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Merge pull request #681 from BeamNG/fix_cmake_linux_dedicated

Fix CMake linux dedicated on gcc and Clang
LuisAntonRebollo пре 11 година
родитељ
комит
4fe6072f03

+ 2 - 0
Engine/source/console/consoleInternal.h

@@ -311,6 +311,8 @@ public:
       // NOTE: This is protected to ensure no one outside
       // of this structure is messing with it.
 
+      friend class Dictionary;
+
       #pragma warning( push )
       #pragma warning( disable : 4201 ) // warning C4201: nonstandard extension used : nameless struct/union
 

+ 13 - 13
Engine/source/console/engineAPI.h

@@ -2533,79 +2533,79 @@ struct _EngineCallbackHelper
       R call() const
       {
          typedef R( FunctionType )( EngineObject* );
-         return R( reinterpret_cast< FunctionType* >( mFn )( mThis ) );
+         return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis ) );
       }
       template< typename R, typename A >
       R call( A a ) const
       {
          typedef R( FunctionType )( EngineObject*, A );
-         return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a ) );
+         return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a ) );
       }
       template< typename R, typename A, typename B >
       R call( A a, B b ) const
       {
          typedef R( FunctionType )( EngineObject*, A, B );
-         return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b ) );
+         return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b ) );
       }
       template< typename R, typename A, typename B, typename C >
       R call( A a, B b, C c ) const
       {
          typedef R( FunctionType )( EngineObject*, A, B, C );
-         return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c ) );
+         return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c ) );
       }
       template< typename R, typename A, typename B, typename C, typename D >
       R call( A a, B b, C c, D d ) const
       {
          typedef R( FunctionType )( EngineObject*, A, B, C, D );
-         return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d ) );
+         return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d ) );
       }
       template< typename R, typename A, typename B, typename C, typename D, typename E >
       R call( A a, B b, C c, D d, E e ) const
       {
          typedef R( FunctionType )( EngineObject*, A, B, C, D, E );
-         return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d, e ) );
+         return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e ) );
       }
       template< typename R, typename A, typename B, typename C, typename D, typename E, typename F >
       R call( A a, B b, C c, D d, E e, F f ) const
       {
          typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F );
-         return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d, e, f ) );
+         return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f ) );
       }
       template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G >
       R call( A a, B b, C c, D d, E e, F f, G g ) const
       {
          typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G );
-         return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d, e, f, g ) );
+         return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g ) );
       }
       template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H >
       R call( A a, B b, C c, D d, E e, F f, G g, H h ) const
       {
          typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H );
-         return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d, e, f, g, h ) );
+         return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g, h ) );
       }
       template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I >
       R call( A a, B b, C c, D d, E e, F f, G g, H h, I i ) const
       {
          typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H, I );
-         return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d, e, f, g, h, i ) );
+         return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g, h, i ) );
       }
       template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J >
       R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j ) const
       {
          typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H, I, J );
-         return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d, e, f, g, h, i, j ) );
+         return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g, h, i, j ) );
       }
       template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K >
       R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k ) const
       {
          typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H, I, J, K );
-         return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d, e, f, g, h, i, j, k ) );
+         return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g, h, i, j, k ) );
       }
       template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K, typename L >
       R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l ) const
       {
          typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H, I, J, K, L l );
-         return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d, e, f, g, h, i, j, k, l ) );
+         return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g, h, i, j, k, l ) );
       }
 };
 

+ 0 - 20
Tools/CMake/CMakeLists.txt

@@ -2,26 +2,6 @@ include(basics.cmake)
 
 setupVersionNumbers()
 
-#the libs
-include(lmng.cmake)
-include(lpng.cmake)
-include(lungif.cmake)
-include(zlib.cmake)
-include(ljpeg.cmake)
-include(tinyxml.cmake)
-include(opcode.cmake)
-include(squish.cmake)
-include(collada.cmake)
-include(pcre.cmake)
-include(convexDecomp.cmake)
-if(TORQUE_SFX_VORBIS)
-    include(libvorbis.cmake)
-    include(libogg.cmake)
-endif()
-if(TORQUE_THEORA)
-    include(libtheora.cmake)
-endif()
-
 # the main engine, should come last
 include(torque3d.cmake)
 

+ 157 - 110
Tools/CMake/basics.cmake

@@ -15,7 +15,6 @@ set(libDir        "${CMAKE_SOURCE_DIR}/Engine/lib")
 set(srcDir        "${CMAKE_SOURCE_DIR}/Engine/source")
 set(cmakeDir      "${CMAKE_SOURCE_DIR}/Tools/CMake")
 
-
 # hide some things
 mark_as_advanced(CMAKE_INSTALL_PREFIX)
 mark_as_advanced(CMAKE_CONFIGURATION_TYPES)
@@ -25,18 +24,26 @@ mark_as_advanced(CMAKE_CONFIGURATION_TYPES)
 #set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${projectOutDir}/game)
 #set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${projectOutDir}/game)
 
+###############################################################################
+### Source File Handling
+###############################################################################
+
 # finds and adds sources files in a folder
 macro(addPath dir)
-    set(tmpa "")
-    file(GLOB tmpa
+    set(tmp_files "")
+    set(glob_config GLOB)
+    if(${ARGC} GREATER 1 AND "${ARGV1}" STREQUAL "REC")
+        set(glob_config GLOB_RECURSE)
+    endif()
+    file(${glob_config} tmp_files
              ${dir}/*.cpp
              ${dir}/*.c
              ${dir}/*.cc
-             ${dir}/*.h)
-    LIST(APPEND ${PROJECT_NAME}_files "${tmpa}")
+             ${dir}/*.h
+             ${dir}/*.asm)
+    LIST(APPEND ${PROJECT_NAME}_files "${tmp_files}")
     LIST(APPEND ${PROJECT_NAME}_paths "${dir}")
-    #message(STATUS "addPath ${PROJECT_NAME} : ${tmpa}")
-    #set(t "${${t}};${tmpa}")
+    #message(STATUS "addPath ${PROJECT_NAME} : ${tmp_files}")
 endmacro()
 
