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Fix assert on exit when Basic Lighting is removed

Occurs because ShadowMapManager is destroyed before
AdvancedLightManager.
chaigler 7 年 前
コミット
4a72d54782
1 ファイル変更3 行追加0 行削除
  1. 3 0
      Engine/source/lighting/shadowMap/shadowMapManager.cpp

+ 3 - 0
Engine/source/lighting/shadowMap/shadowMapManager.cpp

@@ -41,6 +41,9 @@ GFX_ImplementTextureProfile(ShadowMapTexProfile,
 
 
 MODULE_BEGIN( ShadowMapManager )
+#ifndef TORQUE_BASIC_LIGHTING
+   MODULE_SHUTDOWN_AFTER(Scene)
+#endif
 
    MODULE_INIT
    {