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@@ -157,7 +157,7 @@ float4 main( ConvexConnectP IN ) : SV_TARGET
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//early out if emissive
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//early out if emissive
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if (getFlag(surface.matFlag, 0))
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if (getFlag(surface.matFlag, 0))
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{
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{
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- return float4(surface.albedo, 0);
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+ return float4(0, 0, 0, 0);
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}
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}
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float3 L = lightPosition - surface.P;
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float3 L = lightPosition - surface.P;
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