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@@ -225,6 +225,8 @@ bool SoundAsset::loadSound()
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}
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}
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else
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else
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{// = new SFXProfile(mProfileDesc, mSoundFile, mPreload);
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{// = new SFXProfile(mProfileDesc, mSoundFile, mPreload);
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+ if (mProfileDesc.mSourceGroup == NULL)
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+ mProfileDesc.mSourceGroup = dynamic_cast<SFXSource*>(Sim::findObject("AudioChannelMaster"));
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mSFXProfile.setDescription(&mProfileDesc);
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mSFXProfile.setDescription(&mProfileDesc);
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mSFXProfile.setSoundFileName(mSoundPath);
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mSFXProfile.setSoundFileName(mSoundPath);
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mSFXProfile.setPreload(mPreload);
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mSFXProfile.setPreload(mPreload);
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