 # adds a file to the sources
@@ -47,110 +54,114 @@ endmacro()
 
 # finds and adds sources files in a folder recursively
 macro(addPathRec dir)
-    set(tmpa "")
-    file(GLOB_RECURSE tmpa
-             ${dir}/*.cpp
-             ${dir}/*.c
-             ${dir}/*.cc
-             ${dir}/*.h)
-    LIST(APPEND ${PROJECT_NAME}_files "${tmpa}")
-    LIST(APPEND ${PROJECT_NAME}_paths "${dir}")
-    #message(STATUS "addPathRec ${PROJECT_NAME} : ${tmpa}")
+    addPath("${dir}" "REC")
 endmacro()
 
-# adds a definition
-macro(addDef def)
-    set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS "${def}")
-endmacro()
-# adds a definition
-macro(addDebugDef def)
-    set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS_DEBUG "${def}")
+###############################################################################
+### Definition Handling
+###############################################################################
+macro(__addDef def config)
+    # two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
+    if(TARGET ${PROJECT_NAME})
+        #message(STATUS "directly applying defs: ${PROJECT_NAME} with config ${config}: ${def}")
+        if("${config}" STREQUAL "")
+            set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS "${def}")
+        else()
+            set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS_${config} "${def}")
+        endif()
+    else()
+        list(APPEND ${PROJECT_NAME}_defs_${config} ${def})
+        #message(STATUS "added definition to cache: ${PROJECT_NAME}_defs_${config}: ${${PROJECT_NAME}_defs_${config}}")
+    endif()
 endmacro()
 
-# adds a required definition. Are processed on addExecutable or addStaticLib
-macro(addRequiredDefinition def)
-    #message(STATUS "${PROJECT_NAME} : add def : ${def}")
-    LIST( APPEND ${PROJECT_NAME}_required_definition ${def} )    
-endmacro()
-# adds a required debug definition. Are processed on addExecutable or addStaticLib
-macro(addRequiredDebugDefinition def)
-    #message(STATUS "${PROJECT_NAME} : add def : ${def}")
-    LIST( APPEND ${PROJECT_NAME}_required_debug_definition ${def} )    
+# adds a definition: argument 1: Nothing(for all), _DEBUG, _RELEASE, <more build configurations>
+macro(addDef def)
+    set(def_configs "")
+    if(${ARGC} GREATER 1)
+        foreach(config "${ARGV1}")
+            __addDef(${def} ${config})
+        endforeach()
+    else()
+        __addDef(${def} "")
+    endif()
 endmacro()
 
-# add definitions to project
-macro( _processProjectDefinition )
-   foreach( def ${${PROJECT_NAME}_required_definition} )
-       addDef( ${def} )
-   endforeach()   
-   
-   foreach( def ${${PROJECT_NAME}_required_debug_definition} )
-       addDebugDef( ${def} )
-   endforeach()
-   
-   #clear required defs
-   set( ${PROJECT_NAME}_required_definition )
-   set( ${PROJECT_NAME}_required_debug_definition )
+# this applies cached definitions onto the target
+macro(_process_defs)
+    if(DEFINED ${PROJECT_NAME}_defs_)
+        set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS "${${PROJECT_NAME}_defs_}")
+        #message(STATUS "applying defs to project ${PROJECT_NAME} on all configs: ${${PROJECT_NAME}_defs_}")
+    endif()
+    foreach(def_config ${CMAKE_CONFIGURATION_TYPES})
+        string(TOUPPER "${def_config}" def_config)
+        if(DEFINED ${PROJECT_NAME}_defs_${def_config})
+            set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS_${def_config} "${${PROJECT_NAME}_defs_${def_config}}")
+            #message(STATUS "applying defs to project ${PROJECT_NAME} on config ${def_config}: ${${PROJECT_NAME}_defs_${def_config}}")
+        endif()
+    endforeach()
 endmacro()
 
-# adds an include path
-macro(addInclude incPath)
-    #message(STATUS "${PROJECT_NAME} : add include path : ${incPath}")
-    set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES "${incPath}")
+###############################################################################
+###  Source Library Handling
+###############################################################################
+macro(addLibSrc libPath)
+    set(cached_project_name ${PROJECT_NAME})
+    include(${libPath})
+    project(${cached_project_name})
 endmacro()
 
-# adds a library to link against
-macro(addLib lib)
-    #message(STATUS "${PROJECT_NAME} : add lib : ${lib}")
-    target_link_libraries(${PROJECT_NAME} "${lib}")
+###############################################################################
+### Linked Library Handling
+###############################################################################
+macro(addLib libs)
+   foreach(lib ${libs})
+        # check if we can build it ourselfs
+        if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
+            addLibSrc("${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
+        endif()
+        # then link against it
+        # two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
+        if(TARGET ${PROJECT_NAME})
+            target_link_libraries(${PROJECT_NAME} "${lib}")
+        else()
+            list(APPEND ${PROJECT_NAME}_libs ${lib})
+        endif()
+   endforeach()
 endmacro()
 
-# adds a library dependency. Are processed on addExecutable or addStaticLib
-macro(addRequiredLibrary lib)
-    #message(STATUS "${PROJECT_NAME} : add lib : ${lib}")
-    LIST( APPEND ${PROJECT_NAME}_required_library ${lib} )    
+# this applies cached definitions onto the target
+macro(_process_libs)
+    if(DEFINED ${PROJECT_NAME}_libs)
+        target_link_libraries(${PROJECT_NAME} "${${PROJECT_NAME}_libs}")
+    endif()
 endmacro()
 
-# adds a link dependency. Are processed on addExecutable or addStaticLib
-macro(addRequiredLink lib)
-    #message(STATUS "${PROJECT_NAME} : add lib : ${lib}")
-    LIST( APPEND ${PROJECT_NAME}_required_link ${lib} )    
+###############################################################################
+### Include Handling
+###############################################################################
+macro(addInclude incPath)
+    if(TARGET ${PROJECT_NAME})
+        set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES "${incPath}")
+    else()
+        list(APPEND ${PROJECT_NAME}_includes ${incPath})
+    endif()
 endmacro()
 
