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@@ -337,27 +337,27 @@ void TerrainBaseMapFeatHLSL::processVert( Vector<ShaderComponent*> &componentLis
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new DecOp( inTanget ), squareSize, inTangentZ ) );
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}
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-void TerrainBaseMapFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
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- const MaterialFeatureData &fd )
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+void TerrainBaseMapFeatHLSL::processPix(Vector<ShaderComponent*>& componentList,
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+ const MaterialFeatureData& fd)
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{
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// grab connector texcoord register
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- Var *texCoord = getInTexCoord( "texCoord", "float3", componentList );
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+ Var* texCoord = getInTexCoord("texCoord", "float3", componentList);
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// create texture var
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- Var *diffuseMap = new Var;
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- diffuseMap->setType( "SamplerState" );
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- diffuseMap->setName( "baseTexMap" );
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+ Var* diffuseMap = new Var;
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+ diffuseMap->setType("SamplerState");
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+ diffuseMap->setName("baseTexMap");
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diffuseMap->uniform = true;
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diffuseMap->sampler = true;
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diffuseMap->constNum = Var::getTexUnitNum(); // used as texture unit num here
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- MultiLine *meta = new MultiLine;
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+ MultiLine* meta = new MultiLine;
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- Var *baseColor = new Var;
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- baseColor->setType( "float4" );
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- baseColor->setName( "baseColor" );
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+ Var* baseColor = new Var;
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+ baseColor->setType("float4");
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+ baseColor->setName("baseColor");
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- Var *diffuseTex = new Var;
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+ Var* diffuseTex = new Var;
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diffuseTex->setType("Texture2D");
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diffuseTex->setName("baseTexture");
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diffuseTex->uniform = true;
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@@ -365,33 +365,31 @@ void TerrainBaseMapFeatHLSL::processPix( Vector<ShaderComponent*> &componentLis
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diffuseTex->constNum = diffuseMap->constNum;
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meta->addStatement(new GenOp(" @ = @.Sample( @, @.xy );\r\n", new DecOp(baseColor), diffuseTex, diffuseMap, texCoord));
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- ShaderFeature::OutputTarget target = ShaderFeature::DefaultTarget;
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+ ShaderFeature::OutputTarget target = (fd.features[MFT_isDeferred]) ? RenderTarget1 : DefaultTarget;
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+ meta->addStatement(new GenOp(" @;\r\n", assignColor(baseColor, Material::Mul, NULL, target)));
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- if (fd.features.hasFeature(MFT_isDeferred))
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- {
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- target= ShaderFeature::RenderTarget1;
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- }
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-
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- meta->addStatement( new GenOp( " @;\r\n", assignColor( baseColor, Material::Mul,NULL,target ) ) );
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-
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- if (fd.features[MFT_isDeferred])
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+ Var* ormConfig;
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+ if ((fd.features[MFT_isDeferred]))
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{
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// Set base ORM info
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- Var* ormConfig;
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- OutputTarget targ = RenderTarget1;
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- targ = RenderTarget2;
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- ormConfig = (Var*)LangElement::find(getOutputTargetVarName(targ));
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+ ormConfig = (Var*)LangElement::find(getOutputTargetVarName(RenderTarget2));
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+
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if (!ormConfig)
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{
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// create color var
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ormConfig = new Var;
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ormConfig->setType("fragout");
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- ormConfig->setName(getOutputTargetVarName(targ));
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+ ormConfig->setName(getOutputTargetVarName(RenderTarget2));
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ormConfig->setStructName("OUT");
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}
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-
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- meta->addStatement(new GenOp(" @ = float4(0.0, 1.0, 1.0, 0.0);\r\n", ormConfig));
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}
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+ else
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+ {
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+ ormConfig = new Var("ORMConfig", "float4");
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+ meta->addStatement(new GenOp(" @;\r\n", new DecOp(ormConfig)));
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+ }
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+
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+ meta->addStatement(new GenOp(" @ = float4(0.0, 1.0, 1.0, 0.0);\r\n", ormConfig));
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output = meta;
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}
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@@ -407,7 +405,7 @@ ShaderFeature::Resources TerrainBaseMapFeatHLSL::getResources( const MaterialFea
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U32 TerrainBaseMapFeatHLSL::getOutputTargets( const MaterialFeatureData &fd ) const
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{
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- return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget1 | ShaderFeature::RenderTarget2 : ShaderFeature::DefaultTarget;
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+ return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 | ShaderFeature::RenderTarget1 : ShaderFeature::DefaultTarget;
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}
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TerrainDetailMapFeatHLSL::TerrainDetailMapFeatHLSL()
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@@ -1259,23 +1257,35 @@ void TerrainORMMapFeatHLSL::processPix(Vector<ShaderComponent*> &componentList,
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else
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texOp = new GenOp("@.Sample(@, float3(@.xy, @.x))", ormMapArray, ormMapSampler, inDet, new IndexOp(detailInfo, compositeIndex));
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+ MultiLine* meta = new MultiLine;
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// search for material var
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- Var * ormConfig;
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- OutputTarget targ = RenderTarget1;
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- if (fd.features[MFT_isDeferred])
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+ Var* ormConfig;
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+ if ((fd.features[MFT_isDeferred]))
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{
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- targ = RenderTarget2;
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- }
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- ormConfig = (Var*)LangElement::find(getOutputTargetVarName(targ));
