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Merge pull request #241 from Azaezel/alpha40_macCompile

comparison flaw in spotlight animation check.
Brian Roberts 5 年之前
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55c95a6146
共有 2 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      Engine/source/T3D/spotLight.cpp
  2. 0 0
      Templates/BaseGame/game/data/cache/shaderCache/.gitignore

+ 1 - 1
Engine/source/T3D/spotLight.cpp

@@ -137,7 +137,7 @@ void SpotLight::_conformLights()
    Point3F objectScale(radius, mRange, radius);
    Point3F objectScale(radius, mRange, radius);
    Point3F objectBoxMin(-1, 0, -1);
    Point3F objectBoxMin(-1, 0, -1);
 
 
-   if (mAnimationData && mAnimationData->mRot.keyLen > 0)
+   if (mAnimationData && mAnimationData->mRot.keyLen[0] > 0)
    {
    {
       objectBoxMin.set(-1, -1, -1);
       objectBoxMin.set(-1, -1, -1);
       objectScale.set(mRange, mRange, mRange);
       objectScale.set(mRange, mRange, mRange);

+ 0 - 0
Templates/BaseGame/game/data/shaderCache/.gitignore → Templates/BaseGame/game/data/cache/shaderCache/.gitignore