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----
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-layout: page
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-title: Get Started | Torque 3D
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-root: ..
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----
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-
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-<div class="banner"><div class="container">
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- <h2 id="download">Download</h2>
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-</div></div>
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-
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-<div class="container">
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- <p>
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- Below are links to the engine itself, and the Project Manager, a small
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- utility that helps you set up new Torque projects. You should download both
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- of them if you want to work with the engine. You'll also need some utilities
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- that vary depending on your platform.
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- </p>
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-
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- <p>
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- Torque is currently fully supported on Windows only. It is possible to
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- compile a dedicated server (DS) under Linux. Users have successfully ported
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- the engine to Linux and OSX, and these efforts will soon make their way into
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- the official version.
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- </p>
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-
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- <ul class="nav nav-tabs">
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- <li class="active"><a href="#windows-tab" data-toggle="tab">Windows</a></li>
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- <li><a href="#linux-tab" data-toggle="tab">Linux (DS only)</a></li>
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- </ul>
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-
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- <div class="tab-content">
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- <div class="tab-pane active" id="windows-tab">
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- <table class="borderless download table">
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- <tr>
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- <td>Current version</td>
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- <td><a href="http://mit.garagegames.com/Torque3D-3-5-1.zip">Torque 3D 3.5.1</a>
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- <br />
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- <a href="http://mit.garagegames.com/T3DProjectManager-2-1.zip">Project Manager 2.1</a></td>
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- </tr>
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-
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- <tr>
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- <td>Previous version</td>
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- <td><a href="http://mit.garagegames.com/Torque3D-3-5.zip">Torque 3D 3.5</a>
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- <br />
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- <a href="http://mit.garagegames.com/T3DProjectManager-2-0.zip">Project Manager 2.0</a></td>
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- </tr>
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-
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- <tr>
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- <td>Tools</td>
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- <td>
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- Torque is currently compatible with Microsoft Visual Studio
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- <a href="http://www.microsoft.com/en-us/download/details.aspx?id=7873">2008</a>,
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- <a href="http://www.visualstudio.com/en-us/downloads#d-2010-express">2010</a>, and
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- <a href="http://www.microsoft.com/en-us/download/details.aspx?id=34673">2012</a>.
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- You'll also need the DirectX SDK version from
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- <a href="http://www.microsoft.com/en-us/download/details.aspx?id=6812">June 2010</a>.
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- </td>
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- </tr>
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- </table>
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- </div>
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-
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- <div class="tab-pane" id="linux-tab">
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- <table class="borderless download table">
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- <tr>
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- <td>Current version</td>
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- <td><a href="http://mit.garagegames.com/Torque3D-3-5-1.zip">Torque 3D 3.5.1</a>
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- </tr>
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-
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- <tr>
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- <td>Previous version</td>
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- <td><a href="http://mit.garagegames.com/Torque3D-3-5.zip">Torque 3D 3.5</a>
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- </tr>
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-
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- <tr>
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- <td>Tools</td>
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- <td>
|
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- The requirements vary depending on your distribution. Under
|
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- Ubuntu, the following packages must be installed:
|
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|
- <code>build-essential nasm git php5-cli libsdl-dev libogg-dev</code>
|
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- </td>
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- </tr>
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- </table>
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- </div>
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- </div>
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-</div>
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-
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-<div class="banner"><div class="container">
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- <h2 id="tutorials">Tutorials</h2>
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-</div></div>
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-
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-<div class="container">
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- <p>
|
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- There is a wealth of learning material out there for the Torque line of engines,
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- some of which has been collected
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- <a href="http://www.garagegames.com/community/forums/viewthread/134078">here</a>.
|
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- There is also a collection of knowledge on our <a href="https://github.com/GarageGames/Torque3D/wiki">GitHub wiki</a>.
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- Below are some tutorials that we highly recommend to beginners, but for more
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- comprehensive or specific tutorials we recommend you check the forums or wiki.
