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@@ -1,1050 +0,0 @@
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-// =============================================================================
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-// GRAPHICS MENU
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-// =============================================================================
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-function GraphicsMenu::refresh(%this)
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-{
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- //
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- // Display Menu
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- GraphicsMenuFullScreen.setStateOn( Canvas.isFullScreen() );
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- GraphicsMenuVSync.setStateOn( !$pref::Video::disableVerticalSync );
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-
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- %this.initResMenu();
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- %resSelId = GraphicsMenuResolution.findText( _makePrettyResString( $pref::Video::mode ) );
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- if( %resSelId != -1 )
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- GraphicsMenuResolution.setSelected( %resSelId );
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-
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- GraphicsMenuDriver.clear();
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-
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- %buffer = getDisplayDeviceList();
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- %count = getFieldCount( %buffer );
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- for(%i = 0; %i < %count; %i++)
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- GraphicsMenuDriver.add(getField(%buffer, %i), %i);
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-
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- %selId = GraphicsMenuDriver.findText( getDisplayDeviceInformation() );
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- if ( %selId == -1 )
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- GraphicsMenuDriver.setFirstSelected();
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- else
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- GraphicsMenuDriver.setSelected( %selId );
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- //
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-
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- //
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- // General Graphics menu
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- GraphicsMenuShadowQlty.init(ShadowQualityList);
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- GraphicsMenuSoftShadow.init(SoftShadowList);
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-
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- GraphicsMenuModelDtl.init(MeshQualityGroup);
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- GraphicsMenuTextureDtl.init(TextureQualityGroup);
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- GraphicsMenuTerrainDtl.init(TerrainQualityGroup);
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- GraphicsMenuDecalLife.init(DecalLifetimeGroup);
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- GraphicsMenuGroundClutter.init(GroundCoverDensityGroup);
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-
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- GraphicsMenuMaterialQlty.init(ShaderQualityGroup);
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-
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- // Setup the anisotropic filtering menu.
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- %ansioCtrl = GraphicsMenuAniso;
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- %ansioCtrl.clear();
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- %ansioCtrl.add( "16X", 16 );
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- %ansioCtrl.add( "8X", 8 );
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- %ansioCtrl.add( "4X", 4 );
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- %ansioCtrl.add( "Off", 0 );
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- %ansioCtrl.setSelected( $pref::Video::defaultAnisotropy, false );
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-
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- // set up the Refresh Rate menu.
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- %refreshMenu = GraphicsMenuRefreshRate;
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- %refreshMenu.clear();
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- // %refreshMenu.add("Auto", 60);
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- %refreshMenu.add("60", 60);
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- %refreshMenu.add("75", 75);
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- %refreshMenu.setSelected( $pref::Video::RefreshRate );
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-
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- // Populate the Anti-aliasing popup.
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- %aaMenu = GraphicsMenuAA;
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- %aaMenu.clear();
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- %aaMenu.Add( "4x", 4 );
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- %aaMenu.Add( "2x", 2 );
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- %aaMenu.Add( "1x", 1 );
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- %aaMenu.Add( "Off", 0 );
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- %aaMenu.setSelected( $pref::Video::AA );
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-
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- //Parallax
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- GraphicsMenuParallax.setStateOn(!$pref::Video::disableParallaxMapping);
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-
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- //water reflections
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- GraphicsMenuWaterRefl.setStateOn(!$pref::Water::disableTrueReflections);
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-
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- GraphicsMenuParallax.setStateOn(!$pref::Video::disableParallaxMapping);
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-
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- GraphicsMenuAO.setStateOn($pref::PostFX::EnableSSAO);
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- GraphicsMenuHDR.setStateOn($pref::PostFX::EnableHDR);
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- GraphicsMenuDOF.setStateOn($pref::PostFX::EnableDOF);
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- GraphicsMenuVignette.setStateOn($pref::PostFX::EnableVignette);
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- GraphicsMenuLightRay.setStateOn($pref::PostFX::EnableLightRays);
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-}
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-
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-function GraphicsMenu::initResMenu( %this )
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-{
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- // Clear out previous values
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- %resMenu = GraphicsMenuResolution;
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- %resMenu.clear();
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-
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- // If we are in a browser then we can't change our resolution through
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- // the options dialog
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- if (getWebDeployment())
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- {
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- %count = 0;
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- %currRes = getWords(Canvas.getVideoMode(), $WORD::RES_X, $WORD::RES_Y);
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- %resMenu.add(%currRes, %count);
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- %count++;
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-
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- return;
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- }
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-
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- // Loop through all and add all valid resolutions
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- %count = 0;
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- %resCount = Canvas.getModeCount();
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- for (%i = 0; %i < %resCount; %i++)
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- {
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- %testResString = Canvas.getMode( %i );
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- %testRes = _makePrettyResString( %testResString );
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-
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- // Only add to list if it isn't there already.
