix and other graphics
+   // debugging tools.
+   #define TORQUE_ENABLE_GFXDEBUGEVENTS
+
+#endif
+
+#ifdef TORQUE_TOOLS
+#  define TORQUE_INSTANCE_EXCLUSION   "TorqueToolsTest"
+#else
+#  define TORQUE_INSTANCE_EXCLUSION   "TorqueTest"
+#endif
+
+// Someday, it might make sense to do some pragma magic here so we error
+// on inconsistent flags.
+
+// The Xbox360 has it's own profiling tools, the Torque Profiler should not be used
+#ifdef TORQUE_OS_XENON
+#  ifdef TORQUE_ENABLE_PROFILER
+#     undef TORQUE_ENABLE_PROFILER
+#  endif
+#
+#  ifdef TORQUE_ENABLE_PROFILE_PATH
+#     undef TORQUE_ENABLE_PROFILE_PATH
+#endif
+#endif

+ 3 - 0
Tools/CMake/zlib.cmake

@@ -0,0 +1,3 @@
+project(zlib)
+
+addLibrary("${libDir}/zlib" zlib GLOB)