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Эх сурвалжийг харах

hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes

AzaezelX 1 жил өмнө
parent
commit
4e93c0543e

+ 1 - 1
Engine/source/T3D/accumulationVolume.h

@@ -74,7 +74,7 @@ class AccumulationVolume : public ScenePolyhedralSpace
       // SimObject.
       DECLARE_CONOBJECT( AccumulationVolume );
       DECLARE_DESCRIPTION( "Allows objects in an area to have accumulation effect applied." );
-      DECLARE_CATEGORY( "Area" );
+      DECLARE_CATEGORY("Volume");
 
       virtual bool onAdd();
       virtual void onRemove();

+ 1 - 1
Engine/source/T3D/occlusionVolume.h

@@ -64,7 +64,7 @@ class OcclusionVolume : public ScenePolyhedralSpace
       // SimObject.
       DECLARE_CONOBJECT( OcclusionVolume );
       DECLARE_DESCRIPTION( "A visibility blocking volume." );
-      DECLARE_CATEGORY("Area");
+      DECLARE_CATEGORY("Volume");
 
       virtual bool onAdd();
 

+ 1 - 1
Engine/source/T3D/physicalZone.h

@@ -77,7 +77,7 @@ class PhysicalZone : public SceneObject
 
    // SimObject
    DECLARE_CONOBJECT(PhysicalZone);
-   DECLARE_CATEGORY("Area");
+   DECLARE_CATEGORY("Volume");
    static void consoleInit();
    static void initPersistFields();
    bool onAdd();

+ 1 - 1
Engine/source/T3D/portal.h

@@ -185,7 +185,7 @@ class Portal : public Zone
 
       // SimObject.
       DECLARE_CONOBJECT( Portal );
-      DECLARE_CATEGORY("Area");
+      DECLARE_CATEGORY("Volume");
 
       static void initPersistFields();
       static void consoleInit();

+ 1 - 0
Engine/source/T3D/scopeAlwaysShape.cpp

@@ -30,6 +30,7 @@ class ScopeAlwaysShape : public StaticShape
       ScopeAlwaysShape();
       static void initPersistFields();
       DECLARE_CONOBJECT(ScopeAlwaysShape);
+      DECLARE_CATEGORY("UNLISTED");
 };
 
 ScopeAlwaysShape::ScopeAlwaysShape()

+ 1 - 1
Engine/source/T3D/sfx/sfxSpace.h

@@ -55,7 +55,7 @@ class SFXSpace : public SceneAmbientSoundObject< ScenePolyhedralObject< SceneSpa
       // SimObject.
       DECLARE_CONOBJECT( SFXSpace );
       DECLARE_DESCRIPTION( "A box volume that defines an ambient sound space." );
-      DECLARE_CATEGORY("Area");
+      DECLARE_CATEGORY("Volume");
 
       static void consoleInit();
 };

+ 1 - 1
Engine/source/T3D/trigger.h

@@ -127,7 +127,7 @@ class Trigger : public GameBase
 
    // SimObject
    DECLARE_CONOBJECT(Trigger);
-   DECLARE_CATEGORY("Area");
+   DECLARE_CATEGORY("Volume");
 
    DECLARE_CALLBACK( void, onAdd, ( U32 objectId ) );
    DECLARE_CALLBACK( void, onRemove, ( U32 objectId ) );

+ 1 - 1
Engine/source/T3D/vehicles/vehicleBlocker.h

@@ -52,7 +52,7 @@ class VehicleBlocker : public SceneObject
    ~VehicleBlocker();
 
    DECLARE_CONOBJECT(VehicleBlocker);
-   DECLARE_CATEGORY("Area");
+   DECLARE_CATEGORY("Volume");
    static void initPersistFields();
 
    U32  packUpdate  (NetConnection *conn, U32 mask, BitStream *stream);

+ 1 - 1
Engine/source/T3D/zone.h

@@ -68,7 +68,7 @@ class Zone : public SceneAmbientSoundObject< ScenePolyhedralZone >
       // SimObject
       DECLARE_CONOBJECT( Zone );
       DECLARE_DESCRIPTION( "A volume that encloses objects for visibility culling." );
-      DECLARE_CATEGORY( "Area" );
+      DECLARE_CATEGORY("Volume");
 
       static void consoleInit();
 };