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+ // Set base ORM info
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+ ormConfig = (Var*)LangElement::find(getOutputTargetVarName(RenderTarget2));
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- MultiLine * meta = new MultiLine;
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- if (!ormConfig)
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+ if (!ormConfig)
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+ {
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+ // create color var
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+ ormConfig = new Var;
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+ ormConfig->setType("fragout");
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+ ormConfig->setName(getOutputTargetVarName(RenderTarget2));
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+ ormConfig->setStructName("OUT");
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+ }
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+ }
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+ else
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{
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- // create color var
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- ormConfig = new Var;
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- ormConfig->setType("fragout");
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- ormConfig->setName(getOutputTargetVarName(targ));
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- ormConfig->setStructName("OUT");
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+ ormConfig = (Var*)LangElement::find("ORMConfig");
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+ if (!ormConfig)
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+ {
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+ ormConfig = new Var("ORMConfig", "float4");
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+ meta->addStatement(new GenOp(" @;\r\n", new DecOp(ormConfig)));
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+ }
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+ }
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+ if (compositeIndex == 0)
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+ {
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+ meta->addStatement(new GenOp(" @ = float4(0.0, 0.0, 0.0, 0.0);\r\n", ormConfig));
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}
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Var *detailBlend = (Var*)LangElement::find(String::ToString("detailBlend%d", compositeIndex));
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@@ -1284,11 +1294,6 @@ void TerrainORMMapFeatHLSL::processPix(Vector<ShaderComponent*> &componentList,
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String matinfoName(String::ToString("matinfoCol%d", compositeIndex));
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Var *matinfoCol = new Var(matinfoName, "float3");
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- if (compositeIndex == 0)
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- {
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- meta->addStatement(new GenOp(" @ = float4(0.0, 0.0, 0.0, 0.0);\r\n", ormConfig));
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- }
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-
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meta->addStatement(new GenOp(" @ = @.rgb;\r\n", new DecOp(matinfoCol), texOp));
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if (fd.features.hasFeature(MFT_InvertRoughness, compositeIndex))
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@@ -1313,39 +1318,39 @@ ShaderFeature::Resources TerrainORMMapFeatHLSL::getResources(const MaterialFeatu
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return res;
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}
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-// reminder, the matinfo buffer is flags, smooth, ao, metal
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-U32 TerrainBlankInfoMapFeatHLSL::getOutputTargets(const MaterialFeatureData &fd) const
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-{
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- return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::RenderTarget1;
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-}
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-
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void TerrainBlankInfoMapFeatHLSL::processPix(Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd)
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{
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S32 compositeIndex = getProcessIndex();
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- // search for material var
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- Var *material;
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- OutputTarget ormConfig = RenderTarget1;
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- if (fd.features[MFT_isDeferred])
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+ MultiLine * meta = new MultiLine; Var* ormConfig;
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+ if ((fd.features[MFT_isDeferred]))
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{
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- ormConfig = RenderTarget2;
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- }
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- material = (Var*)LangElement::find(getOutputTargetVarName(ormConfig));
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+ // Set base ORM info
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+ ormConfig = (Var*)LangElement::find(getOutputTargetVarName(RenderTarget2));
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- MultiLine * meta = new MultiLine;
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- if (!material)
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+ if (!ormConfig)
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+ {
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+ // create color var
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+ ormConfig = new Var;
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+ ormConfig->setType("fragout");
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+ ormConfig->setName(getOutputTargetVarName(RenderTarget2));
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+ ormConfig->setStructName("OUT");
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+ }
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+ }
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+ else
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{
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- // create color var
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- material = new Var;
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- material->setType("fragout");
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- material->setName(getOutputTargetVarName(ormConfig));
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- material->setStructName("OUT");
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+ ormConfig = (Var*)LangElement::find("ORMConfig");
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+ if (!ormConfig)
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+ {
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+ ormConfig = new Var("ORMConfig", "float4");
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+ meta->addStatement(new GenOp(" @;\r\n", new DecOp(ormConfig)));
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+ }
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}
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if (compositeIndex == 0)
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{
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- meta->addStatement(new GenOp(" @ = float4(0.0, 0.0, 0.0, 0.0);\r\n", material));
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+ meta->addStatement(new GenOp(" @ = float4(0.0, 0.0, 0.0, 0.0);\r\n", ormConfig));
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}
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Var* detailBlend = (Var*)LangElement::find(String::ToString("detailBlend%d", compositeIndex));
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@@ -1355,7 +1360,7 @@ void TerrainBlankInfoMapFeatHLSL::processPix(Vector<ShaderComponent*> &component
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if (!fd.features.hasFeature(MFT_TerrainHeightBlend))
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{
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- meta->addStatement(new GenOp(" @.gba += float3(@, @, 0.0);\r\n", material, detailBlend, detailBlend));
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+ meta->addStatement(new GenOp(" @.gba += float3(@, @, 0.0);\r\n", ormConfig, detailBlend, detailBlend));
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}
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output = meta;
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