-macro( _processProjectLibrary )
-   # Append currect project to PROJECT_STACK
-   LIST( APPEND PROJECT_STACK "${PROJECT_NAME}" )
-   
-   foreach( lib ${${PROJECT_NAME}_required_library} )
-       #message( "adding library dependency: ${lib}" )
-       include( ${lib} )
-   endforeach()
-   
-   #clear required libraries
-   set( ${PROJECT_NAME}_required_library )
-   
-   # pop currect project form PROJECT_STACK
-   LIST(REMOVE_AT PROJECT_STACK -1)
-   
-   # get currect project form stack
-   if( PROJECT_STACK )      
-      LIST(GET PROJECT_STACK -1 TEMP_PROJECT)
-      project( ${TEMP_PROJECT} )
-   endif()
-   
-   
+# this applies cached definitions onto the target
+macro(_process_includes)
+    if(DEFINED ${PROJECT_NAME}_includes)
+        set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES "${${PROJECT_NAME}_includes}")
+    endif()
 endmacro()
 
-macro( _processProjectLinks )
-   #message( "_processProjectLinks: ${PROJECT_NAME}" )
-   foreach( lib ${${PROJECT_NAME}_required_link} )
-       addLib( ${lib} )
-   endforeach()
-   
-   #clear required libraries
-   set( ${PROJECT_NAME}_required_link )
-endmacro()
+###############################################################################
 
+macro(_postTargetProcess)
+    _process_includes()
+    _process_defs()
+    _process_libs()
+endmacro()
 
 # adds a path to search for libs
 macro(addLibPath dir)
@@ -163,7 +174,7 @@ macro(generateFilters relDir)
         # Get the path of the file relative to ${DIRECTORY},
         # then alter it (not compulsory)
         file(RELATIVE_PATH SRCGR ${relDir} ${f})
-        set(SRCGR "${PROJECT_NAME}/${SRCGR}")            
+        set(SRCGR "${PROJECT_NAME}/${SRCGR}")
         # Extract the folder, ie remove the filename part
         string(REGEX REPLACE "(.*)(/[^/]*)$" "\\1" SRCGR ${SRCGR})
         # do not have any ../ dirs
@@ -182,7 +193,7 @@ macro(generateFiltersSpecial relDir)
         # Get the path of the file relative to ${DIRECTORY},
         # then alter it (not compulsory)
         file(RELATIVE_PATH SRCGR ${relDir} ${f})
-        set(SRCGR "torque3d/${SRCGR}")            
+        set(SRCGR "torque3d/${SRCGR}")
         # Extract the folder, ie remove the filename part
         string(REGEX REPLACE "(.*)(/[^/]*)$" "\\1" SRCGR ${SRCGR})
         # do not have any ../ dirs
@@ -200,8 +211,9 @@ macro(generateFiltersSpecial relDir)
         endif()
     endforeach()
 endmacro()
+
 # macro to add a static library
-macro(addStaticLib)
+macro(finishLibrary)
     # more paths?
     if(${ARGC} GREATER 0)
         foreach(dir ${ARGV0})
@@ -216,23 +228,30 @@ macro(addStaticLib)
         endif()
     endforeach()
     generateFilters("${firstDir}")
+
+    # set per target compile flags
+    if(TORQUE_CXX_FLAGS_${PROJECT_NAME})
+        set_source_files_properties(${${PROJECT_NAME}_files} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_${PROJECT_NAME}}")
+    else()
+        set_source_files_properties(${${PROJECT_NAME}_files} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_LIBS}")
+    endif()
+
     if(TORQUE_STATIC)
         add_library("${PROJECT_NAME}" STATIC ${${PROJECT_NAME}_files})
     else()
         add_library("${PROJECT_NAME}" SHARED ${${PROJECT_NAME}_files})
     endif()
-    # omg - only use the first folder ... otehrwise we get lots of header name collisions
+
+    # omg - only use the first folder ... otherwise we get lots of header name collisions
     #foreach(dir ${${PROJECT_NAME}_paths})
     addInclude("${firstDir}")
     #endforeach()
-    
-    _processProjectLinks()
-    _processProjectLibrary()
-    _processProjectDefinition()
+
+    _postTargetProcess()
 endmacro()
 
 # macro to add an executable
-macro(addExecutable)
+macro(finishExecutable)
     # now inspect the paths we got
     set(firstDir "")
     foreach(dir ${${PROJECT_NAME}_paths})
@@ -241,13 +260,18 @@ macro(addExecutable)
         endif()
     endforeach()
     generateFiltersSpecial("${firstDir}")
+
+    # set per target compile flags
+    if(TORQUE_CXX_FLAGS_${PROJECT_NAME})
+        set_source_files_properties(${${PROJECT_NAME}_files} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_${PROJECT_NAME}}")
+    else()
+        set_source_files_properties(${${PROJECT_NAME}_files} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_EXECUTABLES}")
+    endif()
+
     add_executable("${PROJECT_NAME}" WIN32 ${${PROJECT_NAME}_files})
-    # omg - only use the first folder ... otehrwise we get lots of header name collisions
     addInclude("${firstDir}")
-    
-    _processProjectLinks()
-    _processProjectLibrary()
-    _processProjectDefinition()
+
+    _postTargetProcess()
 endmacro()
 
 macro(setupVersionNumbers)
@@ -287,13 +311,20 @@ set(TORQUE_STATIC ON)
 #option(TORQUE_STATIC "enables or disable static" OFF)
 