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- if (%resMenu.findText(%testRes) == -1)
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- {
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- %resMenu.add(%testRes, %i);
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- %count++;
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- }
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- }
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-
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- %resMenu.sort();
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-}
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-
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-//
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-function GraphicsMenu::Autodetect(%this)
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-{
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- $pref::Video::autoDetect = false;
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-
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- %shaderVer = getPixelShaderVersion();
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- %intel = ( strstr( strupr( getDisplayDeviceInformation() ), "INTEL" ) != -1 ) ? true : false;
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- %videoMem = GFXCardProfilerAPI::getVideoMemoryMB();
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-
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- return %this.Autodetect_Apply( %shaderVer, %intel, %videoMem );
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-}
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-
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-function GraphicsMenu::Autodetect_Apply(%this, %shaderVer, %intel, %videoMem )
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-{
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- if ( %shaderVer < 2.0 )
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- {
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- return "Your video card does not meet the minimum requirment of shader model 2.0.";
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- }
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-
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- if ( %shaderVer < 3.0 || %intel )
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- {
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- // Allow specular and normals for 2.0a and 2.0b
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- if ( %shaderVer > 2.0 )
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- {
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- MeshQualityGroup.applySetting("Lowest");
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- TextureQualityGroup.applySetting("Lowest");
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- GroundCoverDensityGroup.applySetting("Lowest");
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- DecalLifetimeGroup.applySetting("None");
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- TerrainQualityGroup.applySetting("Lowest");
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- ShaderQualityGroup.applySetting("High");
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-
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- ShadowQualityList.applySetting("None");
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-
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- SoftShadowList.applySetting("Off");
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-
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- $pref::Shadows::useShadowCaching = true;
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-
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- $pref::Water::disableTrueReflections = true;
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- $pref::Video::disableParallaxMapping = true;
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- $pref::PostFX::EnableSSAO = false;
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- $pref::PostFX::EnableHDR = false;
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- $pref::PostFX::EnableDOF = false;
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- $pref::PostFX::EnableLightRays = false;
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- $pref::PostFX::EnableVignette = false;
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-
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- $pref::Video::AA = 0;
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- $pref::Video::disableVerticalSync = 0;
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- }
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- else
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- {
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- MeshQualityGroup.applySetting("Lowest");
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- TextureQualityGroup.applySetting("Lowest");
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- GroundCoverDensityGroup.applySetting("Lowest");
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- DecalLifetimeGroup.applySetting("None");
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- TerrainQualityGroup.applySetting("Lowest");
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- ShaderQualityGroup.applySetting("Low");
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-
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- ShadowQualityList.applySetting("None");
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-
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- SoftShadowList.applySetting("Off");
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-
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- $pref::Shadows::useShadowCaching = true;
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-
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- $pref::Water::disableTrueReflections = true;
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- $pref::Video::disableParallaxMapping = true;
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- $pref::PostFX::EnableSSAO = false;
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- $pref::PostFX::EnableHDR = false;
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- $pref::PostFX::EnableDOF = false;
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- $pref::PostFX::EnableLightRays = false;
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- $pref::PostFX::EnableVignette = false;
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-
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- $pref::Video::AA = 0;
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- $pref::Video::disableVerticalSync = 0;
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- }
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- }
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- else
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- {
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- if ( %videoMem > 1000 )
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- {
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- MeshQualityGroup.applySetting("High");
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- TextureQualityGroup.applySetting("High");
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- GroundCoverDensityGroup.applySetting("High");
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- DecalLifetimeGroup.applySetting("High");
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- TerrainQualityGroup.applySetting("High");
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- ShaderQualityGroup.applySetting("High");
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-
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- ShadowQualityList.applySetting("High");
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-
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- SoftShadowList.applySetting("High");
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-
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- //Should this default to on in ultra settings?
