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* BugFix: Initial work on generating filters.
* BugFix: For now, comment out a line in libpng's CMake scripts causing issues on XCode.

Robert MacGregor 3 years ago
parent
commit
51bf96a290
3 changed files with 26 additions and 10 deletions
  1. 7 9
      Engine/lib/CMakeLists.txt
  2. 1 1
      Engine/lib/lpng/CMakeLists.txt
  3. 18 0
      Engine/source/CMakeLists.txt

+ 7 - 9
Engine/lib/CMakeLists.txt

@@ -6,22 +6,20 @@ add_subdirectory(sdl ${CMAKE_BINARY_DIR}/temp/sdl2 EXCLUDE_FROM_ALL)
 # Png depends on zlib
 add_subdirectory(zlib ${CMAKE_BINARY_DIR}/temp/zlib EXCLUDE_FROM_ALL)
 
-if (TORQUE_CPU_ARM32 OR TORQUE_CPU_ARM64)
-	set(PNG_ARM_NEON on CACHE BOOL "" FORCE)
-endif (TORQUE_CPU_ARM32 OR TORQUE_CPU_ARM64)
-
-set(PNG_STATIC on CACHE BOOL "" FORCE)
-set(PNG_BUILD_ZLIB on CACHE BOOL "" FORCE)
-get_filename_component(ZLIB_ROOT "zlib" REALPATH BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
-set(ZLIB_ROOT "${ZLIB_ROOT}" CACHE STRING "ZLib root location" FORCE)
-
 # Assimp depends on zlib
 set(BUILD_SHARED_LIBS off CACHE STRING "")
 set(ASSIMP_BUILD_ZLIB off CACHE STRING "")
 set(ASSIMP_HUNTER_ENABLED off CACHE STRING "")
 add_subdirectory(assimp ${CMAKE_BINARY_DIR}/temp/assimp EXCLUDE_FROM_ALL)
 
+set(PNG_STATIC on CACHE BOOL "" FORCE)
+set(PNG_BUILD_ZLIB on CACHE BOOL "" FORCE)
+set(PNG_TESTS off CACHE BOOL "" FORCE)
+set(PNG_HARDWARE_OPTIMIZATIONS on CACHE BOOL "" FORCE)
+get_filename_component(ZLIB_ROOT "zlib" REALPATH BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
+set(ZLIB_ROOT "${ZLIB_ROOT}" CACHE STRING "ZLib root location" FORCE)
 add_subdirectory(lpng ${CMAKE_BINARY_DIR}/temp/lpng EXCLUDE_FROM_ALL)
+
 add_subdirectory(ljpeg ${CMAKE_BINARY_DIR}/temp/ljpeg EXCLUDE_FROM_ALL)
 add_subdirectory(tinyxml ${CMAKE_BINARY_DIR}/temp/tinyxml EXCLUDE_FROM_ALL)
 add_subdirectory(opcode ${CMAKE_BINARY_DIR}/temp/opcode EXCLUDE_FROM_ALL)

+ 1 - 1
Engine/lib/lpng/CMakeLists.txt

@@ -268,7 +268,7 @@ if(UNIX)
   symbol_prefix()
 endif()
 
-find_program(AWK NAMES gawk awk)
+#find_program(AWK NAMES gawk awk)
 
 include_directories(${CMAKE_CURRENT_BINARY_DIR})
 

+ 18 - 0
Engine/source/CMakeLists.txt

@@ -313,11 +313,20 @@ if (NOT "${TORQUE_MODULE_USER_PATH}" STREQUAL "")
 	list(APPEND TORQUE_MODULE_PATHS "${TORQUE_MODULE_USER_PATH}")
 endif()
 
+# Before doing module scanning, store away the engine sources - we do this so that modules
+# can be placed into the proper filters
+set(TORQUE_SOURCE_FILES_TEMPORARY ${TORQUE_SOURCE_FILES})
+set(TORQUE_SOURCE_FILES "")
+
 foreach (TORQUE_MODULE_PATH ${TORQUE_MODULE_PATHS})
 	# First find simple cmake scripts
 	file(GLOB MODULE_SCRIPTS "${TORQUE_MODULE_PATH}/*.cmake")
 	foreach (TORQUE_MODULE_SCRIPT ${MODULE_SCRIPTS})
 		include(${TORQUE_MODULE_SCRIPT})
+    source_group("Modules/${TORQUE_MODULE_SCRIPT}" FILES ${TORQUE_SOURCE_FILES})
+
+    set(TORQUE_SOURCE_FILES_TEMPORARY ${TORQUE_SOURCE_FILES_TEMPORARY} ${TORQUE_SOURCE_FILES})
+    set(TORQUE_SOURCE_FILES "")
 	endforeach()
 
 	# Next find sub projects
@@ -329,10 +338,16 @@ foreach (TORQUE_MODULE_PATH ${TORQUE_MODULE_PATHS})
 
 		if (EXISTS "${POSSIBLE_PROJECT_ABSOLUTEPATH}/CMakeLists.txt")
 			add_subdirectory("${POSSIBLE_PROJECT_ABSOLUTEPATH}" ${CMAKE_BINARY_DIR}/temp/${POSSIBLE_PROJECT} EXCLUDE_FROM_ALL)
+      source_group("Modules/${POSSIBLE_PROJECT}" FILES ${TORQUE_SOURCE_FILES})
+
+      set(TORQUE_SOURCE_FILES_TEMPORARY ${TORQUE_SOURCE_FILES_TEMPORARY} ${TORQUE_SOURCE_FILES})
+      set(TORQUE_SOURCE_FILES "")
 		endif()
 	endforeach()
 endforeach()
 
+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES_TEMPORARY})
+
 ################# Executable Generation ###################
 
 if (APPLE)
@@ -361,6 +376,9 @@ target_link_libraries(${TORQUE_APP_NAME} ${TORQUE_LINK_LIBRARIES})
 target_include_directories(${TORQUE_APP_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
 target_compile_features(${TORQUE_APP_NAME} PRIVATE cxx_std_17)
 
+# Generate the filters for the main Torque project
+source_group(TREE "${CMAKE_SOURCE_DIR}/Engine/source")
+
 # Process library binaries - these are coming from modules that are providing links to external, precompiled code that should be included
 # with the executable. This is done because on Windows, the .lib is separate from the .dll so we can't automatically scan for shared
 # objects in our link libraries in that case.