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@@ -49,7 +49,7 @@ LangElement * ShaderFeatureGLSL::setupTexSpaceMat( Vector<ShaderComponent*> &, /
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(*texSpaceMat)->setName( "objToTangentSpace" );
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(*texSpaceMat)->setName( "objToTangentSpace" );
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MultiLine * meta = new MultiLine;
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MultiLine * meta = new MultiLine;
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- meta->addStatement( new GenOp( " @;\r\n", new DecOp( *texSpaceMat ) ) );
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+ meta->addStatement( new GenOp( " @ = float3x3(1,0,0, 0,1,0, 0,0,1);\r\n", new DecOp( *texSpaceMat ) ) );
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// Protect against missing normal and tangent.
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// Protect against missing normal and tangent.
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if ( !N || !T )
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if ( !N || !T )
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