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- $pref::Shadows::useShadowCaching = true;
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-
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- $pref::Water::disableTrueReflections = false;
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- $pref::Video::disableParallaxMapping = false;
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- $pref::PostFX::EnableSSAO = true;
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- $pref::PostFX::EnableHDR = true;
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- $pref::PostFX::EnableDOF = true;
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- $pref::PostFX::EnableLightRays = true;
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- $pref::PostFX::EnableVignette = true;
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-
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- $pref::Video::AA = 4;
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- $pref::Video::disableVerticalSync = 16;
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- }
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- else if ( %videoMem > 400 || %videoMem == 0 )
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- {
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- MeshQualityGroup.applySetting("Medium");
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- TextureQualityGroup.applySetting("Medium");
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- GroundCoverDensityGroup.applySetting("Medium");
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- DecalLifetimeGroup.applySetting("Medium");
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- TerrainQualityGroup.applySetting("Medium");
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- ShaderQualityGroup.applySetting("High");
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-
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- ShadowQualityList.applySetting("Medium");
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-
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- SoftShadowList.applySetting("Low");
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-
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- $pref::Shadows::useShadowCaching = true;
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-
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- $pref::Water::disableTrueReflections = false;
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- $pref::Video::disableParallaxMapping = true;
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- $pref::PostFX::EnableSSAO = false;
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- $pref::PostFX::EnableHDR = true;
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- $pref::PostFX::EnableDOF = true;
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- $pref::PostFX::EnableLightRays = true;
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- $pref::PostFX::EnableVignette = true;
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-
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- $pref::Video::AA = 4;
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- $pref::Video::disableVerticalSync = 4;
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-
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- if ( %videoMem == 0 )
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- return "Torque was unable to detect available video memory. Applying 'Medium' quality.";
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- }
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- else
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- {
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- MeshQualityGroup.applySetting("Low");
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- TextureQualityGroup.applySetting("Low");
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- GroundCoverDensityGroup.applySetting("Low");
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- DecalLifetimeGroup.applySetting("Low");
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- TerrainQualityGroup.applySetting("Low");
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- ShaderQualityGroup.applySetting("Low");
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-
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- ShadowQualityList.applySetting("None");
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-
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- SoftShadowList.applySetting("Off");
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-
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- $pref::Shadows::useShadowCaching = true;
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-
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- $pref::Water::disableTrueReflections = false;
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- $pref::Video::disableParallaxMapping = true;
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- $pref::PostFX::EnableSSAO = false;
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- $pref::PostFX::EnableHDR = false;
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- $pref::PostFX::EnableDOF = false;
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- $pref::PostFX::EnableLightRays = false;
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- $pref::PostFX::EnableVignette = false;
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-
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- $pref::Video::AA = 0;
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- $pref::Video::disableVerticalSync = 0;
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- }
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- }
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-
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- %this.refresh();
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-
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- %this.apply();
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-
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- //force postFX updates
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- PostFXManager.settingsEffectSetEnabled(SSAOPostFx, $pref::PostFX::EnableSSAO);
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- PostFXManager.settingsEffectSetEnabled(HDRPostFX, $pref::PostFX::EnableHDR);
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- PostFXManager.settingsEffectSetEnabled(DOFPostEffect, $pref::PostFX::EnableDOF);
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- PostFXManager.settingsEffectSetEnabled(LightRayPostFX, $pref::PostFX::EnableLightRays);
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- PostFXManager.settingsEffectSetEnabled(VignettePostEffect, $pref::PostFX::EnableVignette);
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-
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- return "Graphics quality settings have been auto detected.";
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-}
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-
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-function _makePrettyResString( %resString, %giveAspectRation )
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-{
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- %width = getWord( %resString, $WORD::RES_X );
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- %height = getWord( %resString, $WORD::RES_Y );
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-
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- %aspect = %width / %height;
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- %aspect = mRound( %aspect * 100 ) * 0.01;
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-
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- switch$( %aspect )
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- {
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- case "1.33":
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- %aspect = "4:3";
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- case "1.78":
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- %aspect = "16:9";
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- default:
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- %aspect = "";
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- }
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-
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- %outRes = %width @ " x " @ %height;
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- if ( %giveAspectRation && %aspect !$= "" )
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- %outRes = %outRes @ " (" @ %aspect @ ")";
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-
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- return %outRes;
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-}
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-
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-function GraphicsMenu::apply(%this)
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-{
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- //Loop through the settings cache and actually apply the values
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- %cachedSettingCount = GraphicsSettingsCache.count();
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- %canvasUpdate = false;
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-
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- for(%i=0; %i < %cachedSettingCount; %i++)
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- {
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- %var = GraphicsSettingsCache.getKey(%i);
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- %val = GraphicsSettingsCache.getValue(%i);
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-
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- if(%var $= "$pref::Video::AA")
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- {
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- %canvasUpdate = true;
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- }
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-
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- setVariable(%var, %val);
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- }
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-
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- //Update Textures
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- reloadTextures();
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-
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- //Update lighting
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- // Set the light manager. This should do nothing
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- // if its already set or if its not compatible.
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- //setLightManager( $pref::lightManager );
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-
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- PostFXManager.settingsEffectSetEnabled("SSAO", $pref::PostFX::EnableSSAO);
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- PostFXManager.settingsEffectSetEnabled("HDR", $pref::PostFX::EnableHDR);
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- PostFXManager.settingsEffectSetEnabled("DOF", $pref::PostFX::EnableDOF);
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- PostFXManager.settingsEffectSetEnabled("LightRays", $pref::PostFX::EnableLightRays);
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- PostFXManager.settingsEffectSetEnabled("Vignette", $pref::PostFX::EnableVignette);
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-
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- if ( %canvasUpdate )
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- {
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- // Change the video mode.