 if(WIN32)
-    set(TORQUE_CXX_FLAGS "/MP /O2 /Ob2 /Oi /Ot /Oy /GT /Zi /W4 /nologo /GF /EHsc /GS- /Gy- /Qpar- /arch:SSE2 /fp:fast /fp:except- /GR /Zc:wchar_t- /wd4018 /wd4100 /wd4121 /wd4127 /wd4130 /wd4244 /wd4245 /wd4389 /wd4511 /wd4512 /wd4800 /wd4995 /D_CRT_SECURE_NO_WARNINGS " CACHE TYPE STRING)
-    mark_as_advanced(TORQUE_CXX_FLAGS)
-    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TORQUE_CXX_FLAGS}")
+    set(TORQUE_CXX_FLAGS_EXECUTABLES "/wd4018 /wd4100 /wd4121 /wd4127 /wd4130 /wd4244 /wd4245 /wd4389 /wd4511 /wd4512 /wd4800 /wd4995 " CACHE TYPE STRING)
+    mark_as_advanced(TORQUE_CXX_FLAGS_EXECUTABLES)
+
+    set(TORQUE_CXX_FLAGS_LIBS "/W0" CACHE TYPE STRING)
+    mark_as_advanced(TORQUE_CXX_FLAGS_LIBS)
+
+    set(TORQUE_CXX_FLAGS_COMMON "-DUNICODE -D_UNICODE /MP /O2 /Ob2 /Oi /Ot /Oy /GT /Zi /W4 /nologo /GF /EHsc /GS- /Gy- /Qpar- /arch:SSE2 /fp:fast /fp:except- /GR /Zc:wchar_t- /D_CRT_SECURE_NO_WARNINGS" CACHE TYPE STRING)
+    mark_as_advanced(TORQUE_CXX_FLAGS_COMMON)
+
+    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TORQUE_CXX_FLAGS_COMMON}")
     set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CMAKE_CXX_FLAGS}")
     set(CMAKE_EXE_LINKER_FLAGS "/LARGEADDRESSAWARE")
     #set(STATIC_LIBRARY_FLAGS "/OPT:NOREF")
-    
+
     # Force static runtime libraries
     if(TORQUE_STATIC)
         FOREACH(flag
@@ -309,8 +340,24 @@ if(WIN32)
             SET("${flag}" "${${flag}} /EHsc")
         ENDFOREACH()
     endif()
+else()
+    # TODO: improve default settings on other platforms
+    set(TORQUE_CXX_FLAGS_EXECUTABLES "" CACHE TYPE STRING)
+    mark_as_advanced(TORQUE_CXX_FLAGS_EXECUTABLES)
+    set(TORQUE_CXX_FLAGS_LIBS "" CACHE TYPE STRING)
+    mark_as_advanced(TORQUE_CXX_FLAGS_LIBS)
+    set(TORQUE_CXX_FLAGS_COMMON "" CACHE TYPE STRING)
+    mark_as_advanced(TORQUE_CXX_FLAGS)
+    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TORQUE_CXX_FLAGS}")
+    set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CMAKE_CXX_FLAGS}")
 endif()
 
+if(UNIX)
+	SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${projectOutDir}")
+	set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${projectOutDir}")
+	SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${projectOutDir}")
+	set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${projectOutDir}")
+endif()
 
 # fix the debug/release subfolders on windows
 if(MSVC)

+ 1 - 1
Tools/CMake/cleanup-win.bat.in

@@ -44,4 +44,4 @@ IF EXIST "banlist.cs" del /s banlist.cs
 :: logs
 echo logs
 IF EXIST "torque3d.log" del /s torque3d.log
-echo DONE!
+echo DONE!

+ 0 - 3
Tools/CMake/convexDecomp.cmake

@@ -1,3 +0,0 @@
-project(convexDecomp)
-
-addStaticLib("${libDir}/convexDecomp")

+ 2 - 2
Tools/CMake/collada.cmake → Tools/CMake/libraries/collada.cmake

@@ -6,8 +6,6 @@ addPath("${libDir}/collada/src/modules/LIBXMLPlugin")
 addPath("${libDir}/collada/src/modules/stdErrPlugin")
 addPath("${libDir}/collada/src/modules/STLDatabase")
 
-addStaticLib()
-
 addDef(DOM_INCLUDE_TINYXML)
 addDef(PCRE_STATIC)
 
@@ -15,3 +13,5 @@ addInclude(${libDir}/collada/include)
 addInclude(${libDir}/collada/include/1.4)
 addInclude(${libDir}/pcre)
 addInclude(${libDir}/tinyxml)
+
+finishLibrary()

+ 7 - 0
Tools/CMake/libraries/convexDecomp.cmake

@@ -0,0 +1,7 @@
+project(convexDecomp)
+
+if(UNIX)
+	addDef(LINUX)
+endif()
+
+finishLibrary("${libDir}/convexDecomp")

+ 3 - 3
Tools/CMake/libogg.cmake → Tools/CMake/libraries/libogg.cmake

@@ -1,7 +1,7 @@
 project(libogg)
 
-addPathRec("${libDir}/libogg")
-
-addStaticLib()
+addPath("${libDir}/libogg" REC)
 
 addInclude(${libDir}/libogg/include)
+
+finishLibrary()

+ 22 - 0
Tools/CMake/libraries/libtheora.cmake

@@ -0,0 +1,22 @@
+project(libtheora)
+
+addPath( "${libDir}/libtheora" )
+addPathRec( "${libDir}/libtheora/include" )
+addPath( "${libDir}/libtheora/lib" )
+addPath( "${libDir}/libtheora/lib/dec" )
+addPath( "${libDir}/libtheora/lib/enc" )
+
+if(WIN32)
+	addPath( "${libDir}/libtheora/lib/dec/x86_vc" )
+	addPath( "${libDir}/libtheora/lib/enc/x86_32_vs" )
+else()
+	addPath( "${libDir}/libtheora/lib/dec/x86" )
+	addPath( "${libDir}/libtheora/lib/enc/x86_32" )
+endif()
+
+addDef(TORQUE_OGGTHEORA)
+addDef(TORQUE_OGGVORIBS)
+addInclude(${libDir}/libogg/include)
+addInclude(${libDir}/libtheora/include)
+
+finishLibrary()

+ 6 - 2
Tools/CMake/libvorbis.cmake → Tools/CMake/libraries/libvorbis.cmake

@@ -2,8 +2,12 @@ project(libvorbis)
 
 addPathRec("${libDir}/libvorbis")
 
