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@@ -45,12 +45,8 @@ function initRenderManager()
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// provided in $inTex
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resolveEffect = "AL_FormatCopy";
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};
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- DiffuseRenderPassManager.addManager( new RenderPassStateBin() { renderOrder = 0.001; stateToken = AL_FormatToken; } );
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-
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- // We really need to fix the sky to render after all the
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- // meshes... but that causes issues in reflections.
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- DiffuseRenderPassManager.addManager( new RenderObjectMgr(SkyBin) { bintype = "Sky"; renderOrder = 0.015; processAddOrder = 0.015; } );
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-
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+ DiffuseRenderPassManager.addManager( new RenderPassStateBin() { renderOrder = 0.001; stateToken = AL_FormatToken; } );
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+
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DiffuseRenderPassManager.addManager( new RenderProbeMgr(ProbeBin) { bintype = "Probes"; renderOrder = 0.019; processAddOrder = 0.02; } );
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//DiffuseRenderPassManager.addManager( new RenderVistaMgr() { bintype = "Vista"; renderOrder = 0.15; processAddOrder = 0.15; } );
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@@ -81,6 +77,8 @@ function initRenderManager()
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// Note that the GlowPostFx is triggered after this bin.
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DiffuseRenderPassManager.addManager( new RenderGlowMgr(GlowBin) { renderOrder = 1.5; processAddOrder = 1.5; } );
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+ // Render the sky last
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+ DiffuseRenderPassManager.addManager( new RenderObjectMgr(SkyBin) { bintype = "Sky"; renderOrder = 1.55; processAddOrder = 1.55; } );
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// We render any editor stuff from this bin. Note that the HDR is
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// completed before this bin to keep editor elements from tone mapping.
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