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- configureCanvas();
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- }
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-
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- echo("Exporting client prefs");
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- %prefPath = getPrefpath();
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- export("$pref::*", %prefPath @ "/clientPrefs.cs", false);
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-}
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-
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-function GraphicsMenu::loadSettings()
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-{
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- OptionsMenu.currentMenu = "GraphicsMenu";
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- OptionsSettingStack.clear();
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-
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- OptionsMenu.addSettingOption(OptionsSettingStack, "Shadow Quality", "", "ShadowQuality");
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- //OptionsMenu.addSettingOption(OptionsSettingStack, "Shadow Caching", "", "ShadowCaching");
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- OptionsMenu.addSettingOption(OptionsSettingStack, "Soft Shadows", "", "SoftShadow");
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-
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- OptionsMenu.addSettingOption(OptionsSettingStack, "Model Detail", "", "MeshQuality");
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- OptionsMenu.addSettingOption(OptionsSettingStack, "Texture Detail", "", "TextureQuality");
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- OptionsMenu.addSettingOption(OptionsSettingStack, "Terrain Detail", "", "TerrainQuality");
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- OptionsMenu.addSettingOption(OptionsSettingStack, "Decal Lifetime", "", "DecalLifetime");
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- OptionsMenu.addSettingOption(OptionsSettingStack, "Ground Clutter Density", "", "GroundCoverDensity");
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-
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- OptionsMenu.addSettingOption(OptionsSettingStack, "Material Quality", "", "ShaderQuality");
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- OptionsMenu.addSettingOption(OptionsSettingStack, "Parallax", "", "ParallaxSetting");
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- OptionsMenu.addSettingOption(OptionsSettingStack, "Ambient Occlusion", "", "AmbientOcclusionSetting");
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- OptionsMenu.addSettingOption(OptionsSettingStack, "Light Rays", "", "LightRaysSetting");
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- OptionsMenu.addSettingOption(OptionsSettingStack, "Depth of Field", "", "DOFSetting");
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- OptionsMenu.addSettingOption(OptionsSettingStack, "Vignetting", "", "VignetteSetting");
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- OptionsMenu.addSettingOption(OptionsSettingStack, "Water Reflections", "", "WaterReflectionSetting");
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- OptionsMenu.addSettingOption(OptionsSettingStack, "Anti Aliasing", "", "AASetting");
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- OptionsMenu.addSettingOption(OptionsSettingStack, "Anisotropic Filtering", "", "AnisotropicFilteringSetting");
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-
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- GraphicsSettingsCache.empty();
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-}
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-
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-function GraphicsMenu::set(%var, %val)
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-{
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- %ex = GraphicsSettingsCache.getIndexFromKey(%var);
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- if(%ex != -1)
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- GraphicsSettingsCache.erase(%ex);
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-
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- GraphicsSettingsCache.add(%var, %val);
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-}
|
|
|
-
|
|
|
-//
|
|
|
-//
|
|
|
-//
|
|
|
-function MeshQuality::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "High":
|
|
|
- GraphicsMenu::set("$pref::TS::detailAdjust", "1.5");
|
|
|
- GraphicsMenu::set("$pref::TS::skipRenderDLs", "0");
|
|
|
- case "Medium":
|
|
|
- GraphicsMenu::set("$pref::TS::detailAdjust", "1.0");
|
|
|
- GraphicsMenu::set("$pref::TS::skipRenderDLs", "0");
