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@@ -395,7 +395,7 @@ void ProjectedShadow::_calcScore( const SceneRenderState *state )
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F32 secs = mFloor( (F32)msSinceLastRender / 1000.0f );
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mScore = pct + secs;
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- mClampF( mScore, 0.0f, 2000.0f );
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+ mScore = mClampF( mScore, 0.0f, 2000.0f );
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}
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void ProjectedShadow::update( const SceneRenderState *state )
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