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- </p>
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-
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- <ul>
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- <li><a href="http://docs.garagegames.com/torque-3d/official/index.html?content/documentation/Setup/Overview.html">Setting up the engine</a>
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- A detailed look at how to start working with Torque. If you have trouble
|
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- getting started, here's the first place you should look!</li>
|
|
|
-
|
|
|
- <li><a href="https://github.com/GarageGames/Torque3D/wiki/Project-Manager">Using the Project Manager</a>
|
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- A quick look at how to use the Project Manager to create and manage
|
|
|
- your Torque projects.</li>
|
|
|
-
|
|
|
- <li><a href="http://www.garagegames.com/community/resources/view/20937">Scripting damage and destruction</a>
|
|
|
- Creating damageable objects with animations, different damage levels,
|
|
|
- and destruction effects. A great introduction to the full process of working
|
|
|
- with art and scripts together.</li>
|
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-
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- <li><a href="http://www.garagegames.com/community/resources/view/21604">Deathmatch FPS with AI</a>
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- A tutorial series on creating a deathmatch shooter with AI enemies.</li>
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-
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- <li><a href="http://www.garagegames.com/community/blogs/view/22447">Action/tactics hybrid game</a>
|
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- A lengthy series that shows you how to turn Torque into a Valkyria Chronicles-
|
|
|
- style turn-based action tactics game. Written by Steve Acaster, developer
|
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- of <a href="http://www.desura.com/games/airship-dragoon">Airship Dragoon</a>.</li>
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-
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- <li><a href="http://www.garagegames.com/products/torque-3d/guides">RTS prototype</a>
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- Build a basic real-time strategy game from default assets.</li>
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- </ul>
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-</div>
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+---
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+layout: page
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+title: Get Started | Torque 3D
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|
+root: ..
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+---
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+
|
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+<div class="banner"><div class="container">
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+ <h2 id="download">Download</h2>
|
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|
+</div></div>
|
|
|
+
|
|
|
+<div class="container">
|
|
|
+ <p>
|
|
|
+ Below are links to the engine itself, and the Project Manager, a small
|
|
|
+ utility that helps you set up new Torque projects. You should download both
|
|
|
+ of them if you want to work with the engine. You'll also need some utilities
|
|
|
+ that vary depending on your platform.
|
|
|
+ </p>
|
|
|
+
|
|
|
+ <p>
|
|
|
+ Torque is currently fully supported on Windows only. It is possible to
|
|
|
+ compile a dedicated server (DS) under Linux. Users have successfully ported
|
|
|
+ the engine to Linux and OSX, and these efforts will soon make their way into
|
|
|
+ the official version.
|
|
|
+ </p>
|
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+
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+ <p class="alert alert-warning">
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+ Have a look at <a href="http://torque3d.wikidot.com/main:downloads">this
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+ wiki page</a> for all downloads and explanations of what to download if you
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+ need help! The contents of the zip files have changed in version 3.6.1, as
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+ explained <a href="http://torque3d.wikidot.com/introduction:what-to-download">here</a>
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+ </p>
|
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+
|
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+ <ul class="nav nav-tabs">
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|
+ <li class="active"><a href="#windows-tab" data-toggle="tab">Windows</a></li>
|
|
|
+ <li><a href="#linux-tab" data-toggle="tab">Linux (DS only)</a></li>
|
|
|
+ </ul>
|
|
|
+
|
|
|
+ <div class="tab-content">
|
|
|
+ <div class="tab-pane active" id="windows-tab">
|
|
|
+ <table class="borderless download table">
|
|
|
+ <tr>
|
|
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+ <td>Current version</td>
|
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+ <td><a href="http://mit.garagegames.com/Torque3D-3-6-1.zip">Torque 3D 3.6.1</a>
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+ <br />
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+ <a href="http://mit.garagegames.com/Torque3D-3-6-1-FullTemplate.zip">Full template (demo)</a>
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+ <br />
|
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+ <a href="http://mit.garagegames.com/T3DProjectManager-2-1.zip">Project Manager 2.1</a></td>
|
|
|
+ </tr>
|
|
|
+
|
|
|
+ <tr>
|
|
|
+ <td>Previous version</td>
|
|
|
+ <td><a href="http://mit.garagegames.com/Torque3D-3-5-1.zip">Torque 3D 3.5.1</a>
|
|
|
+ <br />
|
|
|
+ <a href="http://mit.garagegames.com/T3DProjectManager-2-1.zip">Project Manager 2.1</a></td>
|
|
|
+ </tr>
|
|
|
+
|
|
|
+ <tr>
|
|
|
+ <td>Tools</td>
|
|
|
+ <td>
|
|
|
+ Torque is currently compatible with Microsoft Visual Studio
|
|
|
+ <a href="http://www.microsoft.com/en-us/download/details.aspx?id=7873">2008</a>,
|
|
|
+ <a href="http://www.visualstudio.com/en-us/downloads#d-2010-express">2010</a>, and
|
|
|
+ <a href="http://www.microsoft.com/en-us/download/details.aspx?id=34673">2012</a>.
