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moved header file to have a more meaningful naming

Thomas Fischer 11 年之前
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47a2cc165a

+ 2 - 2
Engine/source/platform/types.codewarrior.h

@@ -54,11 +54,11 @@ typedef unsigned long long U64;     ///< Compiler independent Unsigned 64-bit in
 #if defined(_WIN64)
 #  define TORQUE_OS_STRING "Win64"
 #  define TORQUE_OS_WIN64
-#  include "platform/types.win32.h"
+#  include "platform/types.win.h"
 #if defined(_WIN32)
 #  define TORQUE_OS_STRING "Win32"
 #  define TORQUE_OS_WIN32
-#  include "platform/types.win32.h"
+#  include "platform/types.win.h"
 
 #elif defined(macintosh) || defined(__APPLE__)
 #  define TORQUE_OS_STRING "Mac"

+ 2 - 2
Engine/source/platform/types.gcc.h

@@ -58,13 +58,13 @@ typedef unsigned long long  U64;
 #if defined(_WIN64)
 #  define TORQUE_OS_STRING "Win64"
 #  define TORQUE_OS_WIN64
-#  include "platform/types.win32.h"
+#  include "platform/types.win.h"
 #if defined(__WIN32__) || defined(_WIN32)
 #  define TORQUE_OS_STRING "Win32"
 #  define TORQUE_OS_WIN32
 #  define TORQUE_SUPPORTS_NASM
 #  define TORQUE_SUPPORTS_GCC_INLINE_X86_ASM
-#  include "platform/types.win32.h"
+#  include "platform/types.win.h"
 
 #elif defined(SN_TARGET_PS3)
 #  define TORQUE_OS_STRING "PS3"

+ 2 - 2
Engine/source/platform/types.visualc.h

@@ -58,11 +58,11 @@ typedef unsigned _int64 U64;
 #elif defined( _XBOX_VER )
 #  define TORQUE_OS_STRING "Xbox"
 #  define TORQUE_OS_XBOX
-#  include "platform/types.win32.h"
+#  include "platform/types.win.h"
 #elif defined( _WIN32 )
 #  define TORQUE_OS_STRING "Win32"
 #  define TORQUE_OS_WIN32
-#  include "platform/types.win32.h"
+#  include "platform/types.win.h"
 #elif defined( _WIN64 )
 #  define TORQUE_OS_STRING "Win64"
 #  define TORQUE_OS_WIN64

+ 0 - 0
Engine/source/platform/types.win32.h → Engine/source/platform/types.win.h