-addStaticLib()
-
 addDef(TORQUE_OGGVORBIS)
 addInclude(${libDir}/libvorbis/include)
 addInclude(${libDir}/libogg/include)
+
+if(UNIX)
+	addInclude(${libDir}/libvorbis/lib)
+endif()
+
+finishLibrary()

+ 3 - 0
Tools/CMake/libraries/ljpeg.cmake

@@ -0,0 +1,3 @@
+project(ljpeg)
+
+finishLibrary("${libDir}/ljpeg")

+ 2 - 1
Tools/CMake/lmng.cmake → Tools/CMake/libraries/lmng.cmake

@@ -1,9 +1,10 @@
 project(lmng)
 
-addStaticLib("${libDir}/${PROJECT_NAME}")
 
 addDef(MNG_OPTIMIZE_OBJCLEANUP)
 
 addInclude(${libDir}/lpng)
 addInclude(${libDir}/zlib)
 addInclude(${libDir}/ljpeg)
+
+finishLibrary("${libDir}/${PROJECT_NAME}")

+ 2 - 2
Tools/CMake/lpng.cmake → Tools/CMake/libraries/lpng.cmake

@@ -1,7 +1,7 @@
 project(lpng)
 
-addStaticLib("${libDir}/${PROJECT_NAME}")
-
 # addDef(PNG_NO_ASSEMBLER_CODE)
 
 addInclude(${libDir}/zlib)
+
+finishLibrary("${libDir}/${PROJECT_NAME}")

+ 6 - 0
Tools/CMake/libraries/lungif.cmake

@@ -0,0 +1,6 @@
+project(lungif)
+
+addDef(_GBA_NO_FILEIO)
+
+
+finishLibrary("${libDir}/${PROJECT_NAME}")

+ 2 - 2
Tools/CMake/opcode.cmake → Tools/CMake/libraries/opcode.cmake

@@ -3,7 +3,7 @@ project(opcode)
 addPath("${libDir}/${PROJECT_NAME}")
 addPath("${libDir}/${PROJECT_NAME}/Ice")
 
-addStaticLib()
-
 addDef(TORQUE_OPCODE)
 addDef(ICE_NO_DLL)
+
+finishLibrary()

+ 10 - 0
Tools/CMake/libraries/pcre.cmake

@@ -0,0 +1,10 @@
+project(pcre)
+
+addDef(PCRE_STATIC)
+addDef(HAVE_CONFIG_H)
+
+finishLibrary("${libDir}/pcre")
+
+if(WIN32)
+    set_property(TARGET pcre PROPERTY COMPILE_FLAGS /TP) #/TP = compile as C++
+endif()

+ 6 - 6
Tools/CMake/libraries/library_recast.cmake → Tools/CMake/libraries/recast.cmake

@@ -9,10 +9,10 @@ addPathRec( "${libDir}/recast/DetourCrowd/Source" )
 addPathRec( "${libDir}/recast/DetourTileCache/Source" )
 
 # Additional includes
-include_directories( "${libDir}/recast/DebugUtils/Include" )
-include_directories( "${libDir}/recast/Recast/Include" )
-include_directories( "${libDir}/recast/Detour/Include" )
-include_directories( "${libDir}/recast/DetourTileCache/Include" )
-include_directories( "${libDir}/recast/DetourCrowd/Include" )
+addInclude( "${libDir}/recast/DebugUtils/Include" )
+addInclude( "${libDir}/recast/Recast/Include" )
+addInclude( "${libDir}/recast/Detour/Include" )
+addInclude( "${libDir}/recast/DetourTileCache/Include" )
+addInclude( "${libDir}/recast/DetourCrowd/Include" )
 
-addStaticLib()
+finishLibrary()

+ 3 - 0
Tools/CMake/libraries/squish.cmake

@@ -0,0 +1,3 @@
+project(squish)
+
+finishLibrary("${libDir}/${PROJECT_NAME}")

+ 3 - 0
Tools/CMake/libraries/tinyxml.cmake

@@ -0,0 +1,3 @@
+project(tinyxml)
+
+finishLibrary("${libDir}/${PROJECT_NAME}")

+ 3 - 0
Tools/CMake/libraries/zlib.cmake

@@ -0,0 +1,3 @@
+project(zlib)
+
+finishLibrary("${libDir}/${PROJECT_NAME}")

+ 0 - 10
Tools/CMake/libtheora.cmake

@@ -1,10 +0,0 @@
-project(libtheora)
-
-addPathRec("${libDir}/libtheora")
-
-addStaticLib()
-
-addDef(TORQUE_OGGTHEORA)
-addDef(TORQUE_OGGVORIBS)
-addInclude(${libDir}/libogg/include)
-addInclude(${libDir}/libtheora/include)

+ 0 - 3
Tools/CMake/ljpeg.cmake

@@ -1,3 +0,0 @@
-project(ljpeg)
-
-addStaticLib("${libDir}/ljpeg")

+ 0 - 5
Tools/CMake/lungif.cmake

@@ -1,5 +0,0 @@
-project(lungif)
-
-addStaticLib("${libDir}/${PROJECT_NAME}")
-
-addDef(_GBA_NO_FILEIO)

+ 1 - 1
Tools/CMake/modules/module_hydra.cmake

@@ -4,7 +4,7 @@
 addPathRec( "${srcDir}/platform/input/razerHydra" )
 
 # Includes
-include_directories( "${TORQUE_RAZERHYDRA_SDK_PATH}/include" )
+addInclude( "${TORQUE_RAZERHYDRA_SDK_PATH}/include" )
  
 # Install
 if( WIN32 ) 

+ 7 - 8
Tools/CMake/modules/module_navigation.cmake

@@ -1,16 +1,15 @@
 # Navigation module
 
-addRequiredDefinition( "TORQUE_NAVIGATION_ENABLED" )
-addRequiredLibrary( "libraries/library_recast.cmake" )
-addRequiredLink( "recast" )
+addDef( "TORQUE_NAVIGATION_ENABLED" )
+addLib( "recast" )
 
