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@@ -223,8 +223,8 @@ void TSMesh::innerRender( TSMaterialList *materials, const TSRenderState &rdata,
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// We need to have a material.
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// We need to have a material.
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if ( draw.matIndex & TSDrawPrimitive::NoMaterial )
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if ( draw.matIndex & TSDrawPrimitive::NoMaterial )
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continue;
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continue;
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-/*
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-#ifdef TORQUE_DEBUG
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+
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+#ifdef TORQUE_DEBUG_BREAK_INSPECT
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// for inspection if you happen to be running in a debugger and can't do bit
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// for inspection if you happen to be running in a debugger and can't do bit
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// operations in your head.
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// operations in your head.
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S32 triangles = draw.matIndex & TSDrawPrimitive::Triangles;
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S32 triangles = draw.matIndex & TSDrawPrimitive::Triangles;
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@@ -237,8 +237,9 @@ void TSMesh::innerRender( TSMaterialList *materials, const TSRenderState &rdata,
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TORQUE_UNUSED(fan);
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TORQUE_UNUSED(fan);
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TORQUE_UNUSED(indexed);
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TORQUE_UNUSED(indexed);
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TORQUE_UNUSED(type);
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TORQUE_UNUSED(type);
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+ //define TORQUE_DEBUG_BREAK_INSPECT, and insert debug break here to inspect the above elements at runtime
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#endif
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#endif
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-*/
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+
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const U32 matIndex = draw.matIndex & TSDrawPrimitive::MaterialMask;
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const U32 matIndex = draw.matIndex & TSDrawPrimitive::MaterialMask;
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BaseMatInstance *matInst = materials->getMaterialInst( matIndex );
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BaseMatInstance *matInst = materials->getMaterialInst( matIndex );
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