|
|
|
+ You'll also need the DirectX SDK version from
|
|
|
+ <a href="http://www.microsoft.com/en-us/download/details.aspx?id=6812">June 2010</a>.
|
|
|
+ </td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
|
+ </div>
|
|
|
+
|
|
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+ <div class="tab-pane" id="linux-tab">
|
|
|
+ <table class="borderless download table">
|
|
|
+ <tr>
|
|
|
+ <td>Current version</td>
|
|
|
+ <td><a href="http://mit.garagegames.com/Torque3D-3-5-1.zip">Torque 3D 3.5.1</a>
|
|
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+ </tr>
|
|
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+
|
|
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+ <tr>
|
|
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+ <td>Previous version</td>
|
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+ <td><a href="http://mit.garagegames.com/Torque3D-3-5.zip">Torque 3D 3.5</a>
|
|
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+ </tr>
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+
|
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+ <tr>
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+ <td>Tools</td>
|
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+ <td>
|
|
|
+ The requirements vary depending on your distribution. Under
|
|
|
+ Ubuntu, the following packages must be installed:
|
|
|
+ <code>build-essential nasm git php5-cli libsdl-dev libogg-dev</code>
|
|
|
+ </td>
|
|
|
+ </tr>
|
|
|
+ </table>
|
|
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+ </div>
|
|
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+ </div>
|
|
|
+</div>
|
|
|
+
|
|
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+<div class="banner"><div class="container">
|
|
|
+ <h2 id="tutorials">Tutorials</h2>
|
|
|
+</div></div>
|
|
|
+
|
|
|
+<div class="container">
|
|
|
+ <p>
|
|
|
+ There is a wealth of learning material out there for the Torque line of engines,
|
|
|
+ some of which has been collected
|
|
|
+ <a href="http://www.garagegames.com/community/forums/viewthread/134078">here</a>.
|
|
|
+ There is also a collection of knowledge on our <a href="https://torque3d.wikidot.com">wiki</a>.
|
|
|
+ Below are some tutorials that we highly recommend to beginners, but for more
|
|
|
+ comprehensive or specific tutorials we recommend you check the forums or wiki.
|
|
|
+ </p>
|
|
|
+
|
|
|
+ <ul>
|
|
|
+ <li><a href="http://docs.garagegames.com/torque-3d/official/index.html?content/documentation/Setup/Overview.html">Setting up the engine</a>
|
|
|
+ A detailed look at how to start working with Torque. If you have trouble
|
|
|
+ getting started, here's the first place you should look!</li>
|
|
|
+
|
|
|
+ <li><a href="https://github.com/GarageGames/Torque3D/wiki/Project-Manager">Using the Project Manager</a>
|
|
|
+ A quick look at how to use the Project Manager to create and manage
|
|
|
+ your Torque projects.</li>
|
|
|
+
|
|
|
+ <li><a href="http://www.garagegames.com/community/resources/view/20937">Scripting damage and destruction</a>
|
|
|
+ Creating damageable objects with animations, different damage levels,
|
|
|
+ and destruction effects. A great introduction to the full process of working
|
|
|
+ with art and scripts together.</li>
|
|
|
+
|
|
|
+ <li><a href="http://www.garagegames.com/community/resources/view/21604">Deathmatch FPS with AI</a>
|
|
|
+ A tutorial series on creating a deathmatch shooter with AI enemies.</li>
|
|
|
+
|
|
|
+ <li><a href="http://www.garagegames.com/community/blogs/view/22447">Action/tactics hybrid game</a>
|
|
|
+ A lengthy series that shows you how to turn Torque into a Valkyria Chronicles-
|
|
|
+ style turn-based action tactics game. Written by Steve Acaster, developer
|
|
|
+ of <a href="http://www.desura.com/games/airship-dragoon">Airship Dragoon</a>.</li>
|
|
|
+
|
|
|
+ <li><a href="http://www.garagegames.com/products/torque-3d/guides">RTS prototype</a>
|
|
|
+ Build a basic real-time strategy game from default assets.</li>
|
|
|
+ </ul>
|
|
|
+</div>
|