|
|
|
- case "Low":
|
|
|
- GraphicsMenu::set("$pref::TS::detailAdjust", "0.75");
|
|
|
- GraphicsMenu::set("$pref::TS::skipRenderDLs", "0");
|
|
|
- case "Lowest":
|
|
|
- GraphicsMenu::set("$pref::TS::detailAdjust", "0.5");
|
|
|
- GraphicsMenu::set("$pref::TS::skipRenderDLs", "0");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::TS::detailAdjust", "1.0");
|
|
|
- GraphicsMenu::set("$pref::TS::skipRenderDLs", "0");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function MeshQuality::get()
|
|
|
-{
|
|
|
- if($pref::TS::detailAdjust == 1.5)
|
|
|
- return "High";
|
|
|
- else if($pref::TS::detailAdjust == 1.0)
|
|
|
- return "Medium";
|
|
|
- else if($pref::TS::detailAdjust == 0.75)
|
|
|
- return "Low";
|
|
|
- else if($pref::TS::detailAdjust == 0.5)
|
|
|
- return "Lowest";
|
|
|
- else
|
|
|
- return "Custom";
|
|
|
-}
|
|
|
-
|
|
|
-function MeshQuality::getList()
|
|
|
-{
|
|
|
- return "Lowest,Low,Medium,High";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function TextureQuality::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "High":
|
|
|
- GraphicsMenu::set("$pref::Video::textureReductionLevel", "0");
|
|
|
- GraphicsMenu::set("$pref::Reflect::refractTexScale", "1.25");
|
|
|
- case "Medium":
|
|
|
- GraphicsMenu::set("$pref::Video::textureReductionLevel", "0");
|
|
|
- GraphicsMenu::set("$pref::Reflect::refractTexScale", "1");
|
|
|
- case "Low":
|
|
|
- GraphicsMenu::set("$pref::Video::textureReductionLevel", "1");
|
|
|
- GraphicsMenu::set("$pref::Reflect::refractTexScale", "0.75");
|
|
|
- case "Lowest":
|
|
|
- GraphicsMenu::set("$pref::Video::textureReductionLevel", "2");
|
|
|
- GraphicsMenu::set("$pref::Reflect::refractTexScale", "0.5");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::Video::textureReductionLevel", "0");
|
|
|
- GraphicsMenu::set("$pref::Reflect::refractTexScale", "1");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function TextureQuality::get()
|
|
|
-{
|
|
|
- if($pref::Video::textureReductionLevel == 0 && $pref::Reflect::refractTexScale == 1.25)
|
|
|
- return "High";
|
|
|
- else if($pref::Video::textureReductionLevel == 0 && $pref::Reflect::refractTexScale == 1)
|
|
|
- return "Medium";
|
|
|
- else if($pref::Video::textureReductionLevel == 1 && $pref::Reflect::refractTexScale == 0.75)
|
|
|
- return "Low";
|
|
|
- else if($pref::Video::textureReductionLevel == 2 && $pref::Reflect::refractTexScale == 0.5)
|
|
|
- return "Lowest";
|
|
|
- else
|
|
|
- return "Custom";
|
|
|
-}
|
|
|
-
|
|
|
-function TextureQuality::getList()
|
|
|
-{
|
|
|
- return "Lowest,Low,Medium,High";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function GroundCoverDensity::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "High":
|
|
|
- GraphicsMenu::set("$pref::GroundCover::densityScale", "1");
|
|
|
- case "Medium":
|
|
|
- GraphicsMenu::set("$pref::GroundCover::densityScale", "0.75");
|
|
|
- case "Low":
|
|
|
- GraphicsMenu::set("$pref::GroundCover::densityScale", "0.5");
|
|
|
- case "Lowest":
|
|
|
- GraphicsMenu::set("$pref::GroundCover::densityScale", "0.25");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::GroundCover::densityScale", "0.75");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function GroundCoverDensity::get()
|
|
|
-{
|
|
|
- if($pref::GroundCover::densityScale == 1)
|
|
|
- return "High";
|
|
|
- else if($pref::GroundCover::densityScale == 0.75)
|
|
|
- return "Medium";
|
|
|
- else if($pref::GroundCover::densityScale == 0.5)
|
|
|
- return "Low";
|
|
|
- else if($pref::GroundCover::densityScale == 0.25)
|
|
|
- return "Lowest";
|
|
|
- else
|
|
|
- return "Custom";
|
|
|
-}
|
|
|
-
|
|
|
-function GroundCoverDensity::getList()
|
|
|
-{
|
|
|
- return "Lowest,Low,Medium,High";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function DecalLifetime::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "High":
|
|
|
- GraphicsMenu::set("$pref::decalMgr::enabled", "true");
|
|
|
- GraphicsMenu::set("$pref::Decals::lifeTimeScale", "1");
|
|
|
- case "Medium":
|
|
|
- GraphicsMenu::set("$pref::decalMgr::enabled", "true");
|
|
|
- GraphicsMenu::set("$pref::Decals::lifeTimeScale", "0.5");
|
|
|
- case "Low":
|
|
|
- GraphicsMenu::set("$pref::decalMgr::enabled", "true");
|
|
|
- GraphicsMenu::set("$pref::Decals::lifeTimeScale", "0.25");
|
|
|
- case "None":
|
|
|
- GraphicsMenu::set("$pref::decalMgr::enabled", "false");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::decalMgr::enabled", "true");
|
|
|
- GraphicsMenu::set("$pref::Decals::lifeTimeScale", "0.5");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function DecalLifetime::get()
|
|
|
-{
|
|
|
- if($pref::decalMgr::enabled == true && $pref::Decals::lifeTimeScale == 1)
|
|
|
- return "High";
|
|
|
- else if($pref::decalMgr::enabled == true && $pref::Decals::lifeTimeScale == 0.5)
