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@@ -156,9 +156,7 @@ void SceneManager::renderScene( ScenePassType passType, U32 objectMask )
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{
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// Store the camera state so if we lock, this will become the
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// locked state.
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-
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- if( passType == SPT_Diffuse )
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- smLockedDiffuseCamera = cameraState;
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+ smLockedDiffuseCamera = cameraState;
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}
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// Create the render state.
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