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@@ -353,6 +353,26 @@ singleton PostEffect( reflectionProbeArrayPostFX )
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texture[1] = "#color";
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texture[2] = "#matinfo";
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texture[3] = "core/art/pbr/brdfTexture.dds";
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+ targetClearColor = "0 0 0 0";
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+ targetClear = PFXTargetClear_OnDraw;
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+ targetFormat = "GFXFormatR16G16B16A16F";
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+ target = "#iblBuffer";
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- target = "AL_FormatToken";
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+};
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+singleton PostEffect( IBLFlipPostFX )
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+{
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+ // Do not allow the selection effect to work in reflection
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+ // passes by default so we don't do the extra drawing.
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+ //allowReflectPass = false;
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+
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+ renderTime = "PFXAfterBin";
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+ renderBin = "ProbeBin";
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+ renderPriority = 9998;
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+ isEnabled = true;
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+
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+ shader = PFX_PassthruShader;
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+ stateBlock = PFX_DefaultStateBlock;
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+
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+ texture[0] = "#iblBuffer";
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+ targetFormat = AL_FormatToken.format;
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};
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