|
|
|
- return "Medium";
|
|
|
- else if($pref::decalMgr::enabled == true && $pref::Decals::lifeTimeScale == 0.25)
|
|
|
- return "Low";
|
|
|
- else if($pref::decalMgr::enabled == true )
|
|
|
- return "None";
|
|
|
- else
|
|
|
- return "Custom";
|
|
|
-}
|
|
|
-
|
|
|
-function DecalLifetime::getList()
|
|
|
-{
|
|
|
- return "None,Low,Medium,High";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function TerrainQuality::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "High":
|
|
|
- GraphicsMenu::set("$pref::Terrain::lodScale", "0.75");
|
|
|
- GraphicsMenu::set("$pref::Terrain::detailScale", "1.5");
|
|
|
- case "Medium":
|
|
|
- GraphicsMenu::set("$pref::Terrain::lodScale", "1");
|
|
|
- GraphicsMenu::set("$pref::Terrain::detailScale", "1");
|
|
|
- case "Low":
|
|
|
- GraphicsMenu::set("$pref::Terrain::lodScale", "1.5");
|
|
|
- GraphicsMenu::set("$pref::Terrain::detailScale", "0.75");
|
|
|
- case "Lowest":
|
|
|
- GraphicsMenu::set("$pref::Terrain::lodScale", "2");
|
|
|
- GraphicsMenu::set("$pref::Terrain::detailScale", "0.5");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::decalMgr::enabled", "1");
|
|
|
- GraphicsMenu::set("$pref::Decals::lifeTimeScale", "1");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function TerrainQuality::get()
|
|
|
-{
|
|
|
- if($pref::Terrain::lodScale == 0.75 && $pref::Terrain::detailScale == 1.5)
|
|
|
- return "High";
|
|
|
- else if($pref::Terrain::lodScale == 1 && $pref::Terrain::detailScale == 1)
|
|
|
- return "Medium";
|
|
|
- else if($pref::Terrain::lodScale == 1.5 && $pref::Terrain::detailScale == 0.75)
|
|
|
- return "Low";
|
|
|
- else if($pref::Terrain::lodScale == 2 && $pref::Terrain::detailScale == 0.5)
|
|
|
- return "Lowest";
|
|
|
- else
|
|
|
- return "Custom";
|
|
|
-}
|
|
|
-
|
|
|
-function TerrainQuality::getList()
|
|
|
-{
|
|
|
- return "Lowest,Low,Medium,High";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function ShadowQuality::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "High":
|
|
|
- GraphicsMenu::set("$pref::Shadows::disable", "false");
|
|
|
- GraphicsMenu::set("$pref::Shadows::textureScalar", "1.0");
|
|
|
- case "Medium":
|
|
|
- GraphicsMenu::set("$pref::Shadows::disable", "false");
|
|
|
- GraphicsMenu::set("$pref::Shadows::textureScalar", "0.5");
|
|
|
- case "Low":
|
|
|
- GraphicsMenu::set("$pref::Shadows::disable", "false");
|
|
|
- GraphicsMenu::set("$pref::Shadows::textureScalar", "0.25");
|
|
|
- case "None":
|
|
|
- GraphicsMenu::set("$pref::Shadows::disable", "true");
|
|
|
- GraphicsMenu::set("$pref::Shadows::textureScalar", "0.5");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::Shadows::disable", "false");
|
|
|
- GraphicsMenu::set("$pref::Shadows::textureScalar", "0.5");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function ShadowQuality::get()
|
|
|
-{
|
|
|
- if($pref::Shadows::disable == false && $pref::Shadows::textureScalar == 1.0)
|
|
|
- return "High";
|
|
|
- else if($pref::Shadows::disable == false && $pref::Shadows::textureScalar == 0.5)
|
|
|
- return "Medium";
|
|
|
- else if($pref::Shadows::disable == false && $pref::Shadows::textureScalar == 0.25)
|
|
|
- return "Low";
|
|
|
- else if($pref::Shadows::disable == true)
|
|
|
- return "None";
|
|
|
- else
|
|
|
- return "Custom";
|
|
|
-}
|
|
|
-
|
|
|
-function ShadowQuality::getList()
|
|
|
-{
|
|
|
- return "None,Low,Medium,High";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function ShadowDistance::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "Highest":
|
|
|
- GraphicsMenu::set("$pref::Shadows::drawDistance", "1.0");
|
|
|
- case "High":
|
|
|
- GraphicsMenu::set("$pref::Shadows::drawDistance", "0.75");
|
|
|
- case "Medium":
|
|
|
- GraphicsMenu::set("$pref::Shadows::drawDistance", "0.5");
|
|
|
- case "Low":
|
|
|
- GraphicsMenu::set("$pref::Shadows::drawDistance", "0.25");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::Shadows::drawDistance", "0.5");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function ShadowDistance::get()
|
|
|
-{
|
|
|
- if($pref::Shadows::drawDistance == 1.0)
|
|
|
- return "Highest";
|
|
|
- else if($pref::Shadows::drawDistance == 0.75)
|
|
|
- return "High";
|
|
|
- else if($pref::Shadows::drawDistance == 0.5)
|
|
|
- return "Medium";
|
|
|
- else if($pref::Shadows::drawDistance == 0.25)
|
|
|
- return "Low";
|
|
|
- else
|
|
|
- return "Custom";
|
|
|
-}
|
|
|
-
|
|
|
-function ShadowDistance::getList()
|
|
|
-{
|
|
|
- return "Low,Medium,High,Highest";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function SoftShadow::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "High":
|
|
|
- GraphicsMenu::set("$pref::Shadows::filterMode", "SoftShadowHighQuality");
|
|
|
- case "Low":
|
|
|
- GraphicsMenu::set("$pref::Shadows::filterMode", "SoftShadow");
|
|
|