 # files
 addPathRec( "${srcDir}/navigation" )
 
 # include paths
-include_directories( "${libDir}/recast/DebugUtils/Include" )
-include_directories( "${libDir}/recast/Recast/Include" )
-include_directories( "${libDir}/recast/Detour/Include" )
-include_directories( "${libDir}/recast/DetourTileCache/Include" )
-include_directories( "${libDir}/recast/DetourCrowd/Include" )
+addInclude( "${libDir}/recast/DebugUtils/Include" )
+addInclude( "${libDir}/recast/Recast/Include" )
+addInclude( "${libDir}/recast/Detour/Include" )
+addInclude( "${libDir}/recast/DetourTileCache/Include" )
+addInclude( "${libDir}/recast/DetourCrowd/Include" )
 

+ 4 - 4
Tools/CMake/modules/module_oculusVR.cmake

@@ -4,12 +4,12 @@
 addPathRec( "${srcDir}/platform/input/oculusVR" )
 
 # Includes
-include_directories( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Include" )
-include_directories( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Src" )
+addInclude( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Include" )
+addInclude( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Src" )
  
 # Libs
 if( WIN32 ) 
     link_directories( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Lib/Win32" )
-    addRequiredLink( "libovr.lib" )
-    addRequiredLink( "libovrd.lib" )
+    addLib( "libovr" )
+    addLib( "libovrd" )
 endif()

+ 0 - 8
Tools/CMake/pcre.cmake

@@ -1,8 +0,0 @@
-project(pcre)
-
-addStaticLib("${libDir}/pcre")
-
-addDef(PCRE_STATIC)
-addDef(HAVE_CONFIG_H)
-
-set_property(TARGET pcre PROPERTY COMPILE_FLAGS       /TP) #/TP = compile as C++

+ 0 - 3
Tools/CMake/squish.cmake

@@ -1,3 +0,0 @@
-project(squish)
-
-addStaticLib("${libDir}/${PROJECT_NAME}")

+ 4 - 4
Tools/CMake/template.cmake

@@ -4,14 +4,11 @@
 # 1st thing: the project name
 project(pcre)
 
-# 2nd: add the paths where the source code is
+# add the paths where the source code is
 
 addPath("${libDir}/pcre")
 addPathRec("${libDir}/pcre")
 
-# 3rd: add addStaticLib()
-addStaticLib()
-
 # then add definitions
 addDef(PCRE_STATIC)
 addDef(HAVE_CONFIG_H)
@@ -19,3 +16,6 @@ addDef(HAVE_CONFIG_H)
 # and maybe more include paths
 addInclude(${libDir}/libvorbis/include)
 addInclude(${libDir}/libogg/include)
+
+# finally: add finishLibrary()
+finishLibrary()

+ 0 - 3
Tools/CMake/tinyxml.cmake

@@ -1,3 +0,0 @@
-project(tinyxml)
-
-addStaticLib("${libDir}/${PROJECT_NAME}")

+ 142 - 74
Tools/CMake/torque3d.cmake

@@ -1,5 +1,16 @@
 project(${TORQUE_APP_NAME})
 
+if(UNIX)
+    # default compiler flags
+    # force compile 32 bit
+	set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32 -Wall -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
+	set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32 -Wall -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
+
+	# for asm files
+	SET (CMAKE_ASM_NASM_OBJECT_FORMAT "elf")
+	ENABLE_LANGUAGE (ASM_NASM)
+endif()
+
 # TODO: fmod support
 
 ###############################################################################
@@ -7,14 +18,18 @@ project(${TORQUE_APP_NAME})
 ###############################################################################
 option(TORQUE_SFX_VORBIS "Vorbis Sound" ON)
 mark_as_advanced(TORQUE_SFX_VORBIS)
+option(TORQUE_THEORA "Theora Video Support" ON)
+mark_as_advanced(TORQUE_THEORA)
 option(TORQUE_ADVANCED_LIGHTING "Advanced Lighting" ON)
 mark_as_advanced(TORQUE_ADVANCED_LIGHTING)
 option(TORQUE_BASIC_LIGHTING "Basic Lighting" ON)
 mark_as_advanced(TORQUE_BASIC_LIGHTING)
-option(TORQUE_THEORA "Theora Video Support" ON)
-mark_as_advanced(TORQUE_THEORA)
-option(TORQUE_SFX_DirectX "DirectX Sound" ON)
-mark_as_advanced(TORQUE_SFX_DirectX)
+if(WIN32)
+	option(TORQUE_SFX_DirectX "DirectX Sound" ON)
+	mark_as_advanced(TORQUE_SFX_DirectX)
+else()
+	set(TORQUE_SFX_DirectX OFF)
+endif()
 option(TORQUE_SFX_OPENAL "OpenAL Sound" ON)
 mark_as_advanced(TORQUE_SFX_OPENAL)
 option(TORQUE_HIFI "HIFI? support" OFF)
@@ -23,6 +38,13 @@ option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
 mark_as_advanced(TORQUE_EXTENDED_MOVE)
 option(TORQUE_NAVIGATION "Enable Navigation module" OFF)
 #mark_as_advanced(TORQUE_NAVIGATION)
+if(WIN32)
+	option(TORQUE_OPENGL "Allow OpenGL render" OFF)
+	#mark_as_advanced(TORQUE_OPENGL)
+else()
+	set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
+	option(TORQUE_DEDICATED "Torque dedicated" OFF)
+endif()
 
 #Oculus VR
 option(TORQUE_OCULUSVR "Enable OCULUSVR module" OFF)
@@ -45,10 +67,18 @@ endif()
 ###############################################################################
 # options
 ###############################################################################
+if(NOT MSVC) # handle single-configuration generator
+    set(TORQUE_BUILD_TYPE "Debug" CACHE STRING "Select one of Debug, Release and RelWithDebInfo")
+    set_property(CACHE TORQUE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "RelWithDebInfo")
+    
+    set(TORQUE_ADDITIONAL_LINKER_FLAGS "" CACHE STRING "Additional linker flags")
+    mark_as_advanced(TORQUE_ADDITIONAL_LINKER_FLAGS)
+endif()
+
 option(TORQUE_MULTITHREAD "Multi Threading" ON)
 mark_as_advanced(TORQUE_MULTITHREAD)
 
