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Default value for WaterFogData plane distance

Set the default WaterFogData plane distance to be the same as global
bounds.  This solves an issue with the connection's control object
mistakenly thinking it is under a water plane in a debug build.
DavidWyand-GG 12 lat temu
rodzic
commit
55c91d29aa
1 zmienionych plików z 1 dodań i 1 usunięć
  1. 1 1
      Engine/source/scene/fogStructs.h

+ 1 - 1
Engine/source/scene/fogStructs.h

@@ -59,7 +59,7 @@ struct WaterFogData
       wetDepth = 0.0f;
       wetDarkening = 0.0f;
       color.set( 0.5f, 0.5f, 0.5f, 1.0f );
-      plane.set( 0.0f, 0.0f, 1.0f );
+      plane.set( 0.0f, 0.0f, 1.0f, 1e10 ); // Default to global bounds distance
       depthGradMax = 0.0f;
    }
 };