- case "Off":
|
|
|
- GraphicsMenu::set("$pref::Shadows::filterMode", "None");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::Shadows::filterMode", "SoftShadow");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function SoftShadow::get()
|
|
|
-{
|
|
|
- if($pref::Shadows::filterMode $= "SoftShadowHighQuality")
|
|
|
- return "High";
|
|
|
- else if($pref::Shadows::filterMode $= "SoftShadow")
|
|
|
- return "Low";
|
|
|
- else if($pref::Shadows::filterMode $= "None")
|
|
|
- return "Off";
|
|
|
- else
|
|
|
- return "Custom";
|
|
|
-}
|
|
|
-
|
|
|
-function SoftShadow::getList()
|
|
|
-{
|
|
|
- return "Off,Low,High";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function LightDistance::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "High":
|
|
|
- GraphicsMenu::set("$pref::Lights::drawDistance", "1");
|
|
|
- case "Medium":
|
|
|
- GraphicsMenu::set("$pref::Lights::drawDistance", "0.75");
|
|
|
- case "Low":
|
|
|
- GraphicsMenu::set("$pref::Lights::drawDistance", "0.5");
|
|
|
- case "Lowest":
|
|
|
- GraphicsMenu::set("$pref::Lights::drawDistance", "0.25");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::Lights::drawDistance", "0.75");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function LightDistance::get()
|
|
|
-{
|
|
|
- if($pref::Lights::drawDistance == 1)
|
|
|
- return "High";
|
|
|
- else if($pref::Lights::drawDistance == 0.75)
|
|
|
- return "Medium";
|
|
|
- else if($pref::Lights::drawDistance == 0.5)
|
|
|
- return "Low";
|
|
|
- else if($pref::Lights::drawDistance == 0.25)
|
|
|
- return "Lowest";
|
|
|
- else
|
|
|
- return "Custom";
|
|
|
-}
|
|
|
-
|
|
|
-function LightDistance::getList()
|
|
|
-{
|
|
|
- return "Lowest,Low,Medium,High";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function ShaderQuality::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "High":
|
|
|
- GraphicsMenu::set("$pref::Video::disablePixSpecular", "false");
|
|
|
- GraphicsMenu::set("$pref::Video::disableNormalmapping", "false");
|
|
|
- case "Low":
|
|
|
- GraphicsMenu::set("$pref::Video::disablePixSpecular", "true");
|
|
|
- GraphicsMenu::set("$pref::Video::disableNormalmapping", "true");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::Video::disablePixSpecular", "false");
|
|
|
- GraphicsMenu::set("$pref::Video::disableNormalmapping", "false");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function ShaderQuality::get()
|
|
|
-{
|
|
|
- if($pref::Video::disablePixSpecular == false || $pref::Video::disableNormalmapping == false)
|
|
|
- return "High";
|
|
|
- else if($pref::Video::disablePixSpecular == true || $pref::Video::disableNormalmapping == true)
|
|
|
- return "Low";
|
|
|
- else
|
|
|
- return "Custom";
|
|
|
-}
|
|
|
-
|
|
|
-function ShaderQuality::getList()
|
|
|
-{
|
|
|
- return "Low,High";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function ShadowCaching::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "On":
|
|
|
- GraphicsMenu::set("$pref::Shadows::useShadowCaching", "true");
|
|
|
- case "Off":
|
|
|
- GraphicsMenu::set("$pref::Shadows::useShadowCaching", "false");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::Shadows::useShadowCaching", "true");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function ShadowCaching::get()
|
|
|
-{
|
|
|
- if($pref::Shadows::useShadowCaching == true)
|
|
|
- return "On";
|
|
|
- else
|
|
|
- return "Off";
|
|
|
-}
|
|
|
-
|
|
|
-function ShadowCaching::getList()
|
|
|
-{
|
|
|
- return "Off,On";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function ParallaxSetting::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "On":
|
|
|
- GraphicsMenu::set("$pref::Video::disableParallaxMapping", "false");
|
|
|
- case "Off":
|
|
|
- GraphicsMenu::set("$pref::Video::disableParallaxMapping", "true");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::Video::disableParallaxMapping", "false");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function ParallaxSetting::get()
|
|
|
-{
|
|
|
- if($pref::Video::disableParallaxMapping == false)
|
|
|
- return "On";
|
|
|
- else
|
|
|
- return "Off";
|
|
|
-}
|
|
|
-
|
|
|
-function ParallaxSetting::getList()
|
|
|
-{
|
|
|
- return "Off,On";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function AmbientOcclusionSetting::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "On":
|
|
|
- GraphicsMenu::set("$pref::PostFX::EnableSSAO", "true");
|
|
|
- case "Off":
|
|
|
- GraphicsMenu::set("$pref::PostFX::EnableSSAO", "false");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::PostFX::EnableSSAO", "true");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function AmbientOcclusionSetting::get()
|
|
|
-{
|
|
|
- if($pref::PostFX::EnableSSAO == true)
|
|
|
- return "On";
|
|
|
- else
|
|
|
- return "Off";
|
|
|
-}
|
|
|
-
|
|
|
-function AmbientOcclusionSetting::getList()