-option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" OFF)
+option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" ON)
 mark_as_advanced(TORQUE_DISABLE_MEMORY_MANAGER)
 
 option(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM "Disable virtual mount system" OFF)
@@ -130,7 +160,9 @@ addPath("${srcDir}/math/test")
 addPath("${srcDir}/platform")
 addPath("${srcDir}/cinterface")
 addPath("${srcDir}/platform/nativeDialogs")
-addPath("${srcDir}/platform/menus")
+if( NOT TORQUE_DEDICATED )
+    addPath("${srcDir}/platform/menus")
+endif()
 addPath("${srcDir}/platform/test")
 addPath("${srcDir}/platform/threads")
 addPath("${srcDir}/platform/async")
@@ -197,25 +229,47 @@ addPathRec("${projectSrcDir}")
 if(TORQUE_ADVANCED_LIGHTING)
     addPath("${srcDir}/lighting/advanced")
     addPathRec("${srcDir}/lighting/shadowMap")
-    addPathRec("${srcDir}/lighting/advanced/hlsl")
-    #addPathRec("${srcDir}/lighting/advanced/glsl")
+    if(WIN32)
+		addPathRec("${srcDir}/lighting/advanced/hlsl")
+	endif()
+	if(TORQUE_OPENGL)
+		addPathRec("${srcDir}/lighting/advanced/glsl")
+	endif()
+    addDef(TORQUE_ADVANCED_LIGHTING)
 endif()
 if(TORQUE_BASIC_LIGHTING)
     addPathRec("${srcDir}/lighting/basic")
     addPathRec("${srcDir}/lighting/shadowMap")
+    addDef(TORQUE_BASIC_LIGHTING)
 endif()
 
 # DirectX Sound
 if(TORQUE_SFX_DirectX)
+    addLib(x3daudio.lib)
     addPathRec("${srcDir}/sfx/dsound")
     addPathRec("${srcDir}/sfx/xaudio")
 endif()
 
 # OpenAL
-if(TORQUE_SFX_OPENAL)
+if(TORQUE_SFX_OPENAL AND NOT TORQUE_DEDICATED)
     addPath("${srcDir}/sfx/openal")
     #addPath("${srcDir}/sfx/openal/mac")
-    addPath("${srcDir}/sfx/openal/win32")
+    if(WIN32)
+		addPath("${srcDir}/sfx/openal/win32")
+		addInclude("${libDir}/openal/win32")
+    endif()
+	if(UNIX)
+		addPath("${srcDir}/sfx/openal/linux")
+	endif()
+    
+endif()
+
+# Vorbis
+if(TORQUE_SFX_VORBIS)
+    addInclude(${libDir}/libvorbis/include)
+    addDef(TORQUE_OGGVORBIS)
+    addLib(libvorbis)
+    addLib(libogg)
 endif()
 
 # Theora
@@ -223,6 +277,11 @@ if(TORQUE_THEORA)
     addPath("${srcDir}/core/ogg")
     addPath("${srcDir}/gfx/video")
     addPath("${srcDir}/gui/theora")
+    
+    addDef(TORQUE_OGGTHEORA)
+    addDef(TORQUE_OGGVORIBS)
+    addInclude(${libDir}/libtheora/include)
+    addLib(libtheora)
 endif()
 
 # Include tools for non-tool builds (or define player if a tool build)
@@ -236,10 +295,12 @@ endif()
 
 if(TORQUE_HIFI)
     addPath("${srcDir}/T3D/gameBase/hifi")
+    addDef(TORQUE_HIFI_NET)
 endif()
     
 if(TORQUE_EXTENDED_MOVE)
     addPath("${srcDir}/T3D/gameBase/extended")
+    addDef(TORQUE_EXTENDED_MOVE)
 else()
     addPath("${srcDir}/T3D/gameBase/std")
 endif()
@@ -256,6 +317,15 @@ if(TORQUE_HYDRA)
     include( "modules/module_hydra.cmake" )
 endif()
 
+if(TORQUE_DISABLE_MEMORY_MANAGER)
+    addDef(TORQUE_DISABLE_MEMORY_MANAGER)
+endif()
+
+if(TORQUE_DEDICATED)
+    addDef(TORQUE_DEDICATED)
+endif()
+
+
 ###############################################################################
 # platform specific things
 ###############################################################################
@@ -320,24 +390,45 @@ if(PS3)
 endif()
 
 if(UNIX)
-    # linux_dedicated
-    addPath("${srcDir}/windowManager/dedicated")
-    # linux
-    addPath("${srcDir}/platformX86UNIX")
+    if(TORQUE_DEDICATED)
+		addPath("${srcDir}/windowManager/dedicated")
+		# ${srcDir}/platformX86UNIX/*.client.* files are not needed	
+		# @todo: move to separate file
+		file( GLOB tmp_files
+             ${srcDir}/platformX86UNIX/*.cpp
+             ${srcDir}/platformX86UNIX/*.c
+             ${srcDir}/platformX86UNIX/*.cc
+             ${srcDir}/platformX86UNIX/*.h )
+        file( GLOB tmp_remove_files ${srcDir}/platformX86UNIX/*client.* )
+        LIST( REMOVE_ITEM tmp_files ${tmp_remove_files} )
+        foreach( f ${tmp_files} )
+            addFile( ${f} )
+        endforeach()
+    else()
+        addPath("${srcDir}/platformX86UNIX")
+    endif()    
+    
     addPath("${srcDir}/platformX86UNIX/threads")
     addPath("${srcDir}/platformPOSIX")
-    addPath("${srcDir}/gfx/gl")
-    addPath("${srcDir}/gfx/gl/ggl")
-    addPath("${srcDir}/gfx/gl/ggl/x11") # This one is not yet implemented!
-    addPath("${srcDir}/gfx/gl/ggl/generated")
+endif()
+
+if( TORQUE_OPENGL )
     addPath("${srcDir}/shaderGen/GLSL")
-    addPath("${srcDir}/terrain/glsl")
-    addPath("${srcDir}/forest/glsl")    
+    if( TORQUE_OPENGL AND NOT TORQUE_DEDICATED )
+        addPath("${srcDir}/gfx/gl")
+        addPath("${srcDir}/gfx/gl/tGL")        
+        addPath("${srcDir}/terrain/glsl")
+        addPath("${srcDir}/forest/glsl")    
+    endif()
+    
+    if(WIN32 AND NOT TORQUE_SDL)
+      addPath("${srcDir}/gfx/gl/win32")
+    endif()
 endif()
 
