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@@ -365,7 +365,7 @@ Var* ShaderFeatureGLSL::getOutTexCoord( const char *name,
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// Statement allows for casting of different types which
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// eliminates vector truncation problems.
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- String statement = String::ToString( " @ = %s(tMul(@, @));\r\n", type );
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+ String statement = String::ToString( " @ = %s(tMul(@, @).xy);\r\n", type );
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meta->addStatement( new GenOp( statement , texCoord, texMat, inTex ) );
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}
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else
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@@ -813,7 +813,7 @@ Var* ShaderFeatureGLSL::addOutDetailTexCoord( Vector<ShaderComponent*> &compon
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texMat->constSortPos = cspPass;
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}
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- meta->addStatement( new GenOp( " @ = tMul(@, @) * @;\r\n", outTex, texMat, inTex, detScale ) );
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+ meta->addStatement( new GenOp( " @ = tMul(@, @).xy * @;\r\n", outTex, texMat, inTex, detScale ) );
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}
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else
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{
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