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fix bad rtParams refrence

AzaezelX il y a 2 ans
Parent
commit
4deae92c48

+ 1 - 1
Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/reflectionProbeArrayP.glsl

@@ -64,7 +64,7 @@ void main()
    }
    
    #ifdef USE_SSAO_MASK
-      float ssao =  1.0 - texture( ssaoMask, viewportCoordToRenderTarget( IN_uv0.xy, rtParams6 ) ).r;
+      float ssao =  1.0 - texture( ssaoMask, viewportCoordToRenderTarget( IN_uv0.xy, rtParams7 ) ).r;
       surface.ao = min(surface.ao, ssao);  
    #endif
 

+ 1 - 1
Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/reflectionProbeArrayP.hlsl

@@ -58,7 +58,7 @@ float4 main(PFXVertToPix IN) : SV_TARGET
    }
 
    #ifdef USE_SSAO_MASK
-      float ssao =  1.0 - TORQUE_TEX2D( ssaoMask, viewportCoordToRenderTarget( IN.uv0.xy, rtParams6 ) ).r;
+      float ssao =  1.0 - TORQUE_TEX2D( ssaoMask, viewportCoordToRenderTarget( IN.uv0.xy, rtParams7 ) ).r;
       surface.ao = min(surface.ao, ssao);  
    #endif