 ###############################################################################
 ###############################################################################
-addExecutable()
+finishExecutable()
 ###############################################################################
 ###############################################################################
 
@@ -356,15 +447,15 @@ if(EXISTS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in" AND
     CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in" "${projectOutDir}/main.cs")
 endif()
 if(WIN32)
-	if(NOT EXISTS "${projectSrcDir}/torque.rc")
-		CONFIGURE_FILE("${cmakeDir}/torque-win.rc.in" "${projectSrcDir}/torque.rc")
-	endif()
-	if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}-debug.bat")
-		CONFIGURE_FILE("${cmakeDir}/app-debug-win.bat.in" "${projectOutDir}/${PROJECT_NAME}-debug.bat")
-	endif()
-	if(NOT EXISTS "${projectOutDir}/cleanup.bat")
-		CONFIGURE_FILE("${cmakeDir}/cleanup-win.bat.in" "${projectOutDir}/cleanup.bat")
-	endif()
+    if(NOT EXISTS "${projectSrcDir}/torque.rc")
+        CONFIGURE_FILE("${cmakeDir}/torque-win.rc.in" "${projectSrcDir}/torque.rc")
+    endif()
+    if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}-debug.bat")
+        CONFIGURE_FILE("${cmakeDir}/app-debug-win.bat.in" "${projectOutDir}/${PROJECT_NAME}-debug.bat")
+    endif()
+    if(NOT EXISTS "${projectOutDir}/cleanup.bat")
+        CONFIGURE_FILE("${cmakeDir}/cleanup-win.bat.in" "${projectOutDir}/cleanup.bat")
+    endif()
 endif()
 
 ###############################################################################
@@ -384,18 +475,26 @@ addLib(convexDecomp)
 
 if(WIN32)
     # copy pasted from T3D build system, some might not be needed
-	set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
-	mark_as_advanced(TORQUE_EXTERNAL_LIBS)
+    set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
+    mark_as_advanced(TORQUE_EXTERNAL_LIBS)
     addLib("${TORQUE_EXTERNAL_LIBS}")
 endif()
 
+if(UNIX)
+    # copy pasted from T3D build system, some might not be needed
+	set(TORQUE_EXTERNAL_LIBS "dl Xxf86vm Xext X11 Xft stdc++ pthread GL" CACHE STRING "external libs to link against")
+	mark_as_advanced(TORQUE_EXTERNAL_LIBS)
+    
+    string(REPLACE " " ";" TORQUE_EXTERNAL_LIBS_LIST ${TORQUE_EXTERNAL_LIBS})
+    addLib( "${TORQUE_EXTERNAL_LIBS_LIST}" )
+endif()
+
 ###############################################################################
 # Always enabled Definitions
 ###############################################################################
-addDebugDef(TORQUE_DEBUG)
-addDebugDef(TORQUE_ENABLE_ASSERTS)
-addDebugDef(TORQUE_DEBUG_GFX_MODE)
-
+addDef(TORQUE_DEBUG DEBUG)
+addDef(TORQUE_ENABLE_ASSERTS "DEBUG;RelWithDebInfo")
+addDef(TORQUE_DEBUG_GFX_MODE "RelWithDebInfo")
 addDef(TORQUE_SHADERGEN)
 addDef(INITGUID)
 addDef(NTORQUE_SHARED)
@@ -413,44 +512,8 @@ addDef(PCRE_STATIC)
 addDef(_CRT_SECURE_NO_WARNINGS)
 addDef(_CRT_SECURE_NO_DEPRECATE)
 
-
-###############################################################################
-# Modules
-###############################################################################
-if(TORQUE_SFX_DirectX)
-    addLib(x3daudio.lib)
-endif()
-
-if(TORQUE_ADVANCED_LIGHTING)
-    addDef(TORQUE_ADVANCED_LIGHTING)
-endif()
-if(TORQUE_BASIC_LIGHTING)
-    addDef(TORQUE_BASIC_LIGHTING)
-endif()
-
-if(TORQUE_SFX_OPENAL)
-    addInclude("${libDir}/openal/win32")
-endif()
-
-if(TORQUE_SFX_VORBIS)
-    addInclude(${libDir}/libvorbis/include)
-    addDef(TORQUE_OGGVORBIS)
-    addLib(libvorbis)
-    addLib(libogg)
-endif()
-
-if(TORQUE_THEORA)
-    addDef(TORQUE_OGGTHEORA)
-    addDef(TORQUE_OGGVORIBS)
-    addInclude(${libDir}/libtheora/include)
-    addLib(libtheora)
-endif()
-
-if(TORQUE_HIFI)
-    addDef(TORQUE_HIFI_NET)
-endif()
-if(TORQUE_EXTENDED_MOVE)
-    addDef(TORQUE_EXTENDED_MOVE)
+if(UNIX)
+	addDef(LINUX)	
 endif()
 
 ###############################################################################
@@ -477,6 +540,11 @@ if(WIN32)
     set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES $ENV{DXSDK_DIR}/Include)
 endif()
 
+if(UNIX)
+	addInclude("/usr/include/freetype2/freetype")
+	addInclude("/usr/include/freetype2")
+endif()
+
 ###############################################################################
 # Installation
 ###############################################################################

+ 0 - 3
Tools/CMake/zlib.cmake

@@ -1,3 +0,0 @@
-project(zlib)
-
-addStaticLib("${libDir}/${PROJECT_NAME}")