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Merge pull request #496 from DavidWyand-GG/DamageFlashWhiteOut

Change default damage and white flash
David Wyand 12 年之前
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445648d53c
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      Engine/source/T3D/gameBase/gameBase.h

+ 2 - 2
Engine/source/T3D/gameBase/gameBase.h

@@ -409,8 +409,8 @@ public:
    virtual bool isValidCameraFov( F32 fov ) { return true; }
    virtual bool useObjsEyePoint() const { return false; }
    virtual bool onlyFirstPerson() const { return false; }
-   virtual F32 getDamageFlash() const { return 1.0f; }
-   virtual F32 getWhiteOut() const { return 1.0f; }
+   virtual F32 getDamageFlash() const { return 0.0f; }
+   virtual F32 getWhiteOut() const { return 0.0f; }
    
    // Not implemented here, but should return the Camera to world transformation matrix
    virtual void getCameraTransform (F32 *pos, MatrixF *mat ) { *mat = MatrixF::Identity; }