|
|
|
-{
|
|
|
- return "Off,On";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function LightRaysSetting::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "On":
|
|
|
- GraphicsMenu::set("$pref::PostFX::EnableLightRays", "true");
|
|
|
- case "Off":
|
|
|
- GraphicsMenu::set("$pref::PostFX::EnableLightRays", "false");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::PostFX::EnableLightRays", "true");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function LightRaysSetting::get()
|
|
|
-{
|
|
|
- if($pref::PostFX::EnableLightRays == true)
|
|
|
- return "On";
|
|
|
- else
|
|
|
- return "Off";
|
|
|
-}
|
|
|
-
|
|
|
-function LightRaysSetting::getList()
|
|
|
-{
|
|
|
- return "Off,On";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function DOFSetting::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "On":
|
|
|
- GraphicsMenu::set("$pref::PostFX::EnableDOF", "true");
|
|
|
- case "Off":
|
|
|
- GraphicsMenu::set("$pref::PostFX::EnableDOF", "false");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::PostFX::EnableDOF", "true");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function DOFSetting::get()
|
|
|
-{
|
|
|
- if($pref::PostFX::EnableLightRays == true)
|
|
|
- return "On";
|
|
|
- else
|
|
|
- return "Off";
|
|
|
-}
|
|
|
-
|
|
|
-function DOFSetting::getList()
|
|
|
-{
|
|
|
- return "Off,On";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function WaterReflectionSetting::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "On":
|
|
|
- GraphicsMenu::set("$pref::Water::disableTrueReflections", "false");
|
|
|
- case "Off":
|
|
|
- GraphicsMenu::set("$pref::Water::disableTrueReflections", "true");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::Water::disableTrueReflections", "false");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function WaterReflectionSetting::get()
|
|
|
-{
|
|
|
- if($pref::Water::disableTrueReflections == false)
|
|
|
- return "On";
|
|
|
- else
|
|
|
- return "Off";
|
|
|
-}
|
|
|
-
|
|
|
-function WaterReflectionSetting::getList()
|
|
|
-{
|
|
|
- return "Off,On";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function VignetteSetting::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "On":
|
|
|
- GraphicsMenu::set("$pref::PostFX::EnableVignette", "true");
|
|
|
- case "Off":
|
|
|
- GraphicsMenu::set("$pref::PostFX::EnableVignette", "false");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::PostFX::EnableVignette", "true");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function VignetteSetting::get()
|
|
|
-{
|
|
|
- if($pref::PostFX::EnableVignette == true)
|
|
|
- return "On";
|
|
|
- else
|
|
|
- return "Off";
|
|
|
-}
|
|
|
-
|
|
|
-function VignetteSetting::getList()
|
|
|
-{
|
|
|
- return "Off,On";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function AASetting::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "4x":
|
|
|
- GraphicsMenu::set("$pref::Video::AA", "4");
|
|
|
- case "2x":
|
|
|
- GraphicsMenu::set("$pref::Video::AA", "2");
|
|
|
- case "1x":
|
|
|
- GraphicsMenu::set("$pref::Video::AA", "1");
|
|
|
- case "Off":
|
|
|
- GraphicsMenu::set("$pref::Video::AA", "0");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::Video::AA", "0");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function AASetting::get()
|
|
|
-{
|
|
|
- if($pref::Video::AA == 4)
|
|
|
- return "4x";
|
|
|
- else if($pref::Video::AA == 2)
|
|
|
- return "2x";
|
|
|
- else if($pref::Video::AA == 1)
|
|
|
- return "1x";
|
|
|
- else if($pref::Video::AA == 0)
|
|
|
- return "Off";
|
|
|
- else
|
|
|
- return "Custom";
|
|
|
-}
|
|
|
-
|
|
|
-function AASetting::getList()
|
|
|
-{
|
|
|
- return "Off,1x,2x,4x";
|
|
|
-}
|
|
|
-
|
|
|
-//
|
|
|
-function AnisotropicFilteringSetting::set(%setting)
|
|
|
-{
|
|
|
- switch$(%setting)
|
|
|
- {
|
|
|
- case "16x":
|
|
|
- GraphicsMenu::set("$pref::Video::defaultAnisotropy", "16");
|
|
|
- case "8x":
|
|
|
- GraphicsMenu::set("$pref::Video::defaultAnisotropy", "8");
|
|
|
- case "4x":
|
|
|
- GraphicsMenu::set("$pref::Video::defaultAnisotropy", "4");
|
|
|
- case "Off":
|
|
|
- GraphicsMenu::set("$pref::Video::defaultAnisotropy", "0");
|
|
|
- default:
|
|
|
- GraphicsMenu::set("$pref::Video::defaultAnisotropy", "0");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function AnisotropicFilteringSetting::get()
|
|
|
-{
|
|
|
- if($pref::Video::defaultAnisotropy == 16)
|
|
|
- return "16x";
|
|
|
- else if($pref::Video::defaultAnisotropy == 8)
|
|
|
- return "8x";
|
|
|
- else if($pref::Video::defaultAnisotropy == 4)
|
|
|
- return "4x";
|
|
|
- else if($pref::Video::defaultAnisotropy == 0)
|
|
|
- return "Off";
|
|
|
- else
|
|
|
- return "Custom";
|
|
|
-}
|
|
|
-
|
|
|
-function AnisotropicFilteringSetting::getList()
|
|
|
-{
|
|
|
- return "Off,4x,8x,16x";
|
|
|
-}
|